~Welcome to the new stage of roleplay~ |
| | The Grail Games | |
|
+8Foolcoolylover Payne madarrao Leiv Shadow-Heart Dannytheman1 NoIn-LoKi Prisma*Illya 12 posters | |
Author | Message |
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Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 2:08 pm | |
| Berserker is not an NPC. It was originally Fooly, but he's Saber now. Nexius will be Berserker. Fine, I'll switch them. I just like putting all the "er"s together first. Rider's stats have a boost because of none-of-your-business. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 4:55 pm | |
| That guy I don't know, huh? |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:09 pm | |
| Yep, him. :0
Well, you'll have plenty of time to PM and discuss strategies. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:23 pm | |
| I already know what Imma do. Then again you haven't approved master sheets yet so... |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:30 pm | |
| Ah, yes. That's a good point. I'll need to formally approve them with Jorg. Thanks for the reminder. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:47 pm | |
| My points are always good.
It's my pointless's that you need to watch out for.
Now lets go drink bourbon and talk about times we've wished we were the opposite gender. |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:55 pm | |
| Uh.. sure. o.o _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Payne Celebrity Composer
Posts : 6261 Join date : 2013-07-13 Age : 33 Location : Sitting alone outside a door that someone else kicked in. I'll wait for all eternity. Won't you invite me in?
| Subject: Re: The Grail Games Tue Oct 15, 2013 5:55 pm | |
| I've never wished I was a girl. | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 6:00 pm | |
| Why would you? You guys have it easy. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 6:08 pm | |
| This one time I dreamt I was a girl. The rest is explicit. |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 6:13 pm | |
| ...fascinating. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 6:18 pm | |
| Tits are a *****, aren't they? |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 6:31 pm | |
| ...oookay, enough spamming in here. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Tue Oct 15, 2013 9:47 pm | |
| i was informed that my approving skills are required :V |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Tue Oct 15, 2013 10:20 pm | |
| Yes. So get approving. _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Wed Oct 16, 2013 10:23 am | |
| Alderic Dowth
seems good. also can you please stop chuving gandr into every character you make?!
also for someone who's been steallling other people magecraft and etc, he lacks allot of variety.
Alice Harper
i believe we talked about this before, Beckon to the Grave does not qualify as a curse as it doesnt have any form of effect and is instead just a physical attack. please change by either adding some effect and changing it through out. other wise its fine.
Miliardo Eames Yggdmillennia
seems good.
James Avery "Jamie" Lannister
I dont like the idea of just summoning a familiars. this isnt naruto where you just summon stuff out of your ass, this is the nasuverse. a living organism should not be possible to just summon like that. please change it to just a normal familiar that he has.
also basilisk's eyes have a differant effect from Medusa's, they dont turn things to stone, they kill people by just looking at them. kind of like a mystic eyes of death perception that instead of showing death, it outright causes it. Has such the familiar should have some form of restrain in it's eyes that prevents it from just accidently killing James, which he can then remove if need be. Also i am putting into a sunpetion that it's not has powerful against people with allot of mana, like Medusa's was, except Rider was a servant thus it's limits simply rose to servant level. above average magus should be able to resist the Basilisk eyes, though effects would still occur and longer exposare would kill them anyway.
Camilla Lannister
seems good
Sima Zeltran Atlasia
seems good.
Marcel Mercadier Chevalier
seems good. i dont like that whole taking over someone's body, but since it's a sacrament and has so many bad points, i'll let it slide.
J.C.
I hope he's not going to be walking around half naked. while Mystic Eyes of Illusion do exist, please do know that it wont work agaisnt competant magus and that even weak magus can free themselves from it after they realise they are under and illusion. must mystic eyes are mostly for conventional stuff like fooling normal people and not for combat or dealing with equally powerful beings. anyway seems good, i like Hydro Shield, always like it when people make spells that arent just there to go "kill kill kill"
Jacques Nold
seems good, Bolas looks fun
if there are any other sheets please say so
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| | | Payne Celebrity Composer
Posts : 6261 Join date : 2013-07-13 Age : 33 Location : Sitting alone outside a door that someone else kicked in. I'll wait for all eternity. Won't you invite me in?
| Subject: Re: The Grail Games Wed Oct 16, 2013 10:35 am | |
| - Spoiler:
Name: Logan Levatte Age: 25 Appearance: - Spoiler:
Description: Logan's parents raised him to be a gentleman, but the burial agency taught him to trust no one. The mixture of these two vastly different philosophies resulted in the sometimes confusing and often complicated personality of Logan Levatte, who will often offer to help with something one moment, only to completely ignore the same person's existence in the next. Even his family would probably describe him as distant sometimes, despite the fact that Logan seems to show them more compassion than anyone else. History: - Spoiler:
As the only child of Asche and Jester Levatte, Logan was raised under the watchful eye of the church, who displayed great interest in him from a young age. Both of his parents had done much in the service of the Burial Agency before his birth, and they continued to do so for much of his early life, often leaving him in the care of his aunt Tear and uncle Darien, who managed a small church in Germany.
When they weren't away on a mission, Logan spent the largest portion of his time with his father, who taught him about magecraft. Logan took to it like a fish to water, and the Burial Agency took even more interest in his potential. Neither of his parents was very happy about how much attention the Agency was giving him, but Logan himself was actually glad for it. His cousin, who was three years older and had been like an older sister to him growing up, had already joined with the Executors and had been placed in charge of weaving the special robes they wore to protect them.
Her two younger brothers, twins that were a year younger than Logan, had also begun their Executor training, under their mother's supervision, and Logan occasionally got them to let him join in.
It was around this time that Logan's mother officially retired from the Burial Agency, and they began searching for her replacement. Many were surprised by their choice of Logan, especially his parents, but Logan himself seemed to have been expecting it all along. He'd been through rigorous physical training, and his magecraft was as strong, if not stronger than his father's.
For his eighteenth birthday, Logan asked for only one thing, his father's magic crest. Jester grudgingly agreed and made the transfer, giving Logan even more magical potential. Of course, the other reason that Logan had made the request was to lessen the pain that the improperly embedded crest was beginning to cause his now aging father.
The other gift that Logan was given came from his cousin. Using the resources available to her, she had crafted a special Executor's Robe for him, crimson instead of the usual black, and woven from a thread that made it incapable of catching fire.
For the next several years, Logan seemed to disappear off the face of the earth. No one at the Agency heard from him, and he made no contact with his family. It was only after the downfall of a large magus syndicate that Logan resurfaced, returning to the Burial Agency with a large bounty of holy artifacts that the syndicate had been hoarding. One of these artifacts, which Logan had apparently been given while he was posing as a member of the syndicate, he kept for himself, and though he had returned to his family, Logan no longer seemed like the same man that had left them years before.
He was more distant now, almost cold even, and he seemed to be carrying a weight on his shoulders that couldn't be seen. For several months, he took few missions, and the ones he did take ended quickly, and usually brutally, earning Logan the code name of 'Juggernaut' amongst the Agency. It seemed like he was staring to open back up though, at least until he was given his next special mission. The Grail Games were once again going to be taking place soon, and one magus society had a hidden agenda. Now, he would have to become another person again, in order to stop what couldn't be undone...
Status: Burial Agent Origin: ??? Attribute: Fire Weapons: Black KeysFireproof Executor's CoatScriptures: Samson's ShacklesA pair of metal cuffs that encircle the wrists, accompanied by chains that are roughly six feet in length on each side. The wearer of these cuffs can call upon the power of Samson to grant him or her the strength of one hundred men for a duration no shorter than five seconds, but no greater than one minute. After releasing this power, the wearer is robbed of his or her eyesight for the same duration as the power was used. Skills: Magecraft: Spark StepFire, Single-Action, E (In magic crest) Produces a micro-explosion beneath the caster's feet, drastically increasing his jumping capabilities. Although the spell is far more effective if used against a hard surface, it can also be used for a short 'jump' in midair. Continued usage of the spell isn't advisable though, as it uses the caster's prana for an instant effect, rather than taking the time necessary to gather mana from the caster's surroundings. FireboltFire, Single-Action, D (In magic crest) The fire magus' default spell. Ignites the oxygen in the caster's hand, creating a fireball that can be launched at a target. Taming the BalrogFire, Three Verse, D (In magic crest - One Verse) A more refined version of his father's 'Whip of the Master' spell. It creates a sword of flames in the caster's hand, which can extend to great lengths, but the longer it becomes, the more flexible it becomes as well, making it more like a whip than a sword when fully extended. Roar of the beast, Set free from its cage, But tamed by scorching flames.Phoenix DownFire, Four Verse, C The caster launches a condensed ball of sparks from his hand, which spreads into the shape of a phoenix as it approaches its target and produces a deafening whistle. Upon making contact with something, each of the sparks ignites in an individual micro-explosion, causing far more trauma than a single burst of flames would. The shock and awe factor caused by the whistle and explosions is actually to draw attention away from the feather shaped embers it leaves behind as it passes through the air, each containing another micro-explosion that can be triggered by the lightest of touches. The firebird soars on flaming wings, A trail of ashes is all it brings, Falling star in the dead of night, Reborn again, the phoenix takes flight.Burn DomeBounded Field, Five Verse, C The caster creates an isolated space, roughly fifteen meters in diameter, that rapidly filters oxygen out of itself. This space in no way impedes the movement of anything passing through its bounds. At any time, the caster may dismiss the field, allowing oxygen to return to the space rapidly. Souls burn in endless streams, A realm composed of mortal screams, Hellish music to my ears, Abandon all hope, ye who enter here.Dragon's DescentFire, Six Verse, B Wraps the caster's entire body in a coat of flames capable of incinerating any flammable projectiles before they reach the caster's body and causing sever burns to anyone, other than the caster, who is unfortunate enough to make contact with them. The flames over the caster's arms extend somewhat farther into flaming claws, giving the caster an extended reach. This state can only be maintained for as long as the caster can hold his breath, because on the first inhale after casting, the caster will take all of the flames into his lungs and then expel them in a massive stream of fire upon exhaling. Enter now, the belly of the beast, Upon the flames, it makes a feast, Engorged on embers, hear it roar, spread its wings, on which to soar, endless prowling of the skies, tonight, again, the dragon flies.Sacraments: Confirmation SacramentA powerful incantation normally used to reaffirm the indwelling of the Holy Spirit. This mystery allows the caster to delve into the target's thoughts and memories. The target must be unconscious for this mystery to be initiated, and while inside the target's mind, the caster will enter a trance-like state. The grinding of the earth, the wheezing of humanity's breath. A torrent of echos washing through the mortal mind. So many distractions, but beneath it all, a silent voice whispers. Open up your heart and soul, and let the Master in.Eucharist SacramentA holy incantation normally used for the consecration of Mass. This mystery allows the caster to change any one physical object into another physical object of equal mass for as long as it remains in contact with the caster. Once contact is broken, the object will immediately return to its original state. This bread, a broken body. This wine, the spilling of blood. Death brings life, a reflection of the Father's love.Servant Type: Lancer Base: ???
here jorg. | |
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| Subject: Re: The Grail Games Wed Oct 16, 2013 10:44 am | |
| Logan Levatte
seems good :O |
| | | Guest Guest
| Subject: Re: The Grail Games Wed Oct 16, 2013 12:22 pm | |
| - Spoiler:
Name: Meira 'The Devil' Franz Age: 17 Appearance: Meira is decently tall, reaching 5'10"/180 cm. Her weight comes to 146 lbs/66 KG. Her hair is exceedingly long. Her left eye is noticeably blind, with a scar running straight down it and beyond to the side of her body. Eye color is a darker shade of blue, though it turns bright red when using magic. - Spoiler:
Personality: - Quote :
- Meira is a cheerful girl who likes to joke and play when the situation is friendly. However, she is undeniably a creature of evil. She receives joy out of the suffering of others, much like a certain fake priest. But she was raised with no hope of even trying out a normal happiness. However, despite being evil and recognizing herself as such, Meira does not let it affect her normal behavior.
Meira has proficient social skills on the professional level, although anyone who's seen her darker side reconsiders their relationship with her. Indeed, she can be quite friendly to everyone, even if they're an enemy. In fact, she'll gladly talk to them with her sword in their gut. That said, she isn't mindlessly happy. She'll more than return any misfortune placed upon her by others.
As stated before, Meira readily accepts her innate desires. She will lie, cheat, and steal with no reguard, even kill people simply if there would be no consequences. However, she loves this world. She truely does. If she must be evil, then Meira has decided that she would be all evils of the worlds. Stories from her childhood firmly planted in her mind, she believed that if she became the all-powerful evil, a stronger hero would rise up and defeat her. Save the world. And so, in her own way, being completely evil and devouring those shadows around her would be her method of saving the world. It is this thought, this goal, that saves her from herself. Even though she's insane for believing in it, it is Meira's only hope. History: - Quote :
- Her mother was a magus moved from Europe to Asia to live with the man she loved, and after that, said man fell into gambling with a lot of money he didn't have. Well he did have it, but it was lent to him. Loansharks, the underground... Of course the two couldn't pay it, and eventually the husband dissapeared. The magus was furious, having thought she could protect him when they came. But they had found something fishy about her background check, and so they didn't. They believed she was a Magus, so they were careful. But that didn't stop her from coming after them. Even when she was with child.
Hell broke loose, but this was a rather big organization. The mother was overpowered eventually. They couldn't easily take her weapons away. After all, her weapon came from within. But this was a rather big organization. Some were magus, or at least knew of the trade, and her magical circuits were fried. She was a beautiful woman, something worth a lot. Even still, although her circuits were fried, she could still reproduce. This made her valuable to other magi, whom this group was beginning to interact with as it quickly grew in power.
This was the Franz group. The leader was a monster of a man, speaking both physically and psychologically. He came from Europe, and His title was "The King of Beasts." The way he acted fit the title. Soon enough, the baby was born. A few years later, there was finally a buyer for the woman. Naturally, the two family-members separated. The daughter, named Meira, was treated well enough. She was trading goods after all, the same as her mother. As she grew, it was clear that she was similiar. Not to her mother, but to the leader of the Franz group, Drake. She was cold, ruthless, efficient. Even better to him, she followed rules. It was clear she hated him for selling her mother, but it was also clear she was completely accepting of it. She may have her own reasons for being loyal, but that could be said of everyone. Drake Franz decided to use her pretty face for something other than the usual. As a growing group, it needed a 'pleasant' side. Meira was adopted into Drake's family, dropping her last name and using Franz. From there on she was the group's tool for when situations needed to be 'pleasant.' News interviews. A sweet little child and her stern father. What did Meira gain? Drake held her in debt for all the care he gave her, and she had to work it off. In fact, she might even work hard enough for the company to bring back her mother. That's what they told her, and she let them think that was the reason for her work with the company.
Eventually, the Franz Group became closer to the Eastern Magi Alliance. Meira was often a 'diplomat,' and the two giants managed to work together for a short time. Of course, things fell to shreds, and on a rather nasty occasion, Meira had lost her eye. It was fine. They had lost a lot more. The two groups became clearly antagonistic torwards each other, but no war was declared yet. Drake Franz found it suspicious, and upon finding out that the EMA was planning for something called the 'Holy Grail War,' he found it suitable to 'replace' their candidate with one of the Franz group's own. The most powerful mage in the organization, the one who had served in it from brith, Drake's adopted child... Meira.
Origin: Reaping ----Meira has the Origin of Reaping. It is in her nature to take that which is precious or necessary, even if she has no use for it. The concept of 'ownership,' does not change, meaning she fully accepts that she is taking or stealing things. She was awakened to her Origin in hopes of causing internal strife within the Franz Group. Weapon: A concealed knife on each thigh. Her Mystic Code (A katana) also serves as a weapon even without its magic abilities. Skills: General Combat prowess, specialized in swordsmanship and hand-to-hand. Although Meira isn't an acrobat, she moves with precision. She can handle her magically enhanced physical abilities as if they were her natural ones. She has a decently large resistance to psychological attacks and pain, and has no problem inflicting any kind of damage to others, even those close to her. Her nice girl act is also hard to see through, since it's part of her true self. Obviously, she has a strong connection to the Franz group. Despite having a weak source of Od (about 30 units of Prana,) her circuits allow her to use large amounts of Prana at one time. Mystic Code: Akashic Air - Quote :
- Akashic Air is specialized Mystic Code in the form of a sword (see appearance) whose weight and sharpness reflect the 'Air' part of its name. As well as being a well-forged blade, Akashic Air's ability is to dissapate or otherwise physically affect magic. It reverses the process of spellcasting, meaning it can affect all magic it can touch or come near. The amount of prana used to dissapate is roughly the amount used to cast the spell. However, Akashic Air is also able to physically affect spells using much the same method, but also by applying physical force. This allows the user to save prana and physically knock away spell-based attacks, even if they are made of fire, water, or any other non-solid substance. Akashic Air 'reads' and 'saves' spells in the area around it, meaning the more times a spell is cast the more effective the weapon is at dispelling it.
Magecraft: Along with general spells, Meira has made her own--- - Quote :
- Ex-Accel
Type: Enhancement Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Uses a burst of mana to send her body into motion. This can get her to maximum speed in any direction in a moment, or above if she uses an excess amount of mana. When used in air, it allows for changing directions in mid-air. Can be used against other people upon physical contact, sending them flying in any direction. When used this way, Ex-Accel's power is limited. This spell is also useful in melee combat, as she can redirect her sword or body at a moments notice, even after using an all-out attack.
-----------------------------
Support Sphere Type: Support Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Creates a solid sphere of mana slightly larger than her fist with various uses. This sphere locks itself in space, and would sooner be destroyed than moved. The most common of its uses is as a foothold, allowing Meira to stand anywhere at any angle by creating the sphere around her foot or elsewhere. It can also be used as a restraint, or even as a medium to transfer force from attacks should it be disadvantageous for her to directly touch the target. Although they can only be made in her immediate area, they remain until dispelled or dismissed.
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Scythe Crescent Type: Air Projectile Speed: Single-Action; Two-Verse for a barrage. Chant: - Quote :
- "Dance in the Devil's grasp,
and then those claws will impale you." Range: 25m Effect: Sends out a slash of air about the size of one's hand. One they hit, these projectiles of air turn into ghostly hands, grasping tightly and pulling away as they hit the target. This causes rips rather than cuts, and if blocked or resisted, the hand(s) still pull the target backwards. As this effect usually works on those who even block with a magical shield, it is useful to cause an opening.
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Reaper's Grasp Type: Air Binding Speed: Single-Action; Two-Verse for a barrage. Chant: - Quote :
- "Celebrate in the Devil's grasp,
and then it shall close around you." Range: 25m Effect: Sends out a slash of air about the size of one's hand. Once they hit, these projectiles of air turn into ghostly hands, grasping tightly onto where they hit. This can restrain the target as well as move him about, even into the air.
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Stagnate Type: Curse Speed: Four Verses Chant: - Quote :
- "You are to be punished from the light of the sun,
I gift upon you that which none have blessed, only cursed. May you be forgotten from the world itself, and rot in its underbelly, Be devoured by the abyss for all eternity!" Range: 100m or more, depending on need for accuracy. Effect: Sends out an 8 foot diameter airy gray sphere filled with maleficient intent. It isn't particularly fast, nor slow. Passes through physical objects, but can easily be destroyed by magic. Overpowers magical barriers of the same or less rank. The sphere isn't particularly fast, however it carries the curse of petrification and can hit multiple targets. Areas with physical matter it passes through are petrified, including both liquids and solids. If hit completely, death will be slow. This is a curse meant to punish, and as such it does not petrify the blood, vital organs, or the brain. With less to provide for, a person's body could take months to die of thirst or hunger.
-----------------------------
Isolation Type: Effect Resistance Speed: Three Verses Chant: - Quote :
- "Poison is a twisted substance,
it decays and spreads on its own, yet it does not harm its own kin." Range: Self/Physical Contact Effect: Restrains the effect of a spell or substance affecting her to a specific part of her body, such as a hand or foot. This can be used to isolate harmful effects such as poison, paralysis, or even petrification, whether they be caused by magic or otherwise. Although it can only be used with OD prana, the amount required is small.
-----------------------------
Purge Type: Dispel Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Dispels harmful effects from the body. If in contact, these effects can be transferred to another person. However, because this spell requires large amounts of OD and cannot use mana, she can only use it once per day. Because of this, Isolation is best to manage harmful effects unless the situation calls for otherwise.
-----------------------------
Mana Maelstrom Type: Mana Control Speed: Five-Verse Chant: - Quote :
- "The Strength of the World,
The Fraility of Humans, Their pointless existence, all of it is so wretched, and so it is also beautiful." Range: 40m Effect: For about a minute, Draws all mana (prana in the air) within 40m torwards Meira. The outer 20m diameter has no mana to use. Ten meters inside that there is a small amount, and ten meters around Meira is where the majority of mana circulates. Useful for limiting opponent's sources for spells, as well as giving her an abundance for her own. When inside "Devil's Castle," this spell draws in all mana inside the bounded field as well as inturupting any spells being cast when this one is initially used.
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The Devil's Castle Type: Bounded Field Speed: Three Days to set up. (Five if restoring a Servant with Prana) Chant: N/A Range: 200m Effect: Once set up, this bounded field gradually claims dominion of mana over the course of two days, in Meira's name. Once dominion of all the mana is complete, this bounded field will forcefully draw more mana from the Earth if any is used up. Depending on how much is used/drawn, the side-effects on the earth can range from simply being tough land to barren. When nothing more can be drained from the Earth, the land is petrified, wind does not blow, and light becomes a simple shadow of darkness.
Once mana has been claimed by Meira, she becomes able to freely use it while others are unable to use it, and must rely on their OD or other sources. In addition, their transfers of prana, external magecraft (the longer it's out,) and magecraft above two verses (increasing for each verse) are weakened.
Other Techniques: - Quote :
- Blastblade: Uses a combination of mana and technique, as well as the property of Ex-Accel. Can only be used when the sword isn't moving. By rotating, thrusting, and slashing in an instant, Meira is able to deliver a powerful blow to what the sword is touching. It can rip a hole as if it were a blender, cut deep as if it was a powerful swing, or blast a person away with the blunt end, even if the sharper end was touching them. Able to be used with her body as well, despite the name. When used with the hand, combining this technique with a throwing motion can rip off or dislocate a limb from the application of instananeous movement.
Flourish: Uses a combination of mana and technique to repeat an action and amplify the power as well as the speed upon which it is done, preserving the previous action's momentum with magic. Flourish repeats an action with twice as much physical power and speed, stacking up to four times (2^4, or 16x.) The speed and power can be immense, but if an enemy realizes the aspect behind Flourish, they can use it against her or at least predict it.
Last edited by Gedomaru on Thu Jan 02, 2014 2:01 am; edited 1 time in total |
| | | Guest Guest
| Subject: Re: The Grail Games Wed Oct 16, 2013 12:52 pm | |
| gedo, looks good :O
although i'll have to say, so far that's the most powerful Master i've seen here, combat wise anyway :V |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Wed Oct 16, 2013 1:24 pm | |
| I'll make changes soon. :0
If you think Dowth should have more variety, than give me suggestions. :/ _________________ ~Vae Victis - The Black Lily Blooms~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Wed Oct 16, 2013 1:31 pm | |
| Combat is good |
| | | Guest Guest
| Subject: Re: The Grail Games Wed Oct 16, 2013 1:35 pm | |
| - Prisma*Illya wrote:
- I'll make changes soon. :0
If you think Dowth should have more variety, than give me suggestions. :/ just think of random stuff. when i said variety, i meant all over the place |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34036 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: The Grail Games Wed Oct 16, 2013 1:44 pm | |
| Well, I only put his combat spells. He can have other random assorted spells not listed. :0 Also, I changed the Basilisk to a familiar inside a Mystic Code. And furthermore, I realized I forgot to ever come up with Calisa's musical spells. Help. _________________ ~Vae Victis - The Black Lily Blooms~ | |
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| Subject: Re: The Grail Games Wed Oct 16, 2013 1:58 pm | |
| - Prisma*Illya wrote:
- Well, I only put his combat spells. He can have other random assorted spells not listed. :0
Also, I changed the Basilisk to a familiar inside a Mystic Code.
And furthermore, I realized I forgot to ever come up with Calisa's musical spells. Help. have a musical spell that forces everyone that hear it to dance :V |
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