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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Mon Sep 30, 2013 12:35 pm

Payne wrote:
yes, step up to me. The Grail Games - Page 10 4016036344
and then get burned~
Akashic Air.

The Grail Games - Page 10 2120966141

It's probably too late but I should hide what it actually does.
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Mon Sep 30, 2013 2:29 pm

Name: Meira 'The Devil' Franz
Age: 17
Appearance: Meira is decently tall, reaching 5'10"/180 cm. Her weight comes to 146 lbs/66 KG. Her hair is exceedingly long. Her left eye is noticeably blind, with a scar running straight down it and beyond to the side of her body. Eye color is a darker shade of blue, though it turns bright red when using magic.
Spoiler:

Personality:
Quote :
Meira is a cheerful girl who likes to joke and play when the situation is friendly. However, she is undeniably a creature of evil. She receives joy out of the suffering of others, much like a certain fake priest. But she was raised with no hope of even trying out a normal happiness. However, despite being evil and recognizing herself as such, Meira does not let it affect her normal behavior.

Meira has proficient social skills on the professional level, although anyone who's seen her darker side reconsiders their relationship with her. Indeed, she can be quite friendly to everyone, even if they're an enemy. In fact, she'll gladly talk to them with her sword in their gut. That said, she isn't mindlessly happy. She'll more than return any misfortune placed upon her by others.

As stated before, Meira readily accepts her innate desires. She will lie, cheat, and steal with no reguard, even kill people simply if there would be no consequences. However, she loves this world. She truely does. If she must be evil, then Meira has decided that she would be all evils of the worlds. Stories from her childhood firmly planted in her mind, she believed that if she became the all-powerful evil, a stronger hero would rise up and defeat her. Save the world. And so, in her own way, being completely evil and devouring those shadows around her would be her method of saving the world. It is this thought, this goal, that saves her from herself. Even though she's insane for believing in it, it is Meira's only hope.
History:
Quote :
Her mother was a magus moved from Europe to Asia to live with the man she loved, and after that, said man fell into gambling with a lot of money he didn't have. Well he did have it, but it was lent to him. Loansharks, the underground... Of course the two couldn't pay it, and eventually the husband dissapeared. The magus was furious, having thought she could protect him when they came. But they had found something fishy about her background check, and so they didn't. They believed she was a Magus, so they were careful. But that didn't stop her from coming after them. Even when she was with child.

Hell broke loose, but this was a rather big organization. The mother was overpowered eventually. They couldn't easily take her weapons away. After all, her weapon came from within. But this was a rather big organization. Some were magus, or at least knew of the trade, and her magical circuits were fried. She was a beautiful woman, something worth a lot. Even still, although her circuits were fried, she could still reproduce. This made her valuable to other magi, whom this group was beginning to interact with as it quickly grew in power.

This was the Franz group. The leader was a monster of a man, speaking both physically and psychologically. He came from Europe, and His title was "The King of Beasts." The way he acted fit the title. Soon enough, the baby was born. A few years later, there was finally a buyer for the woman. Naturally, the two family-members separated. The daughter, named Meira, was treated well enough. She was trading goods after all, the same as her mother. As she grew, it was clear that she was similiar. Not to her mother, but to the leader of the Franz group, Drake. She was cold, ruthless, efficient. Even better to him, she followed rules. It was clear she hated him for selling her mother, but it was also clear she was completely accepting of it. She may have her own reasons for being loyal, but that could be said of everyone. Drake Franz decided to use her pretty face for something other than the usual. As a growing group, it needed a 'pleasant' side. Meira was adopted into Drake's family, dropping her last name and using Franz. From there on she was the group's tool for when situations needed to be 'pleasant.' News interviews. A sweet little child and her stern father. What did Meira gain? Drake held her in debt for all the care he gave her, and she had to work it off. In fact, she might even work hard enough for the company to bring back her mother. That's what they told her, and she let them think that was the reason for her work with the company.

Eventually, the Franz Group became closer to the Eastern Magi Alliance. Meira was often a 'diplomat,' and the two giants managed to work together for a short time. Of course, things fell to shreds, and on a rather nasty occasion, Meira had lost her eye. It was fine. They had lost a lot more. The two groups became clearly antagonistic torwards each other, but no war was declared yet. Drake Franz found it suspicious, and upon finding out that the EMA was planning for something called the 'Holy Grail War,' he found it suitable to 'replace' their candidate with one of the Franz group's own. The most powerful mage in the organization, the one who had served in it from brith, Drake's adopted child... Meira.

Origin: Reaping
----Meira has the Origin of Reaping. It is in her nature to take that which is precious or necessary, even if she has no use for it. The concept of 'ownership,' does not change, meaning she fully accepts that she is taking or stealing things. She was awakened to her Origin in hopes of causing internal strife within the Franz Group.

Weapon: A concealed knife on each thigh. Her Mystic Code (A katana) also serves as a weapon even without its magic abilities.

Skills: General Combat prowess, specialized in swordsmanship and hand-to-hand. Although Meira isn't an acrobat, she moves with precision. She can handle her magically enhanced physical abilities as if they were her natural ones. She has a decently large resistance to psychological attacks and pain, and has no problem inflicting any kind of damage to others, even those close to her. Her nice girl act is also hard to see through, since it's part of her true self. Obviously, she has a strong connection to the Franz group. Despite having a weak source of Od (about 120 units of Prana,) her circuits allow her to use large amounts of Prana at one time.

Mystic Code: Akashic Air
Quote :
Akashic Air is specialized Mystic Code in the form of a sword (see appearance) whose weight and sharpness reflect the 'Air' part of its name. As well as being a well-forged blade, Akashic Air's ability is to dissapate or otherwise physically affect magic. It reverses the process of spellcasting, meaning it can affect all magic it can touch or come near. The amount of prana used to dissapate is roughly the amount used to cast the spell. However, Akashic Air is also able to physically affect spells using much the same method, but also by applying physical force. This allows the user to save prana and physically knock away spell-based attacks, even if they are made of fire, water, or any other non-solid substance. Akashic Air 'reads' and 'saves' spells in the area around it, meaning the more times a spell is cast the more effective the weapon is at dispelling it.
Magecraft: Along with general spells, Meira has made her own---
Quote :
Ex-Accel
Type: Enhancement
Speed: Single-Action
Chant: N/A
Range: Self/Physical Contact
Effect: Uses a burst of mana to send her body into motion. This can get her to maximum speed in any direction in a moment, or above if she uses an excess amount of mana. When used in air, it allows for changing directions in mid-air. Can be used against other people upon physical contact, sending them flying in any direction. When used this way, Ex-Accel's power is limited. This spell is also useful in melee combat, as she can redirect her sword or body at a moments notice, even after using an all-out attack.  

-----------------------------

Support Sphere
Type: Support
Speed: Single-Action
Chant: N/A
Range: Self/Physical Contact
Effect: Creates a solid sphere of mana slightly larger than her fist with various uses. This sphere locks itself in space, and would sooner be destroyed than moved. The most common of its uses is as a foothold, allowing Meira to stand anywhere at any angle by creating the sphere around her foot or elsewhere. It can also be used as a restraint, or even as a medium to transfer force from attacks should it be disadvantageous for her to directly touch the target. Although they can only be made in her immediate area, they remain until dispelled or dismissed.

-----------------------------

Scythe Crescent
Type: Air Projectile
Speed: Single-Action; Two-Verse for a barrage.
Chant:
Quote :
"Dance in the Devil's grasp,
and then those claws will impale you."
Range: 25m
Effect: Sends out a slash of air about the size of one's hand. One they hit, these projectiles of air turn into ghostly hands, grasping tightly and pulling away as they hit the target. This causes rips rather than cuts, and if blocked or resisted, the hand(s) still pull the target backwards. As this effect usually works on those who even block with a magical shield, it is useful to cause an opening.

-----------------------------

Reaper's Grasp
Type: Air Binding
Speed: Single-Action; Two-Verse for a barrage.
Chant:
Quote :
"Celebrate in the Devil's grasp,
and then it shall close around you."
Range: 25m
Effect: Sends out a slash of air about the size of one's hand. Once they hit, these projectiles of air turn into ghostly hands, grasping tightly onto where they hit. This can restrain the target as well as move him about, even into the air.

-----------------------------

Stagnate
Type: Curse
Speed: Four Verses
Chant:
Quote :
"You are to be punished from the light of the sun,
I gift upon you that which none have blessed, only cursed.
May you be forgotten from the world itself, and rot in its underbelly,
Be devoured by the abyss for all eternity!"
Range: 100m or more, depending on need for accuracy.
Effect: Sends out an 8 foot diameter airy gray sphere filled with maleficient intent. It isn't particularly fast, nor slow. Passes through physical objects, but can easily be destroyed by magic. Overpowers magical barriers of the same or less rank. The sphere isn't particularly fast, however it carries the curse of petrification and can hit multiple targets. Areas with physical matter it passes through are petrified, including both liquids and solids. If hit completely, death will be slow. This is a curse meant to punish, and as such it does not petrify the blood, vital organs, or the brain. With less to provide for, a person's body could take months to die of thirst or hunger.

-----------------------------

Isolation
Type: Effect Resistance
Speed: Three Verses
Chant:
Quote :
"Poison is a twisted substance,
it decays and spreads on its own,
yet it does not harm its own kin."
Range: Self/Physical Contact
Effect: Restrains the effect of a spell or substance affecting her to a specific part of her body, such as a hand or foot. This can be used to isolate harmful effects such as poison, paralysis, or even petrification, whether they be caused by magic or otherwise. Although it can only be used with OD prana, the amount required is small.

-----------------------------

Purge
Type: Dispel
Speed: Single-Action
Chant: N/A
Range: Self/Physical Contact
Effect: Dispels harmful effects from the body. If in contact, these effects can be transferred to another person. However, because this spell requires large amounts of OD and cannot use mana, she can only use it once per day. Because of this, Isolation is best to manage harmful effects unless the situation calls for otherwise.

-----------------------------

Mana Maelstrom
Type: Mana Control
Speed: Five-Verse
Chant:
Quote :
"The Strength of the World,
The Fraility of Humans,
Their pointless existence,
all of it is so wretched,
and so it is also beautiful."
Range: 40m
Effect: For about a minute, Draws all mana (prana in the air) within 40m torwards Meira.  The outer 20m diameter has no mana to use. Ten meters inside that there is a small amount, and ten meters around Meira is where the majority of mana circulates. Useful for limiting opponent's sources for spells, as well as giving her an abundance for her own. When inside "Devil's Castle," this spell draws in all mana inside the bounded field as well as inturupting any spells being cast when this one is initially used.

-----------------------------

The Devil's Castle
Type: Bounded Field
Speed: Three Days to set up. (Five if restoring a Servant with Prana)
Chant: N/A
Range: 200m
Effect: Once set up, this bounded field gradually claims dominion of mana over the course of two days, in Meira's name. Once dominion of all the mana is complete, this bounded field will forcefully draw more mana from the Earth if any is used up. Depending on how much is used/drawn, the side-effects on the earth can range from simply being tough land to barren. When nothing more can be drained from the Earth, the land is petrified, wind does not blow, and light becomes a simple shadow of darkness.

Once mana has been claimed by Meira, she becomes able to freely use it while others are unable to use it, and must rely on their OD or other sources. In addition, their transfers of prana, external magecraft (the longer it's out,) and magecraft above two verses (increasing for each verse) are weakened.
Other Techniques:
Quote :
Blastblade: Uses a combination of mana and technique, as well as the property of Ex-Accel. Can only be used when the sword isn't moving. By rotating, thrusting, and slashing in an instant, Meira is able to deliver a powerful blow to what the sword is touching. It can rip a hole as if it were a blender, cut deep as if it was a powerful swing, or blast a person away with the blunt end, even if the sharper end was touching them. Able to be used with her body as well, despite the name. When used with the hand, combining this technique with a throwing motion can rip off or dislocate a limb from the application of instananeous movement.

Flourish: Uses a combination of mana and technique to repeat an action and amplify the power as well as the speed upon which it is done, preserving the previous action's momentum with magic. Flourish repeats an action with twice as much physical power and speed, stacking up to four times (2^4, or 16x.) The speed and power can be immense, but if an enemy realizes the aspect behind Flourish, they can use it against her or at least predict it.


Last edited by Gedomaru on Mon Oct 07, 2013 6:33 pm; edited 1 time in total
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Mon Oct 07, 2013 5:34 pm

I'd like to officially request for the role of Saber.
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Mon Oct 07, 2013 5:42 pm

Okay. :0 Noted.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Tue Oct 08, 2013 3:42 pm

Please also note that I'm awesome and ready for the RP.

;-;
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:13 pm

Where to start, I'm probably over thinking how I want to develop Abella since her personality doesn't need to be too unique since she's a side character. The most obvious personality choice that came to my mind first is an educated girl that was restrained by her father (who hated magus). So, she ended up secretly learning magic, and ended up getting away from him and dressing up in a less formal garb and cutting her hair so he couldn't track her down to get to the grail games.

The way she was able to learn deeper forms a magic was through the creation of a familiar. Her magus mother was only able to teach her a bit, but once she died the girl used a technique that takes the lingering thoughts of a deceased and transfers into a dead animal (I was going for a cat)

So, she has a cat familliar that has the thoughts of her mother, which links Jacques and the executor more due to this. I plan to have part of the plot use memory runes so they can communicate with the cat.

(It's physically impossible for a cat to speak I believe, but memory runes can record thoughts so they could use that) So ya, I just want to give her an more interesting personality and not a common one like a run-away rich girl >.>
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:30 pm

Ah, that's interesting. :0 I like kitties. The Grail Games - Page 10 4134108735

Sorry, I was refreshing the GC OOC and I'm like "why isn't Danny posting?" XO Then I go to the main page and I'm like "oh, duh."

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:37 pm

Cool, I was planning on making her a student of a university that studied anthropology, which would give her reason to travel. It also fits with Jacques...

Would she know the grail games are going on?

lol, I leave without notice a lot, but I'm not that bad :p
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:45 pm

Good choice. :0

Oh, everyone in the magi world will know the Grail Games is going on.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:47 pm

Would she specifically know Jacques was in it?

If so then I think I know what I'm going to do with her, but I don't want to spoil that since that will be further down the road.
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:50 pm

Yes, there will be an official ceremony to introduce the representatives of each faction.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:53 pm

So, she'll probably show up in Germany to find Jacques, and then when she sees he's in the games she'll get desperate.

She's an anthropologist so she'll want to protect the culture of the island, and with him in the grail games, it will cause some drama The Grail Games - Page 10 4016036344
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 9:59 pm

I look forward to it. :P

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:02 pm

I'm more interested how she'll interact with archer since she'll be around the library all the time 'studying' :x
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:08 pm

Well, I hesitate to say anything out in the open. But Archer's identity makes me wonder. :P

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:18 pm

Well, I suppose I'll take that as a good sign

Between, The enforcer, Jacques, Abella, the cat, and archer... this will be very interesting alone. Then just toss in every other character and it's just bam, chaos.

And I'm sure Jorg will love all the weaker members of the group with his deviousness >.>
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:23 pm

Yes, it should be. XD

I'll bet Archer tries to find books on himself too since they're in the library.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:27 pm

The best part is the library is known for having an extensive collection of unpublished books, so there could be a lot of plot elements done with that fact.
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:28 pm

It does give you an advantage, now I think about it. If you happen to see a Noble Phantasm or hear some kind of word mentioned about a Servant, you have plenty of material to research it and figure out their identity.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:31 pm

Ya The Grail Games - Page 10 4134108735

Anyways, I gotta get going for the night, so I'll take to ya later :0
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Wed Oct 09, 2013 10:33 pm

Oh, all right. Night. :0

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Mon Oct 14, 2013 1:49 pm

Servant sheets will be sent out when the current IC day of GC finishes (the end of the chapter). It's up to Servants to share any information with their Masters.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Tue Oct 15, 2013 1:31 pm

D-Does this mean the RP is coming soon?

I would kill someone if it means the RP would start.

...

Okay so that doesn't mean much.


I would SAVE somebody if it means the RP would start.

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I've been dying to RP Meira an dear lord I have everything planned out.
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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Tue Oct 15, 2013 1:55 pm

It's coming soon. :0

...ish.

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PostSubject: Re: The Grail Games   The Grail Games - Page 10 Clock11Tue Oct 15, 2013 1:57 pm

*Despairs*

Since Berserker is an NPC (if I remember right), are you gonna give me some info?


Also the order of your servants is messed up The Grail Games - Page 10 2332200876

Should be: Saber Lancer Archer Rider Caster Assassin Berserker

But you have: Saber Lancer Archer Rider Caster Berserker Assassin


Also why does Rider's stats have a boost? Or is James a lame-o that can't bring out the Servant's full potential?
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