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 The Grail Games OOC XII

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Payne
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PostSubject: The Grail Games OOC XII   Tue Sep 30, 2014 2:24 pm

kay, I posted.
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 2:36 pm

Thanks.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 4:53 pm

Well, my posts are all written up, but I have to wait till I get home to format them.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 5:15 pm

Alright I got another interview. Next monday. One is tommorow.

Which is good because I haven't been contacted by the two that did interview me already.



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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 5:21 pm

Well, that's good. And sometimes companies take a while to make these decisions. Unlike us, they're not in much of a hurry.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 5:23 pm

free will is a drag
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 6:28 pm

Lol. In a way.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:32 pm

THREE WANGS CRAMMED INTO A TINY CHICKEN POT PIE

Why am I so damned tired all the time

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:33 pm

Eh??

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:36 pm

Alright, most important character first. She's from an on-going semi-advanced RP, and dear lord she has a depth of 100,000+ words, so ask away if you need clarification on something. I'll let you choose whether I should use Meira or her later-form self "Maou" for this RP. I wouldn't even be against using both lol, since Maou hates the hell out of Meira. See Notable RP Events section for details on the two.

Universe of origin?: Original Character for a Fate/ Holy Grail War RP (Type Moon)
Prefer to be in a party or alone?: Party, though either is fine.
What will your character be doing the moment he/she is warped into Gallie's playpen?: Trying to make sense out of the nonsense that's happening. First thoughts would go to survival, which includes scavaging for food and setting up a 'fortress.'

Motivation:
1. Love of the World (thinking it as a sentient thing that initially loved her.)
2. The desire to become the ultimate evil so the ultimate hero will show up and lead things into a better world.
3. Her origin, reaping. Her instincts revolve around taking things from others, and even herself, that they hold dear. While she has a handle on it, it can certainly influence her decisions.

Weaknesses: (item, creature, person, etc) She has a particularly nasty memory where she killed her mother and half-brother, when she had finally freed them. Additionally without magic, she's simply at a low super-human level. While her body is at a peak that even let her fight a pair of magus without using magic herself, it's still a human body. She is not reliant on magic, but it's definitely a large part of her power. Although she has magical counter measures to things like poison and petrification, she can still be affected by such. As mentioned, her 'soul's purpose' or origin is to reap, which includes taking from herself. This means she can be a bit self-destructive, covering it up with other emotions or thoughts such as "I'm fighting this unfair fight because I want to know if I'm really alive."
*Depending on where I take her from the RP canon, she may only have one eye. See notable RP events for notes

Invulnerable: Her sword, Akashic Air, is an anti-magic sword. While it isn't invulnerable to magic, it can use mana to dispel or physically affect spells. It gains efficiency if it dispels/reflects the same spell over and over. It needs to be noted that she has spells that remove things you would consider 'Status Effects,' like paralysis or poison. Oh, and she can live if her heart is destroyed as long as she has magic to petrify the open vessels and pump the blood herself.

Notable RP Events:
---She loses an eye before the RP begins.
---She orders her Servant (Summoned Hero to fight for her) to kill her if she ever wins [Which would give her a wish.] But well he dies, so moot point.
---She effectively uses a part of her Mother's magic crest (shapeshifting magic) to remake herself. Along with strengthening her body and healing her eye, she effectively discarded her personal self, including memories and feelings. She's still determined to win the war, even without a Servant. She even discarded her own name, and goes by the new name Maou (or Devil King.) By discarding her previous self, which was tortured and trapped, Maou effectively became a different personality from the original Meira. Maou is definitely the stronger of the two, and is more serious (still an ass,) while Meira is weaker but is more casual (still an ass.)
---The RP is still ongoing, but it's been suggested that she will become the final boss by reaping the existing villain's power.

Screen capping the character sheet since the thread its in is locked
Personality: Evil sadistic happy-go-lucky gangster lady
Combat Abilities: In short, she's a bruiser that uses Magic for zoning control. Stuff like making her body move from magic, putting footholds in mid-air, repeating attacks with twice efficiency, air slashes & grasps, and removing status effects.











Nanami
She’s from a panfandom Dangan Ronpa (Prison/School who-dun it mystery) RP. Basically they were trapped at a ‘school’, and the only way to get out was to kill someone without being caught. Once someone is killed, there’s an investigation and then a trial. If the murderer is caught, he gets a punishment death. If they pick wrong, they all die and the murderer gets to go free.

Universe of origin?: Katanagatari
Prefer to be in a party or alone?: Party, though either is fine.
What will your character be doing the moment he/she is warped into Gallie's playpen?: Be amused, wander, and wonder what happened to her.

Motivation:
1. Finding a way back to her home world and Brother, so she can have him kill her in a fight.
2. To see if Galileo can remove her sickness and suffering.
3. Although she doesn’t want to die, ‘she doesn’t particularly mind.’


Weaknesses: (item, creature, person, etc) Nanami has an exceptionally ‘weak’ body in terms of stamina. (That is to say, comparable to her other abilities. She still easily wiped out a village of super-strength humans located in an excessively cold and blizzardy mountain.) She has always been on the border of death, but won’t die. It is also shown that her special eyes (think sharingan) are weak in the darkness where she can’t see. She cares for her ‘little brother’ Shichika, and in the end doesn’t really want to die, but just accepts it as inevitable.


Invulnerable: Nanami is essentially invulnerable to pain, having dealt with an excessive amount from birth due to her condition. It also makes poisons in general weaker.


IC
Name: Nanami Yasuri
Age: 23
Canon: Katanagatari

Canon point 1: After her brother Shichika leaves with Togame
Canon point 2: Her Death

History: Late Edo-era Japan. Nanami was born before her family was banished to an isolated island. The family Yasuri was of the Kyotouryuu style, a sword style that uses no sword. Nanami was always on the border of death but her body not letting itself end, she was stuck in perpetual pain. It is hinted at that, because of this, her mother Migiri tried to kill her. Mutsue, the father of Nanami and her brother Shichika, likely killed Migiri to prevent Nanami's death. But since Migiri was a noble, Mutsue was banished to an isolated island, taking his two children with him.
Life went on in the island for the family of Martial Artists. Despite being the older sibling, Nanami was skipped in line to inherit the Kyotouryuu, the father instead choosing her little brother Shichika as the heir. It was not because of anything except for the simple fact that Nanami was “too exceptional,” Mutsue was not skilled enough to teach her anything. 19 years after exile, Mutsue tried to kill Nanami, but Shichika stopped and killed him. The reason is unknown, it could have been because Mutsue felt threatened by her monstrous prowess, or that he realized Nanami would not mind dying.

The rest of events take place 20 years after her father Mutsue's exile. Keeping it simple, her brother Shichika leaves with a strategist named Togame to find legendary swords, beating a ninja who attempted to assassinate them on the island. Up until here is Canon Point 1. Three months later, three Ninja of the same clan, who also seek the legendary swords, try to kidnap Nanami, thinking they could use her as a hostage against Shichika. She killed them in a fight, and used one of the ninja’s techniques to escape the island and go after her brother, whom she thought was doing an awfully slow job of collecting the swords.

Nanami travels the lands, fighting and trying to find one of the legendary swords so she her brother has a reason to fight her. The first sword she finds in a northern mountain useless, and so she discards the weapon after massacring the village of the monstrously strong clan that resided there. She moves on, slaughtering a shrine that held the next legendary sword, Akuto Bita. She takes it for herself, and moves on to wait at a warrior’s shrine, once more clearing any who opposed her. When her brother arrives, she easily plays around with him, in the end revealing to them Akuto Bita plunged into her chest, granting her sick body enough energy to fight without restraint.

In the second, more serious match, Shichika and Togame remove Akuto Bita with a scheme. Nanami stands back up and threatens Togame’s life, resulting in a real death-battle between the two siblings. Nanami’s body is unable to keep up after all the exertion and starts breaking down. She manages to dodge or deflect most of Shichika’s ultimate combo, but ends up dying in the end, unwillingly leaving a rather bitter comment despite having no spite and being somewhat happy in the end. Here is Canon Point 2.

Character Underwear: Sarashi. You know, those cloth bandage wraps.

Memories: As a side note, due to the nature of her Migeika, even if allowed some techniques will be locked until the appropriate memory has surfaced.
1. Fighting/Torturing Maniwa Kamikiri (Unlocks the claw technique, Tsume Awase)
2. Fighting Maniwa ChoCho (Unlocks the weightless technique, Ashigaru)
3. Fighting Maniwa Mitsubachi (Unlocks launching objects at high-velocity using her fingers.)
4. Slaughter of the Itezora clan (Unlocks super-strength technique)
5. Slaughter of Shireizan. (Unlocks the ‘Necromancy’ tech, bringing back tortured memories.)
6. Stomping in a guy’s face in.
7. Her spar witch Shichika
8. Being defeated with Akuto Bita
9. The initial part of her final battle with Shichika
10. The final part of her battle with Shichika (including her death.)

Regains: Watermelon, Chocho Maniwa’s Cigarettes, Young Shichika’s bloody fingernails, Her Alternate Outfit [Link Below], and Togame’s cut hair (white.)
http://e-shuushuu.net/images/2010-07-14-302976.jpeg

Strengths & weaknesses: Nanami has notable strengths and weaknesses. Her most notable strength is her ridiculous martial skill, as well as her monstrously moral-less mentality. Even her special eyes, Migeika, make her weaker for most of if not all techniques she copies. Despite her strength, Nanami has an incredibly ill body with low stamina when fighting at full potential. Her body is near death and in constant large amounts of pain. Because of this, other pains are shrugged off, and even non-lethal poisons don’t affect her much. She even states that she is actually jealous of people for being able to feel pain so easily.

Her cold mentality, innocent appearance, and special eyes are likely to be her best assets if it comes to killing someone. Her eyes, called Migeika (or Sight Training,) allow her to copy any technique she sees once, and perfect it upon seeing it twice. Although it’s the basis for her SHSL and might be revealed, those eyes are an invaluable asset.



Skills & abilities: Super High School Level Observation (See Migeika below)
***Migeika: With her eyes, Nanami is able to see through any technique, any movement, and any weaknesses. She can learn techniques by only seeing them once, and master them by seeing them a second time. Not only does she learn abilities like throwing caltrops, but also cancelling out weight and even 'learning' super-strength despite her small frame. Physical modifications also seem within her grasp, as she was able to learn a ninpou that extends her nails and turns them into claws.
***A favored Kyotouryuu technique that launches a blade of air from a slash of her hand. It has high control, allowing her to cut specific parts only. This is seen when she cuts a person's hair from a distance without lobbing off their head.
***Incredibly high pain threshold: Gained from constantly suffering near-death pain from her body that borders on the edge of death but refuses to die.
***Wilderness Knowledge: Moderate knowledge of plants and some animals, having lived on a deserted island for 20 years. She was able to find a shinobi's poison molar, as well as apply the poison in it to a caltrop.
***A ‘Necromancy’ technique that makes a victim’s haunted by memories of the past. (I don’t plan to use it, but putting it here anyways.)
***Additional skills: http://katanagatari.wikia.com/wiki/Nanami_Yasuri#Abilities
------[Will keep track of any skills learned during the RP, if applicable]

Motives: Nanami is not a very motive-driven girl. She wants to die, but it's more along of the lines of 'She wouldn't mind dying.' She cares for her family, but the only one left alive is her brother. The one she wouldn't mind dying by. Nanami has stated before that she's jealous of the amount of effort people put toward things, so it’s likely she would put forth effort in things she can’t easily accomplish. This would include murder trials and putting forth effort to find out who dun it, or coming up with a way to kill someone without being caught. The one hobby she has is weeding, whether it be plants or people.

Third Person Sample: So this was a school? A place of learning for those who wish to enrich their minds. Admittedly, it did not seem so. But also admittedly, Nanami had never been to one before. She pondered for a moment that the Kyotouryuu style never had a dojo, a school of martial arts. Of course, the lethal style was a secret and had no place for students that were not of the line. It was amusing to think of Shichika trying to teach students. It was a good thing there was no dojo. Or maybe it was a bad thing? Smiling to herself, the small woman in a kimono continued to explore the strange building where it seemed classes were supposed to be held. But there were no instructors. True enough there was that thing calling itself Monobear, but there was little he was doing that was to be learned from.

Nanami sighed with a hand on her cheek, a bit troubled. She did not much care why she was here, but was concerned about why she could not leave. This was a strange place, perhaps the realm of the dead. It would be quite the coincidence if her body stopped surviving when she decided to die. Still, she needed to tell Shichika about the weak point in his ultimate move. That brother of hers was awfully weak. But Nanami could not leave, it seemed, unless circumstances were fulfilled. One to collect hope shards. It seemed a slow process. The other was what made this school interesting. It seemed if you killed someone and escaped suspicion, you would be allowed to leave right after the trial. And this was where Nanami was concerned. She did not mind weeding, and in fact enjoyed it to some extent. But it was impossible for her, currently, to mislead or conceal the act. It was bad luck she did not learn any such techniques from the three ninjas she killed. Or maybe… it was good luck? She was still smiling as she thought that this may be a little fun after all.

Plot Involvement


I would be alright with my character becoming a mole: OOC: Yes
IC: Half-yes. Nanami certainly won't have loyalties towards other 'classmates,' but that also is true towards Monobear. That said she wouldn't mind doing a favor for him if it seemed fun or beneficial for herself. Relieving or removing her pain would be good for convincing her to do something for the first time or two, but she’d likely get over the euphoria.






Last edited by Gedomaru on Tue Oct 07, 2014 5:00 am; edited 1 time in total
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:41 pm

Okay.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:42 pm

So what's up?
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:52 pm

Hmm... not much. :0 You?

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 9:55 pm

Nil.
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 10:16 pm

I hate having to retype posts.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 10:17 pm

There there

*Pats your butt*

You can IMPROVE it and add NEW AND COLORFUL things to the post.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 10:50 pm

But I never have the motivation to do it again.

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 11:21 pm

Hrmmm.
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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 11:24 pm

So... errr... how's school?

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PostSubject: Re: The Grail Games OOC XII   Tue Sep 30, 2014 11:34 pm

As horrible as ever.

Sorry I can't really converse.
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PostSubject: Re: The Grail Games OOC XII   Wed Oct 01, 2014 12:09 am

It's okay. :0 Well, I finally managed to get myself to edit in Calisa's part. Time for bed then. Night. ^^

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PostSubject: Re: The Grail Games OOC XII   Wed Oct 01, 2014 12:14 am

Goodnight.
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PostSubject: Re: The Grail Games OOC XII   Wed Oct 01, 2014 9:06 am

Good morrow to thee. :0

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PostSubject: Re: The Grail Games OOC XII   Wed Oct 01, 2014 10:12 am

*Step in crackers*

*My shoes are swarming with ants *

*Has to go to an interview*

****.
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PostSubject: Re: The Grail Games OOC XII   Wed Oct 01, 2014 10:44 am

:X

Well, good luck.

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