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 Fooly's RP concept corner

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Dannytheman1
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Prisma*Illya
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:09 am

Well, I'd like to have things as defined and particular as possible. So the more information, the better really.

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:24 am

Well the persons giving out the missions would have at least a good amount of respect for Necrohaunt, as they contract out to him rather than going through Mercenary outlets. While Mercenaries usually get government contracts. Usually the two sides will clash because their contracts conflict, so a small amount of politicalism would be appropriate but not necessary
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:36 am

Ah, I see. Interesting.

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:41 am

I hope that was enough information for you I'm trying to balance a few things at once at the moment. :x
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:45 am

Oh, don't worry about. :0

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:57 am

Well that's good, if you need something specific answered I'll be more than happy to oblige. : o
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 1:01 am

Sounds good. :0

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 2:44 am

I like the way the first one looks as it has a lot of options and has future clashes with other players.

However the second seems rather underdeveloped to me, it has a magic system for sure but I don't feel it has a very strong overlaying plot yet that draws people in.  I'm sure you have more of a plot ready once people search for the orbs, but I feel you'll need to go more in detail :0
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 2:50 am

Yeah, I had the same impression.

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 2:58 am

The plot I was thinking of has lots of spoilers, if I typed it out some things would be ruined. :0

What I can say is that it will start off with a blade master's tournament in a major city, one yet to be determined. Players can be apart of the tournament, watching it or just being around the city.Players also get the option of being as evil or good as they want. So long as each player is okay with it for example you could follow a Ka'karifer, kill them while they sleep and take the Ka'kari.
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 3:18 am

I get what you mean. I couldn't say a lot of things about my Inception idea or Inferno Paradisa because of spoilers, and unfortunately people didn't get quite the same image I had. :/

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Mon Nov 18, 2013 12:08 pm

if you were to go for the infamous RP, would it all take place in a fictional version of a real city?
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 12:06 am

It would more than likely, yes. : o Either that or varied locations based on missions. I haven't been able to give it much thought yet.
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 3:01 am

I've been running an experimental RP based on Bioshock, thinking of brining if here, we should colabo, since what you are doing sounds very similar to what I've been doing.
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 3:07 am

Sounds like it could be interesting. : o

I would like that though.
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 4:09 am

yeah I've been thinking of running a Bioshock like society that takes place in Antartica in a city hidden in ice cliffs taking place in WW2
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 9:00 pm

Sounds like it could be interesting. I was thinking the main setting would be in the west coast for the Infamous RP. I need something really urban for what I want.
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 9:24 pm

Well, I don't see why this Antarctic colony can't be made into a very urban society. :0

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 9:40 pm

Oh it can be, but I think Pika was saying that would be the setting for the Bioshock RP he was talking about earlier. : o
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 9:50 pm

I know... But you were saying you wanted something west-coast so it would be urban.

So, I'm saying make an urban Antarctic setting. :0

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 10:01 pm

Quite possible. I'm just wondering how to make the missions however on Antarctica. : o
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 10:27 pm

Well really, you can modify it to be whatever you want. It's an alternate universe, possibly even steampunk, so technology might have allowed great cities to be built amongst the ice and transform the landscape.

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Tue Nov 19, 2013 11:20 pm

True, I haven't even thought of the time period aside from it being modern (as in at least having cars)
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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Wed Nov 20, 2013 12:21 am

Well, they would have cars at that point. Especially if things down there were more advanced.

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PostSubject: Re: Fooly's RP concept corner   Fooly's RP concept corner - Page 2 Clock11Wed Nov 20, 2013 12:28 am

I know, but considering the background they could have just done a slavery work force and moved down to the Antarctic to build the city. : o
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