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 Ancient Weapon - Master Thread

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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

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PostSubject: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 11:55 am

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The Ancient Weapons

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Ancient Weapon - Master Thread Eksq68F

Once upon a time, Desra was divided into five kingdoms.

The North Kingdom was called Diox, ruled by the King named Arusa

The South Kingdom was called Eston, ruled by the King named Xeons

The East Kingdom was called Shira, ruled by the Queen named Naria

The West Kingdom was called Ras, ruled by the Queen named Liz

The Kingdom at the center was called Ariana, ruled by the King Ivan

The five Kingdoms prospered together as they all wanted long lasting peace.

However, that united dream was shattered as the King Ivan became greedy.

He created weapons with the property of unknown magic, and that powerful weapons were used to conquer other four kingdoms.

The four kingdoms fought against the King Ivan, but they all collapsed one by one.

Desra was united under the rule of King Ivan.

King Ivan's greed, however, did not end. He started to collect higher taxes, closed his eyes to people's suffering and did not listen to people's cry for justice.

Several years passed by, and some of the warriors that once fought for King Ivan's greed had changed of heart.

They decided to stand against the King Ivan's rule.

It was inevitable.

The outcome of the second war was horrendous; the King Ivan did fall with his soldiers, but the land of Desra took massive hit as well.

The land was not in the shape of fertilization nor had the power to restore itself to former's beauty, so victorious rebellion soldiers used weapons' magic to restore Desra.

In the process, this created seven floating cities.

To make sure this would not happen again, the soldiers had made all the floating cities float around the sky of Desra randomly.

Except one city; The City of Ancient Weapons.

A Place to make sure everyone to remember what one man's greed brought upon their beloved world.

A Place where it displayed all the ancient weapons that had no longer power to change or harm the world.

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Thousand years had been passed after the second war; all the floating cities, just like what ancient wanted, never had a chance to make a contact.

However, that changed after several years of magic and technological advancement.

Flying Ships were invented and mass produced, enabling the floating cities to find each other.

Soon, flying ships were not just used for transportation, it developed further and it became ships for trading goods and trading technology.

It became a symbol of humanity, a symbol of humanity becoming one again

But people started to talk.

There was a rumor that one city is building massive military ships to conquer other cities.

Which one of the six?

No one knew, and many brushed it off as nonsense

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The Seven Cities

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City of Magic, Lunia

Description: City of Magic, Lunia is the home of the spell users of fire and air. The place is always busy with the projects that has to do with spell advancement and it trades other cities with its knowledge of fire and air spells. The locals believe that it would have been their city that would have brought the seven cities together, if not for Ironshield's weird invention called "flying ships"

Appearance:
Spoiler:

Locals Inborn Abilities:
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City of Technology, Ironshield

Description: The place for the inquisitive mind and it is the place for the people who are sarcastic towards the power of magic. The place is full with wonders of technology and this is also the place where very first flying ship was invented. Without their technology, no city would have made contact to others. Well, that is what they believe.

Appearance:
Spoiler:

Locals Inborn Abilities:
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City of Knowledge, Unia

Description: A place where education is valued best; after the invention of the flying ships many teachers and youngsters moved into this city, leading this city to become city of knowledge. This place is where all youngsters who craves for knowledge gathers and this place is where all masters who wants to teach gathers. The city has now more schools, and universities than ordinary housings. The peaceful nature of this city made it hard to believe that this city was once known as city of entertainment.

Appearance:
Spoiler:

Locals Inborn Abilities:
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City of Miracles, Hosia

Description: Hosia is the place where people who wishes to help others gathers. This is the place where magic and technology works together in harmony to help others. This is also the place that gave birth to teleportation spell. The secret of teleportation spell is guarded heavily that only locals of Hosia knows the spell, unless the person put himself a curse of telling the secrets of teleportation spell, it would not be taught to the foreigners. Healing magics and medical field knowledge is their trade.

Appearance:
Spoiler:

Locals Inborn Abilities:
Spoiler:

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City of Druids and Rangers, Dionois

Description: Peaceful and calm city; they are the home of the water and earth spell users and hunters. Their weapons of choice may considered to be old and ancient by the people of Ironshield, but their bow is strong and powerful. Their water and earth spells are also well guarded and they also used those as trades. The bows are also often in the item of trades.

Appearance:
Spoiler:


Locals Inborn Abilities:
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City of Simple Life, Yanis

Description: A city where different people with different past; Yanis is ideal for those who wishes to have quiet and simple life. The people who lives in this city could be ex-convicts to outcasts, ordinary people to ex-military officers, people who wish for better future to people who want to get away from their past. It is a place where various group of people gathers to live in harmony. But breaking that harmony... the consequence is great.

Appearance:
Spoiler:

Locals Inborn Abilities:
Spoiler:
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City of Ancient Weapons, Seal
-Not For Starting Location-

Description: A place where all ancient weapons could be found, or at least that's what everyone believes. The weapons in this ruins have used up all of their magical property in order to restore Desra's beauty.
This place is not meant to be lived nor meant to be taken care of. This place is known to everyone and it is meant to be served as a place of memorial so that everyone could remember what Greed of one man brought upon their beloved world, Desra.

Appearance:
Spoiler:

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Ancient Weapons

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Ancient Weapon - Master Thread 56dhpZb

The Only Chosen Characters (Players and few NPCs) would have access to Ancient Weapons that are still functional.

Types of Ancient Weapons:

Swords
Axes
Spears
Shields
Hammers
Bows
Claws
Scythe
Fists
Siege Weapons

The Magic Power of Ancient Weapons:


Tier - Alpha
Alpha Ancient Weapons are just ordinary weapons; they are just stronger than ordinary weapons and may have better style than any other ancient weapons. However, depending on the user it could grow stronger than any other ancient weapons; but, only few Alpha weapons have such property.

Tier - Beta
Beta Weapons are better version of Alpha, but they do not have any unique property like Alpha. The Beta weapons, however, do have special ability to store magic inside them so the user could unleash spells without casting time.

Tier - Gamma
Gamma Ancient Weapons are powerful than Beta, its magical abilities are usually in the form of utility spells; some may help the user to fly, or be able to use several spells at once, or provide the sphere shield that could take some beating and etc

Tier - Delta
Delta Ancient Weapons are equally strong as Omega Ancient Weapons, but the difference is that its strength depends on the user. Its abilities are locked as well unless weapon accepts its user as its true master.

Tier - Omega
Omega weapons are strong no matter how weak the user is; it enhances user's physical strengths as well as mental strengths. The drawback is that the person who uses this weapon becomes significantly weak without his/her ancient weapons, unless the user truly becomes the master of the weapon.

Ancient Weapons' Law

1.One Cannot Have Two Ancient Weapons.
Weapon Class as Twin Weapons, Claws, and Fists are exempted from this Law.
(EG. You cannot have Ancient Weapon Shield and Ancient Weapon Sword at the same)

2. Tier does not mean stronger tier will break lesser Tier.
All the Ancient Weapons are greatly durable and powerful; the critical difference between tiers are the power it may provide the user. Alpha doesn't provide great magical ability nor utility, nor infinite mana, nor whatever. They are just being a great durable weapons.

3. Be reminded that, even with the above comment, some Alpha Ancient Weapons would grow to be better version than any other Weapons in later stages. This is only with the Alpha Weapons that had been given the ability of "growth" and the Alpha Weapons' ability would be only unlocked when it has reached to the point of stronger than Beta Ancient Weapons.

4. All Siege Weapons are Delta Ancient Weapons. They are very rare to obtain. Players Cannot Obtain them unless they convince GM...

5. No Customization of Ancient Weapons are allowed. (Probably the appearance?)

6. Choose one from the list(Below).

List of Ancient Weapons

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Ancient Weapon - Master Thread 0GUyN2o
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Ancient Weapon - Master Thread I0Ps7dr

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Ancient Weapon - Master Thread OgzfkKz

Spoiler:


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Ancient Weapon - Master Thread Ox4gtBx

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Ancient Weapon - Master Thread 6UJ0bIk

Spoiler:

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Spells

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There are Six Elements available for Players: Fire, Air, Water, Earth, Electricity and Light.

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Ancient Weapon - Master Thread KiOAn1T

Spoiler:

Spoiler:

List of Spells
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Ancient Weapon - Master Thread KzBGVOB

Spoiler:

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List of Spells
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Ancient Weapon - Master Thread FQAXiym

Spoiler:

Spoiler:

List of Spells
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Ancient Weapon - Master Thread BAGTA5y

Spoiler:

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List of Spells
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Ancient Weapon - Master Thread IQOeyEP

Spoiler:

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List of Spells
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Ancient Weapon - Master Thread ImuPmLI

Spoiler:

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List of Spells
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Rules For Spells

1. Do not add any new element, if it is not there then it is not an element you can use!

2. Do not argue against GM, if he say it's not approved then there are reasons...

3. Characters could only be able to use one element. (Example, if your character is from Lunia then he/she could either be air or fire user. He/she cannot use two elements.

4. Characters could cast one spell per post unless his/her weapon grants him/her an ability to cast more spells.

5. Characters could have maximum of six spells.


Last edited by Nexius on Fri Apr 05, 2019 8:21 am; edited 4 times in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 12:03 pm

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HOW TO MAKE A CHARACTER

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1. Players are recommended to make just one character; however, players could make maximum of 2 characters.

2. Your character could be from rich family, or from the family of great warriors, or one of the loyalties, one of the great merchants... or whoever. At the end, you have to give me an idea why & how you would be traveling to City of Ancient Weapons, Seal.

3. Players must remember that 'Stronger' in ancient weapons does not mean one ancient weapon is 'weak'. This is only a comparison of how powerful ability it would provide the user. For instance, Beta Weapons are great for mages as it stores extra spells for them and it could also help the user to be continuous threat to the foes. Gamma weapons provide special ability to user; Delta weapons have their own unique ability and it would also grant ability for its user, but its strength entire depends on the user; Omega weapons gives boost to physical property and mental property to its owner, but it comes with a condition that user must not stay far from the weapon unless the user actually became a master of the weapon. It would also have its own ability as well. Alpha weapons, most of them, are just extra ordinary weapons that are very durable. Alpha weapons with 'Growth' ability would make Alpha weapons as powerful or even more powerful than Omega weapons.

4. Do not get tricked  by above comment and just go for Alpha weapons as most of them would not have unique ability called "Growth"

5. You can decide how you want your weapon to look like, I will just let you know the property of your weapon.

6. Once you have taken ancient weapon, non-refundable. If you lose it, well, it's good bye ancient weapon and you probably need to buy new one. (And you won't get any ancient weapon this way)

7. Your characters could have skills. But when it involves any elements, it is considered magic. There is no such thing as passive skills. Character could have, however, in born ability and granted ability by his/her ancient weapon.

8. If I do not approve it, then it was not approved. I will let you know why so you could make changes.

9. Characters from Yanis and Unia needs to state their characters' origin (as in where their parents are from, or where they are originally from) and chose their element according to their origin. (i.e orgin - Lunia, then make a choice between fire and air)

10. Age Advantage: The mastery of ABS spells are maxed out if your character is older or equal to 30 years old, you will also get 12 stars to distribute to your character's MCBS. If you are younger than 30 years old, you will start with 4 stars in ABS spells, and 9 stars to put into your MCBS. However, if you decided to have 6 MCBS (Which is not recommended), you are given total of 24 stars to distribute to your MCBS, even if your character is younger than 30 years old.

Character Sheet

Spoiler:

Characters

The City Governors

Lunia Governor
Spoiler:


Ironshield Governor
Spoiler:


Unia Governor
Spoiler:


Hosia Governor
Spoiler:


Dionois Governor
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Yanis Governor
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The Elite Guards

The Judges
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Kamitate
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Wisdom Guardians
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Star Knights
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Wild Cards
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Phantoms
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Outlaws

Hellions

Spoiler:

King Hunters

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Overlords

Spoiler:

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Masters of Ancient Weapons (IC Characters - GM)

Isaiah Cheon
Spoiler:

Joshua Agam
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Jeremiah Anan
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Deborah Muramasa
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Ruth Runihura
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Last edited by Nexius on Mon Aug 22, 2022 12:57 am; edited 4 times in total
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Nexius
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Nexius


Posts : 6861
Join date : 2013-08-19

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PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 12:19 pm

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Masters of Ancient Weapons (IC Characters - Players)

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Starting Location - Lunia

Drake Draco
Spoiler:

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Starting Location - Ironshield

Spoiler:

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Starting Location - Unia

Aurora Reverie
Spoiler:

Michiyo Ren
Spoiler:


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Starting Location - Hosia

Sillia Elden
Spoiler:

Mordred Viscardi Ryzez
Spoiler:


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Last edited by Nexius on Fri Aug 26, 2022 9:40 am; edited 4 times in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 12:25 pm

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Masters of Ancient Weapons (IC Characters - Players)

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Starting Location - Dionois

Mordenkenian Bloom
Spoiler:

Daichi Venandi
Spoiler:


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Starting Location - Yanis

Niht Reverie
Spoiler:

Morgana Viscardi Ryzez
Spoiler:


Last edited by Nexius on Fri Aug 26, 2022 9:47 am; edited 10 times in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 12:33 pm

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Chapters

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Prologue - The Dream
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Chapter I - The Awakening
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Chapter II - The Gathering
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Chapter III - Going Back Home
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Chapter IV - The Flying Weapons
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Chapter V - The Red Dragon
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Chapter VI - The Fall
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Chapter VII - Turning Point
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Chapter VIII - The True Enemy
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Chapter IX - Desperate Escape
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Chapter X - Counterattack
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Chapter XI - The Sacrifice
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Epilogue - Good bye...
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Note: Title may change as RP goes on.


Last edited by Nexius on Fri Apr 05, 2019 11:23 am; edited 1 time in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Wed Aug 23, 2017 12:34 pm

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Named Enemies

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Zepha
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Alfred & Ben
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The Cursing Witch Lexa & The Cursing Wizard Tim
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Last edited by Nexius on Tue Aug 30, 2022 10:15 am; edited 6 times in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Mon Nov 26, 2018 3:11 pm

This place is only for GM to update and so forth! Ancient Weapon - Master Thread 4134108735

Please ask questions and chat with me via OOC thread or PM Ancient Weapon - Master Thread 4134108735

And, of course, through discord Ancient Weapon - Master Thread 3680231627

I found something odd, and I discovered what it was, characters sheet had been updated accordingly with weapons property (some of you had weapons' property missing)

Added Named Enemies Ancient Weapon - Master Thread 3680231627
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

Ancient Weapon - Master Thread Empty
PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Sat Feb 02, 2019 3:55 am

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Weapons Abilities Revelation

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Spoiler:


Last edited by Nexius on Tue Aug 30, 2022 10:21 am; edited 3 times in total
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Nexius
Noteworthy Novelist
Noteworthy Novelist
Nexius


Posts : 6861
Join date : 2013-08-19

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PostSubject: Re: Ancient Weapon - Master Thread   Ancient Weapon - Master Thread Clock11Tue Aug 23, 2022 10:10 am

Weapons Abilities Added
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