Human Name: Rumpelstiltskin
the
3rd
Gamer Tag: Eragon
In-Game Name (If kept blank, Gamer Tag is used by default): Eragon
the
Great
Age (Humans Age): 22
Appearance: Photo realistic, Facebook Display Photo of Future self 20XX etc.
In-Game Appearance: Some flashy Anime / fantasy character image. (may or may not change as IG-C gets new armor/weapons)
Personality: Arrogant, pompous fool
IG-Personality: (left blank if one wants to portray their real selves in-game): Hero Complex, Over Excited, Jumpy, Accident-prone, silly/troublemaker (basically your IG-Chat and PVP/PVE interactions)
History: Was going through a library where he found a book about a young lad thrown into the world of Mighty Dragons and Magical Dungeons amongst other mysterious plots. When a new Virtual Reality Game popped up in the Market, Rumpelstiltskin thought that this game could make him re-enact the magical story of the book that he fell in love with.
Skills & Magic: 1)
Healing Spell: -
Sanitatum -
Healing: Normal healing spell. Has to be near target and hover hand over the origin, wounded area (internal or external). Ethereal Tendrils emerge from the Caster’s hand that puncture into the target’s body and start working their magic.
2)
Focus Energy Blast: -
Ustrina Impetus –
Fire Element: Channels energy to the center of the palm (hold left palm over the right hand for the focusing) and blasts it outward. Has a slight recoil.
- Spoiler:
3)
Yeti's Breath: -
Gelidus Spiritus –
Ice Element: The caster can use either hands to fire a burst of frigid cold air onto the enemy in close proximity of them. The Extreme Cold air changes the water/humidity in the air in front of the caster’s palm into tiny ice shards that travel with the Icy Wind and slice through the target, leaving behind patches of crystals sprouting up like flowers from the points on the target that were sliced by the Ice Shards. Depending on the effected anatomy of the target, the target may have various parts encased in ice that may immobilize the target if not destroyed by having force applied onto it or melted off by heat.
4)
Uproot: –
Radicitus Tolo –
Earth Element: Summons Vines from the soil underneath or if trees are present then the branches/roots/etc. of the nearest tree/bush/etc. would be used.
5)
Raijin Strike: -
Raijinto Fulmen –
Wind / Lightning Element: Summons a Katana constructed purely of Lightning. It has three charges.
When swung from one side to the other: It sends out an arch of lightning that burns everything in its path for an expanding 40 Feet distance.
If thrust forward: It propels the caster in the direction till it pierces through the object in its path.
If stabbed into the caster’s body by themselves: A wave of Lightning elemental energy is dispelled in a 360’Degree field which burns everything in its path in a 25 Feet radius from the Caster’s body.
6)
Elemental Summoning –
Evoco Alkuaine -
Multi Element: Once the Caster has used one of each spells of all the elemental schools of magic of the world; the Caster has fulfilled the requirements of summoning any of the powerful Elementals of each Elemental School of the caster’s choosing.
Once summoned, the elemental can aid the caster, ranging anywhere from 1-5 Minutes.
Once the summoned elemental exhausts it’s time in the physical plane or is asked by the caster to retire; The Elemental Summoning requirements reset and the Caster has to once again cast spells from all of the elemental schools present in Dragon Rider Online to be able to summon a new Elemental.
At Lower Level: Only one type of Elemental can be summoned at a time.
At Higher Levels: The Summoning Requirements reset as Soon as an Elemental is summoned.
- Spoiler:
7)
Sonic Aggro:
Buff: The Caster goes silent for 30 seconds and then a shriek that shakes the very foundation of the land itself echoes throughout the landscape. Every Monster in the vicinity and even far away is paralyzed in fear for 3 seconds and then each and every affected monster turns their full attention onto the caster with the primal intuition that they have to destroy this being at all costs, even if they die in the process.
8)
Multi Cast The Caster buffs himself or another Sentient Being to be able to Multi Cast in their next Spell cast. Casters imbued with Multi Cast can choose any of their spells from their spell pool and cast them at the same time in their next turn. Spell casting is limited to only two spells at a time. Multi Cast wears off after two spells have been casted at the same time.
9)
Eternal Breath:
Order Element: The Caster buffs himself to be able to survive any situation where breathing would otherwise be a hindrance; such as: Underwater, Poison Gas, Nuclear/Radioactive Fallout, Ashen Field, etc. Eternal Breath may last as a minimum for Five-Minutes before the cooldown begins of ten minutes. Cooldown begins as soon as the Spell is activated.
10)
The Dying Mother: -
Letum Genetrix -
Earth Element: The caster sends a wave of elemental energy in a 360’Degree field which corrodes everything in its path in a 25 Feet radius from the Caster’s body.
11)
Phoenix Force:
Order Element - Passive Skill: Upon the caster's death: A wave of Divine Energy is exploded in a 360'Degree circle that which expands for 1Mile, targeting and destroying all those that harmed the Caster. (Friendlies or those that did not contribute to the caster's death are not affected.) The caster is revived but the Skill has a 13Hour Cooldown before it can be reactivated on a second death.
12)
Chaos Sphere - Passive:
All objects within 150 Foot (50 Yards) from the caster are within the Caster's range to use a Gravity altering Chaos Blast.Chaos Element: The Caster uses the spell to change the course of moving or stationary objects by altering the Gravitational Forces around the object. (Caster doesn't have control of the object but can only alter the Gravitational Force around it.) Objects have to be within 150 Foot (50 Yards) from the Caster, to be in the Chaos Sphere's manipulation field.
- Spoiler:
- Examples:
EX: Can Deflect incoming projectiles in some other direction.
EX2: The Chaos Sphere's energy blast can alter the gravity around the stationary object and send it flying off into any direction.
Ex3: A vehicle is thrown towards a target by an enemy. The energy Blast from the Chaos Sphere can change the direction of the vehicle towards the sky due to the blast originating from underneath the thrown vehicle.
- Spoiler:
Your DragonName: Sephiirath
Gender: Female
Main Type: Water/Ice + Chaos
Sub Type: ???
History of its sub-type: ???
Appearance: (Link image of a dragon found on the net)
Ability of Your Dragon:
1)
Death of a Dragon: –
Anguis Animus Interitio -
Frozen-Chaos Element: The Dragon creates a full-sized Replica of itself, with the appearance of it purely constructed out of Ice. This Frozen Dragon Dives down onto the battle field and destroys everything on the ground including itself with Chaos Element Damage and freezes the ground and any object in the path of the Ice and Chaos destruction wave which spreads for 1 Mile.
2)
Dominion of the Frozen-Chaos:
Chaos + Ice Element:
This spell creates a large mass of Stormy Clouds, opening a portal to the Frozen-Chaos-Hell which rains down Chaos and Ice Monsters onto the Battle Field that fight independently or under the Dragon’s command, till they are destroyed.
3)
Frozen Membra:
Ice Element:
The Dragon needs to be at a decent distance from the enemy as it unleashes its Dragon Breath which encases its opponents in frigid ice. Smaller targets may be fully enclosed in an Ice Crystal, whereas larger targets may have individual limbs (feet, hands, wings, torso, etc.) depending where the Dragon’s Breath made contact with, covered with ice crystals that hinder movement. (Ice will melt over time or if heat is directly applied towards it.)
4)
Chaos Rain (Ice-Element):
Summons a Meteor-Ice-Shower that on impact changes the landscape into a frozen-sea stage.
It uses Chaos channeling to summon the Meteors from other dimensions and due to the arcane nature, the Meteors (large ice rocks) combine into the ground to create that final effect. (Rocks thrown into a liquid container, sending a huge splash and then rippling out.)
If needed, this spell can have cool down and long cast time.