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 Chat Thread 3: Remaining Sense of Payne

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 10:45 pm

Dannytheman1 wrote:
While it's very important to have back story it doesn't need to be oddly specific, but for the past 50 or so years it should cover culture and specifics since it will be referenced by and influence people who are still alive.

A good place to start would be to go over the various clans in power and then think what would happen if that clan was in power.  Then, collaborate an overall plot through the combination and overthrows.

However, the immortal tyrant might be a little difficult since it's only one person.  Is their a rebellious group that has been known for a while?
hmmm, culture, the one topic that I hate the most :V

that's a good lead :0

maybe, only have the surface, havent started scratching at stuff
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 10:52 pm

Hmm, let's see if I could get you started then. Which of the 4 lands does the immortal tyrant live on?

It's how I developed my stories, and basically once you get started it's a lot easier to continue. The idea can be fairly rough as well, it just needs to be strong enough for some influence :0

Well if you can't think of a rebellious group then start with a powerful moment during the tyrants life... such as when he came into power. It's better if you go with an older age since I personally find it difficult to create something when you start from a younger zone as people tend to grow really quick during that time period.
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:00 pm

Dannytheman1 wrote:
Hmm, let's see if I could get you started then.  Which of the 4 lands does the immortal tyrant live on?

It's how I developed my stories, and basically once you get started it's a lot easier to continue.  The idea can be fairly rough as well, it just needs to be strong enough for some influence :0

Well if you can't think of a rebellious group then start with a powerful moment during the tyrants life... such as when he came into power.  It's better if you go with an older age since I personally find it difficult to create something when you start from a younger zone as people tend to grow really quick during that time period.
the big one with hill around. It's going to be a desert theme like land, other details I have yet to think of, but so far I'm certain that minerals will be the scarcest resource to find, thus the culture is heavily influenced in that. The military is relatively weak as there's neither resources nor enough enemies aside from barbarians to have an army.

Hmmmmmm, that's a good tip
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:03 pm

Well, it seems like you guys have got this. I'll be interested to see the result. :0

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:21 pm

Ya, I went overboard with the culture so... it's a lot okay lol

Spoiler:
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:31 pm

Dannytheman1 wrote:
Ya, I went overboard with the culture so... it's a lot okay lol

Spoiler:
hmmm, this is awesome :0

thanks allot, this really helps
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:39 pm

np, just ask if you need anymore help developing a culture
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:46 pm

i think with this i'm pretty much auto-piloted to make the desert theme one haha :V
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:48 pm

That's fine, once you begin working on your characters and specifics it will change :p

So no need to worry
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Mon Nov 11, 2013 11:58 pm

Aww, I'm glad you guys are working together. Chat Thread 3: Remaining Sense of Payne - Page 2 4134108735

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:03 am

feels more like he's just telling me how to do things properly :V
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:07 am

Sorry if I come across that way

*refrains from rambling about a writer's style* :/
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:08 am

no no, i dont mean it in a bad way :0
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:16 am

Oh okay :0

I just don't want to feel like I'm pushing your story around when it's well... your story :p

Though, it helps that I've taken a lot of culture based classes in college :x
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:20 am

i'm guessing the type of animals in it would also influence the culture?
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:25 am

Well, of course. :0

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:30 am

like, what would happen if majority of animals are reptiles, since the climate is desert, reptiles would best survive in this enviroment.


though i'm playing with the idea of what would happen if I threw in a couple of desert monsters with the weak army aspect
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:34 am

Well, if you were to make something like a camel or some kind of desert elephant, the culture would probably rely heavily on the animal as both a mount in battle and a source of food (meat), fuel (dung, fat), and trade (tusks, etc). Reptiles... I dunno. Unless they were really large ones they could ride on, I don't know how you'd make a culture reliant on them.

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:35 am

Uh, depends if you have a cold desert or a hot desert.  If it's cold the reptiles might be rather aggressive during the day since they are cold blooded and need a lot of energy for the colder nights.  Though, the would just make the population more cautious of poison since a bad reptile in the desert can murder you painfully and slowly without any sort of cure.  There isn't much food they can get from the reptiles and they would be unwilling to take the risk too often, unless they are desperate.

Depends on the monster, as they don't follow a strict biology

Also what Prisma about camels and such
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:43 am

yeah ridable reptiles

a hot desert


well since you talk about the river thing, i decided to have this giant river that went all the way through the continent and the villages were highly dependent on fishing.

however reptile meat would be seen as rich food and thus perhaps there would be some initiation in hunting them since you could get wealthy off them?

also thus there being allot of mercenaries make sense? since the army is weak to begin with and asking the kind for help would probably end up costing more than you get from it, I could see people just getting mercenaries to protect them instead of relying on the army
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:47 am

There doesn't have to be posinous ones so ya the hunting aspect is fine.  You could make a reptilian monster that has a valuable skin that can be used as armor, and the smaller and common reptiles are valuable since it's the prey of the monster so they can be used to draw it in :0 (even if you have poison it still should be okay though)

The rich food works too, if the fish aren't they healthy the meat could be quite valuable ya. Kings would love them if that was the case too and would buy it for a high price.

Ya, the whole distance thing and the barbarians makes that a good option for sure.
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 12:59 am

Yeah, imagine a rideable reptile. Chat Thread 3: Remaining Sense of Payne - Page 2 4276320252

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 1:02 am

amphibian are different from reptiles
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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 1:10 am

Is your imagination that limited? >.>

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PostSubject: Re: Chat Thread 3: Remaining Sense of Payne   Chat Thread 3: Remaining Sense of Payne - Page 2 Clock11Tue Nov 12, 2013 1:13 am

huh?
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