| Chat Thread 3: Remaining Sense of Payne | |
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+8Chrome Shadow-Heart Leiv Nexius Spiriter RyubosJ Dannytheman1 Prisma*Illya 12 posters |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 10:45 pm | |
| - Dannytheman1 wrote:
- While it's very important to have back story it doesn't need to be oddly specific, but for the past 50 or so years it should cover culture and specifics since it will be referenced by and influence people who are still alive.
A good place to start would be to go over the various clans in power and then think what would happen if that clan was in power. Then, collaborate an overall plot through the combination and overthrows.
However, the immortal tyrant might be a little difficult since it's only one person. Is their a rebellious group that has been known for a while? hmmm, culture, the one topic that I hate the most :V that's a good lead :0 maybe, only have the surface, havent started scratching at stuff |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 10:52 pm | |
| Hmm, let's see if I could get you started then. Which of the 4 lands does the immortal tyrant live on?
It's how I developed my stories, and basically once you get started it's a lot easier to continue. The idea can be fairly rough as well, it just needs to be strong enough for some influence :0
Well if you can't think of a rebellious group then start with a powerful moment during the tyrants life... such as when he came into power. It's better if you go with an older age since I personally find it difficult to create something when you start from a younger zone as people tend to grow really quick during that time period. | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:00 pm | |
| - Dannytheman1 wrote:
- Hmm, let's see if I could get you started then. Which of the 4 lands does the immortal tyrant live on?
It's how I developed my stories, and basically once you get started it's a lot easier to continue. The idea can be fairly rough as well, it just needs to be strong enough for some influence :0
Well if you can't think of a rebellious group then start with a powerful moment during the tyrants life... such as when he came into power. It's better if you go with an older age since I personally find it difficult to create something when you start from a younger zone as people tend to grow really quick during that time period. the big one with hill around. It's going to be a desert theme like land, other details I have yet to think of, but so far I'm certain that minerals will be the scarcest resource to find, thus the culture is heavily influenced in that. The military is relatively weak as there's neither resources nor enough enemies aside from barbarians to have an army. Hmmmmmm, that's a good tip |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:03 pm | |
| Well, it seems like you guys have got this. I'll be interested to see the result. :0 _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:21 pm | |
| Ya, I went overboard with the culture so... it's a lot okay lol - Spoiler:
Alright so a desert culture.... alright so these cultures generally thrive off of rivers for fertilization and water an example would be the nile. Even if they have the technology to obtain these basic needs, there's still going to be some sort of psychological importance for the river due to the many years it has been used. So they could end up being very protective of their land due to the need for a river, or they could be very protective of their basic needs resources such as shelter water and food.
People in the desert also tend to have a more make due culture. In ancient Egypt they treated their kids more as pets until they came of age and let them run about the place naked because it was a lot cheaper then to constantly clothe them and considering you have a tyrant, the peasants are probably fairly denied of their resources.
However since you said minerals tend to be the hardest to find resource the culture can be influenced in various ways. Minerals tend to be a lot more expensive then average food, so finding a single mineral vein or more valuable material can push a single person into a lot of wealth and prosperity. Now, if the tyrant confiscates these veins then the culture will develop a more work together approach and will end up more rebellious due to that fact as they will be making more organizations. However, if he rewards the finder of the vein then it will be more competitive and the rebellion will have less of a ground work with the organizes of said rebellion more focused on exposing more of his ill deeds rather then making an active effort to overthrow him.
Also, the main city of the desert tends to be very highly wealthy since it houses the king and considering how they focus on veins they are probably spread out since the veins of the capital I assume have run dry at this point. So there are probably remote villages that contain villagers who are instructed to find veins, then comes into play the distance factor. The farther away the village the less power a government will have over them, so people who are farther away will be more dramatic and seek freedom more openly (Especially since the army sucks and the desert makes travel difficult). Though, if they're caught the king might keep extra soldiers there to keep an eye on them.
Also mind you that in terms of music and expressions it will be highly focused on what's available. So people are going to be taking resources from cacti or such to create their way of life. But considering the mineral aspect, I think your civilization would take high pride in appearance and jewelry as being garnished by jewels would add a lot of respect and put you in a higher and stronger position in terms of trading and persuasion when people see that.
I think plays and music would be turned down though, as an oppressive king will make the civilization more depressed and culture more scarce, so there will be more philosophers and more of a Victorian sort of culture
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:31 pm | |
| - Dannytheman1 wrote:
- Ya, I went overboard with the culture so... it's a lot okay lol
- Spoiler:
Alright so a desert culture.... alright so these cultures generally thrive off of rivers for fertilization and water an example would be the nile. Even if they have the technology to obtain these basic needs, there's still going to be some sort of psychological importance for the river due to the many years it has been used. So they could end up being very protective of their land due to the need for a river, or they could be very protective of their basic needs resources such as shelter water and food.
People in the desert also tend to have a more make due culture. In ancient Egypt they treated their kids more as pets until they came of age and let them run about the place naked because it was a lot cheaper then to constantly clothe them and considering you have a tyrant, the peasants are probably fairly denied of their resources.
However since you said minerals tend to be the hardest to find resource the culture can be influenced in various ways. Minerals tend to be a lot more expensive then average food, so finding a single mineral vein or more valuable material can push a single person into a lot of wealth and prosperity. Now, if the tyrant confiscates these veins then the culture will develop a more work together approach and will end up more rebellious due to that fact as they will be making more organizations. However, if he rewards the finder of the vein then it will be more competitive and the rebellion will have less of a ground work with the organizes of said rebellion more focused on exposing more of his ill deeds rather then making an active effort to overthrow him.
Also, the main city of the desert tends to be very highly wealthy since it houses the king and considering how they focus on veins they are probably spread out since the veins of the capital I assume have run dry at this point. So there are probably remote villages that contain villagers who are instructed to find veins, then comes into play the distance factor. The farther away the village the less power a government will have over them, so people who are farther away will be more dramatic and seek freedom more openly (Especially since the army sucks and the desert makes travel difficult). Though, if they're caught the king might keep extra soldiers there to keep an eye on them.
Also mind you that in terms of music and expressions it will be highly focused on what's available. So people are going to be taking resources from cacti or such to create their way of life. But considering the mineral aspect, I think your civilization would take high pride in appearance and jewelry as being garnished by jewels would add a lot of respect and put you in a higher and stronger position in terms of trading and persuasion when people see that.
I think plays and music would be turned down though, as an oppressive king will make the civilization more depressed and culture more scarce, so there will be more philosophers and more of a Victorian sort of culture
hmmm, this is awesome :0 thanks allot, this really helps |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:39 pm | |
| np, just ask if you need anymore help developing a culture | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:46 pm | |
| i think with this i'm pretty much auto-piloted to make the desert theme one haha :V |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:48 pm | |
| That's fine, once you begin working on your characters and specifics it will change :p
So no need to worry | |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Mon Nov 11, 2013 11:58 pm | |
| Aww, I'm glad you guys are working together. _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:03 am | |
| feels more like he's just telling me how to do things properly :V |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:07 am | |
| Sorry if I come across that way
*refrains from rambling about a writer's style* :/ | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:08 am | |
| no no, i dont mean it in a bad way :0 |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:16 am | |
| Oh okay :0
I just don't want to feel like I'm pushing your story around when it's well... your story :p
Though, it helps that I've taken a lot of culture based classes in college :x | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:20 am | |
| i'm guessing the type of animals in it would also influence the culture? |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:25 am | |
| Well, of course. :0 _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:30 am | |
| like, what would happen if majority of animals are reptiles, since the climate is desert, reptiles would best survive in this enviroment.
though i'm playing with the idea of what would happen if I threw in a couple of desert monsters with the weak army aspect |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:34 am | |
| Well, if you were to make something like a camel or some kind of desert elephant, the culture would probably rely heavily on the animal as both a mount in battle and a source of food (meat), fuel (dung, fat), and trade (tusks, etc). Reptiles... I dunno. Unless they were really large ones they could ride on, I don't know how you'd make a culture reliant on them. _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:35 am | |
| Uh, depends if you have a cold desert or a hot desert. If it's cold the reptiles might be rather aggressive during the day since they are cold blooded and need a lot of energy for the colder nights. Though, the would just make the population more cautious of poison since a bad reptile in the desert can murder you painfully and slowly without any sort of cure. There isn't much food they can get from the reptiles and they would be unwilling to take the risk too often, unless they are desperate.
Depends on the monster, as they don't follow a strict biology
Also what Prisma about camels and such | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:43 am | |
| yeah ridable reptiles
a hot desert
well since you talk about the river thing, i decided to have this giant river that went all the way through the continent and the villages were highly dependent on fishing.
however reptile meat would be seen as rich food and thus perhaps there would be some initiation in hunting them since you could get wealthy off them?
also thus there being allot of mercenaries make sense? since the army is weak to begin with and asking the kind for help would probably end up costing more than you get from it, I could see people just getting mercenaries to protect them instead of relying on the army |
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Dannytheman1 Simplistic Scripter
Posts : 2293 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:47 am | |
| There doesn't have to be posinous ones so ya the hunting aspect is fine. You could make a reptilian monster that has a valuable skin that can be used as armor, and the smaller and common reptiles are valuable since it's the prey of the monster so they can be used to draw it in :0 (even if you have poison it still should be okay though)
The rich food works too, if the fish aren't they healthy the meat could be quite valuable ya. Kings would love them if that was the case too and would buy it for a high price.
Ya, the whole distance thing and the barbarians makes that a good option for sure. | |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 12:59 am | |
| _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 1:02 am | |
| amphibian are different from reptiles |
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Prisma*Illya Paramount Pagemaster
Posts : 34037 Join date : 2013-07-11 Age : 33 Location : The Black Versailles
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 1:10 am | |
| Is your imagination that limited? >.> _________________ ~Vae Victis - The Black Lily Blooms~ | |
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Guest Guest
| Subject: Re: Chat Thread 3: Remaining Sense of Payne Tue Nov 12, 2013 1:13 am | |
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