~Welcome to the new stage of roleplay~ |
| | Anarchy Rising Book 2 SIGN UP | |
|
+9Leea Shadow-Heart Silver90 Dannytheman1 RyubosJ Rin Shayu Wolf Spiriter Leiv 13 posters | |
Author | Message |
---|
Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Anarchy Rising Book 2 SIGN UP Mon Nov 11, 2013 7:17 pm | |
| Name: (character’s name) Race: (human, vampire, or lycan[subspecies of lycan federation apply]) Legacy: y/n (was this character in Anarchy rising Book 1: a city of Nightmares) Time skip: leave this space blank until the Book 2 thread is open Appearance: (what does your character look like) Weapons: (what weapons do they have) Powers: (what powers do they have) Personality: (who are they) Biography : (character history)
| |
| | | Spiriter Amateur Author
Posts : 3423 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: Anarchy Rising Book 2 SIGN UP Tue Nov 12, 2013 11:51 am | |
| Name: - Race: Human?? Legacy: N Time skip: Blank O: Appearance: - Spoiler:
Weapons: 18-wheeler's trailer(Dust form), 5x Park benches(Dust form), Street Lamp(Dust form), 2x Thick Iron Shields(Dust form). Powers: - Spoiler:
[Dust-man] Can turn (In-animate)things he comes into contact with to dust. He can manipulate the dust he creates, and can re-form the things he turned to dust. When re-forming something, it is required that the what-ever is restored in 100% repaired form if it was broken when turned to dust. Repairing takes energy, and thus, re-forming anything with so much as a dent requires energy. Things touched will not be turned to dust instants, and will instead rapidly be deconstructed from point of contact.
[Dust-man] Can also partially deconstruct his own body into dust and reform it to recover from wounds, make escapes, etc. He can also absorb energy from anything in dust form that had energy before it had been turned to dust. He can turn half-dead, and small, non-sentient organisms to dust. Deconstructing and Reconstructing living beings takes much longer, in addition to the other requirements, and can, as such, not be used efficiently during combat.
[Dust-man]'s blood is different from normal people, in that, once outside of his body, it will immediately, and automatically turn to dust, and [Dust-man] himself can't turn it back if he tried. Any foreign substances entered into his blood-stream is also automatically turned to dust, and expelled form a small cut that would appear on one of his thumbs.
[Neon Sign] Personality: With no memories beyond 3 years ago, [Dust-man] is, what one would call, an idiot. He is prone to doing things on a whim. He's a good person that'd try to heal a sick or injured person should he encounter them. He tends to sulk when asked about his name, as he doesn't have one. People wonder why he hasn't simply chosen one for himself. The reason is that he really hasn't thought of naming himself at all.
Biography: [Dust-man] cannot remember beyond 3 years prior. During those 3 years, he has been travelling between Human, Lycan, and Vampire settlements. He simply wandered, without a name, or purpose. He eventually disappeared a year ago, and recently appeared out of nowhere. Apparently he found a nice little inland lake and had stopped there for a while.
Last edited by Spiriter on Wed Nov 20, 2013 5:45 pm; edited 2 times in total | |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Tue Nov 12, 2013 5:40 pm | |
| needs some tweaking to fit, and work spirit, will send u edit ideas later | |
| | | Spiriter Amateur Author
Posts : 3423 Join date : 2013-09-25 Age : 27 Location : Project Hell
| | | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Tue Nov 12, 2013 6:06 pm | |
| thats the spirit spirit | |
| | | Spiriter Amateur Author
Posts : 3423 Join date : 2013-09-25 Age : 27 Location : Project Hell
| | | | Shayu Wolf Worthless Wordslinger
Posts : 418 Join date : 2013-10-20 Age : 28 Location : Kobe, Japan / Hampstead, North Carolina
| Subject: Re: Anarchy Rising Book 2 SIGN UP Thu Nov 14, 2013 1:12 am | |
| - Jack:
Name: Jack Daniels (Real name: Elliot Donavan)
Race: Lycan, Wolf
Legacy: yes (very end)
Time skip:
Appearance: A tall man of about 6"4, visibly muscular but not entirely ripped. His hair is black and tends to be in a spiky bedhead state. His eyes are ice blue. In his wolf form he stands at about 6"8 and his legs are digitigrade in form, allowing him to move swiftly on all four limbs, but still allowing him to move at a brisk pace on two. His eyes remain blue in his wolf form and his face remains soft, his muzzle covering his straight and in line teeth (as opposed too gruesome teeth protruding from his closed mouth like a beast). In his wolf form, his muscular but not ripped figure remains but his chest is noticeably bigger in comparison with his waste. His neck and back are naturally leaned forwards, properly distributing the weight on his feet. In his wolf form, his fur is solid white, except on a full moon when his body comes under the control of another force, at which point his muscles grow bulkier, his fur becomes black, and his teeth become large and crooked and protrude grievously from his mouth.
Weapons: A hand gun that can optionally be charged with mana to increase the power and velocity of the bullet. Gauntlets equipped with retractible blades and grappling hooks. The grappling hooks like the hand gun can be charged with mana to increase the firing velocity. The grappling hooks can retract to pull Elliot forwards or pull a victim closer to him. The gears that handle the retraction of the cable can also be charged with mana to increase their power and speed. Lastly the 'hook' can be charged with mana to make it stick to a surface even if the surface wasn't properly 'hooked'. A serrated whip. Several vials of paralyzing poison. A survival knife. Throwing knives A double edged one handed sword. Big black book of deals, and soul sealing. For souls to be sealed in the book two conditions must be met simultaneously. Blood of the sealie must make contact with the page, the sealies hand must make contact with the page. The usual result of a successful seal is a bloody hand or finger print. The sealie's soul is immediately sealed into the book and can be transferred or traded at the sealers whim. The book gives off an unholy aura that is hazardous to weak holy entities.
Powers: Transform into wolf form. Extreme mental ressiliance from all psychic attacks, can assault another characters mind if that character forms a connection with his mind first, can portray false thoughts and memories to those who read his mind. Can make his mind appear blank to those who read his mind. Can always tell if a force is making contact with his mind. (All of the following powers and traits are the result of deals Elliot has made with various deities.) His mana is in an un-natural form that can be used with his weapons and equipment. His equipment cannot be charged with normal mana. He cannot use normal mana. He cannot use or learn any powers that require normal mana. Mana regeneration severely stunted (recharges very slowly). Mana pool (capacity) is extremely large. Can use mana to toughen his body or increase his strength. Adversely physically affected by holy auras (but mentally immune). Highly resistant to radiation. Adversely physically affected by physical contact with silver with any part of his body besides his skin and bones. (Cuts, raw flesh, and organs are severely damaged by silver.) Elliot has an extended life span to roughly 170 years if he dies of natural causes. On each full moon of the moon cycle Elliot's body shifts to it's wolf form and comes under the control of a malicious demon. (wolf form shift and full moon date was a compromise made by Elliot and the demon, Elliot selected the date as it makes for an easy comparison to werewolves when explaining the situation to another person.) Can summon a familiar that is equipped with needles that can drain mana and paralyze (via poison) victims. familiar can use mana to regenerate from physical damage, increase strength, and teleport short distances (larger distances require exponentially more mana). Familiar cannot generate it's own mana. Elliot can transfer his mana remotely to the familiar and the familiar can do the same vise versa. Familiar can screech loud enough to temporarily deafen victims. Familiar is highly resistant to holy auras but not immune. Familiar is controlled directly by Elliot's mind meaning he can control it even when he is not in control of his body.
Personality: Jack is very friendly. He is also quite intelligent, but he's also a good actor. In certain circumstances he will portray himself as someone with a low intelligence. He is so used to doing so that he now sometimes does it for his own amusement. In truth though Jack is capable of being sharp, quick witted and professional, but outside of a business setting he is usually too laid back to behave in such a way. Jack shows signs that he does care for and sympathise with the souls he has captured, he never sells the souls in his possession into permanent servitude but instead sells them temporarily in exchange for the service he requires. Jack's dark side (In addition to the fact that he collects souls, even if they are the souls of corrupt people) is that he does enjoy fighting substantially. He usually tries to make up for this by fighting for the 'right' side.
Biography : Backstory: Elliot's family was esteemed with a place in the catholic church. His father was thought to be sterile, but after months of trying a child was finally conceived. However on the fateful day Elliot was born, a terrible omen was passed onto the family. The mark of the devil appeared on Elliot's belly as infant in the form of a birth-mark. Ashamed and distraut, they hid the mark from the eyes of their peers until it thankfully healed. A miracle they called it, a miracle they would keep to themselves.
From then on Elliot was raised as a good catholic boy, in the relatively large town he resided in. The town was a mix of humans and Lycanthropes who lived in harmony. When he came of age Elliot immediately became a priest. It was his desire to carry on the will of the Lord and to serve and care for the people of his community, he wanted as well to make his parents proud. And they were proud. Elliot carried on his duties as a priest for 5 years, but in those five years he saw all of the vile corruption that was housed within the church.
One day rumor came that there was a very sick boy being taken in by the church to be cared for, aged about 17. Whenever he would ask the head priest about it however, he would be given no answers. Then on one fateful night his mother and father along with 97% of the town spontaneously asphyxiated themselves to death. On that night Elliot lost his faith in God, but he prayed anyway, it's all he knew to do, he didn't even know who he was praying too.
Hours later into the night Elliot grabbed his fathers handgun and made his way to the church to try and discover what had happened, the church being the center of the town must have surely held some evidence. Upon arriving Elliot discovered the corpses of several priests and deacons, but it was what he last discovered that was to change his life.
A boy of 17 sat in the center of the chapel with a wide stimulated eyes. He stared back at Elliot and raised his hand high. The boy spoke and grabbed his own throat with his free hand, "Starve," and with a flick of his wrist Elliot felt something vile try to push it's way into his mind. But in that moment everything seemed to stop. He heard someone speak. He knew who the voice belonged to, for he had been expecting his presence; the Devil himself. "This boy is the one who caused all of this, but you have figured that much out yourself haven't you?" Elliot did not reply. "I never told him to kill your parents, some people just can't handle power. Do you want to take vengeance on this boy of mine?" Elliot nodded. "Splendid... then.... will you just sign here..."
--
The boys face suddenly shifted to one of shock, he gasped for air and screamed falling backwards, he scramble away in the opposite direction from Elliot, eventually pressing his back against the alter. "S-satan help me!"
Elliot stepped slowly towards the boy, slently, his deathly gaze fixed on him. As he drew closer the boy began to beg. "F-father" he refered to Elliot. "Father please don't-GAH!" Elliot planted his planted his foot harshly on the boy and forced him to the ground. The boy trembled as Elliot lit up a cigarette and stared down in disgust. Elliot drew his handgun "FATHER PLEASE!-" Elliot fired the handgun. He shot the cursed boy, he shot him again, and again, he shot the corpse over and over, his cigarette quivering violently in his mouth as tears ran down his cheeks. He fired until his magazine was empty. The boy was riddled with holes, and it was only then that he realized who the boy had been, he was the head-priests son.
In anger Elliot ripped the cross necklace from his neck and through it across the chapel. "**** you!... all this could have not happened if you only did something!.... If only you did anything besides sit up there and watch!" Elliot cursed God with all of his might before he finally settled down.
It took him time but eventually Elliot turned around and left the church, but not before he said one last prayer. It wasn't God, and it wasn't to Satan... and for the first time that night... he smiled. "thank you..."
Following that night, Elliot was now to roam the earth as the one who was to become 'The Man In Black', deal maker and trader of souls. He would in time come to go by the name Jack Daniels (yes, like the whisky).
Last edited by Shayu Wolf on Tue Nov 26, 2013 8:50 am; edited 1 time in total | |
| | | Rin Worthless Wordslinger
Posts : 372 Join date : 2013-08-20 Age : 38
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Nov 15, 2013 10:59 am | |
| Lycan - Spoiler:
Name: Chrysanta Fae Blythe Age: 13 Race: Lycan (a weretiger) Legacy: Yes Time Skip: In the past 6 months, Chrys and Ray wandered around with Carlos and Selena. They spent some time in various fiefdoms in their search for the Blythes - Coyote's, Lord of the Masks's, Bai Ze's... With this much time passing without finding any clues, it seems inevitable to go to the source of information in the New San Francisco - Anansi, so that's where they are currently headed. Appearance: Chrys has medium-length wavy brown hair that has a yellowish sheen where the colour got drained out by sunlight and her eyes compliment it; they are very light brown, one could call them honey-coloured, with tiny specks of green and darker brown. Her skin is easily tanned and naturally darker and she has a triangular face with a dimple on her small chin. More dimples appear on her cheeks when she smiles. With 160 cm (5.25 ft), she is slightly taller than an average 12 years old girl, and she is quite slim, weighting about 43kg (95 lbs). Hybrid Form: - Spoiler:
Full Form: - Spoiler:
Weapons: A sport composite bow with wooden and iron arrows (10 of each kind). Chrys found it in one of the abandoned sports equipment shops on one of her ventures to the city. Powers: - Spoiler:
Tiger Physique: Speed up to 60km/h (40 mph) in short bursts. Jumping distance up to 10 m (32 ft). Conservation of energy (can last 2 weeks without food). Strong enough to drag 1 tonne for 10-12 m (32-39 ft). Exceptional agility. Good swimmer (can swim 30 km/day (18 mpd)). Outstanding hearing (0.2 kHz to 65 kHz). Eyesight - same as human during day, 6 times better than human at night. Limited colour vision. Smell well developped, can identify different species, but mostly used for communication. The above are normal tiger stats, so think 1,5 as good in full tiger form and twice as good in hybrid form. As a human Chrys still has heightened senses and could probably beat anyone into a bloody pulp if it was just a fist fight. Her bow coordination is improved compared to normal humans too.
Rapid Regeneration: High speed healing of wounds not caused by silver. It is also harder than normal to inflict injuries on the body thanks to high fortitude. Forced Transformation: Full moons substantially enhance power but force transformation. Shamanism: Communication with spirits - can talk to spirits of humanoids, animals and plants, but whether or not they do what she wants depends on her persuasive skills. Spirit Manipulation - With consent (of the spirit), Chrys can imbue objects or body parts with the spirit, giving them the power to affect the spiritual world. Foresight - can sense danger in advance, the closer it is the more precision of the prediction increases. Can be also applied to see consequences of present actions. Astral Form - Chrys can leave her physical body and walk the astral planes as a spirit. This also allows her to affect other spirits directly, she can even enter the mind of another person as long as there is physical contact. With enough focus, she can affect the physical world in this form in short bursts, but normal interaction is impossible for now. The spirit is connected to the body by a link which cannot be severed if she is to return into her body safely. Hail - can summon localized hail, the bigger the area, the more exhausting for the summoner. The strength and size can be regulated. Thunderbolt - As lond as there are clouds on the sky, she can call forth a bolt of lightning to strike down her enemies. The bigger the precision, the longer the summoning. Personality: - Spoiler:
The first thing that people tend to notice about Chrys is her cheerfulness. She is an optimistic girl, and it shows. It is very difficult to make her sad or angry, although when one does, they usually regret it as they clutch on their bloody nose in the corner, a result of her occasional short temper. However, as long as she is not confronted with mean behaviour or ruthlessness, be it towards people or animals, she is the most amiable person you’ll ever meet. She can always find something good in the situation, no matter how bleak it looks, and the same goes for good traits in her acquaintances.
Always eager to help the others out, she is a pleasant person to be around. Once she decides on something, she is quick to act and stubborn in letting it go, although she can be reasoned with when proper arguments are used. In addition, her upbringing in the sheltered environment of love has made her a bit naïve. As she was never confronted with cunningness, she isn’t skilled in recognising it in people. As a result, she can be often deceived by words, since the concept of lying is practically foreign to her. Nevertheless, the events around the aether and its banishment had started to harden her character and introduced doubts into her life. History: - Spoiler:
Chrys was born in late summer, on the 28th of August. Her mother, who loved the chrysanthemum flowers, insisted that the girl be named Chrysanta after them. She was a tiny baby with blonde aureole of hair (although they turned brown as she grew up) and when her father first saw her, she reminded him of a fairy, hence the origin of her middle name. However, it was a silent agreement among the relatives that having 2 names, and so fancy on top of that, would be a burden on a girl from such a simple environment, so everyone has called her Chrys ever since she was born.
As a pack of weretigers, the Blythes had always lived close to the beach on the city side of the Golden Gate Bridge. They specialized in fishing, and none of their human neighbours ever suspected their true nature. Their roots were originally on Anglesey, Wales, but the family moved to the U.S.A in early 20th century after one of their members was bitten by a weretiger travelling with a circus. Their poor ancestor had some troubles dealing with his new nature and caused quite a bit of carnage on the island. Before the angry crowd could close in on them, the whole family disappeared, only to emerge a few years later in Frisco. On their transatlantic, and later transamerican journey, they were all turned; it also allowed them enough time to come to terms with their inner beasts. After settling in San Francisco, there was already nothing that could blow their cover. The family lived as well-respected fishermen recognized in their neighbourhood.
That is, until the breaking point 20 years ago. With the collapse of the entire human society and sudden outbreak of all kinds of monsters and undead, their lycan compatriots came out into the open as well. The Blythes being rather assimilated into human society by then, felt somewhat reluctant to join the rest of the lycans in the wilderness. Instead, they moved into abandoned barracks and a battery from WWII on the city beach, close to the bridge, and opted for being an advanced guard. By day, they continued their fisherman lifestyle, and by night they turned into a small fortress blocking the way of countless monsters trying to invade the Lycan Territory.
It was in these conditions that Chrys was born. Since the constant death threat had a bad effect on the reproducing potential of her pack, she was the beloved first 'post-apocalyptic' offspring of the whole family. She trained to control her transformation since the very beginning, and spent the first 6 years of her life within the Blythe's territory. She was taught a lot about both human and lycan lore, though she never was of the most patient students. Things that she found interesting stuck in her mind, but that was it. She was much more excited about fishing, martial arts training that she was given. There was no particular style to it, it was basically dirty street fighting, but thanks to that she was prepared for the same from her opponents, and she always had a trick up her sleeve.
It was at this period of time that she met her best friend, a human orphan of roughly the same age as herself. God knows how did a child of 4 wandered off alone to the outskirts of lycan territory and survived, but it did happen. The boy was starving and barely standing when she met him during her run on the beach, but he still gripped his staff-like piece of metal pipe with determination. He was trying to defend himself from a pack of wild dogs, but he was quickly being overpowered. Chrys closed in on the group and growled threateningly; that was all it took to send the dogs fleeing in all directions. The boy was down on his knees, panting heavily and bleeding from an injured cheek. Chrys crouched next to him and asked if he was okay, then proceeded to lick his wound clean. Maybe it was the sudden feeling of safety, maybe his hunger just caught up with him, but the boy managed to just nod before he fainted. With no other choice, Chrys attempted to pick him up; however it was too much for her human form to handle since she had no experience with carrying unconscious people. With a great deal of concentration, she managed a hybrid form just before the sunset. Now easily hauling the boy over her shoulders, she ran back home. Despite some disagreement from the pack's side, she stubbornly insisted she was keeping him, and being the apple of her family's eye, she got away with it. Thanks to his young age, the boy by the name Ray, as Chrys found out later, had no problem getting used to the fact that he got himself into a lycan pack. Since then, both children always trained and learnt together and became virtually inseparable.
At the age of 6, the rest of her pack decided it would be a good idea to let Chrys learn of the life in the wilderness as well; after all, the conditions have changed. Although they themselves didn't feel like changing their ways anymore, Chrys was young enough to adapt. And so the weekly trips of Chrys and Sam to the other side of the Golden Gate Bridge began. Here, they were trained in the art of hunting and of the many nature's secrets. Within a year, Chrys realized she was special; somehow, she could hear the true voice of living things, sometimes even spirits visited her in her sleep or when she stumbled upon an old burial site. It was as if the direct contact with nature awakened a talent she always had. She didn't feel exactly compelled to boast about it wherever she went, but she wasn't afraid to use it if necessary either. Her shaman-like powers often came in handy when the unfamiliar lycans threatened the life of her friend. Apart from this, they learnt archery here, since the confederation included also non-lycanthropic races that occasionally used weapons to fight. Chrys found shooting arrows fun, while Ray opted for a small crossbow. In addition to that, Ray also trained in spear fighting, missing the claws and all. The last new skill they developped was mounted combat - once Chrys' fully transformed form grew large enough to prevent Ray from dragging his feet on the ground, they often practised fighting as a team. And so their days flew peacefully, hunting for food and occasionally helping to fend off some undead. When it became apparent that Chrys had an affinity for undetected movement, she was often sent for scouting missions as well.
This however all ended when the nephilim Asher plotted to destroy all life in San Francisco using the aether. While Chrys still has her reliable best friend, her family went missing during the fight, and most of the Lycan Packs Confederation was wiped out by the undead. Now, Chrys only hopes to find what became of her closests, wandering the changed city.
My NPC - Spoiler:
Name: Raymond Age: assumed around 13 Race: Human, allegiance with Lycans Legacy: Yes Time Skip: In the past 6 months, Chrys and Ray wandered around with Carlos and Selena. They spent some time in various fiefdoms in their search for the Blythes - Coyote's, Lord of the Masks's, Bai Ze's... With this much time passing without finding any clues, it seems inevitable to go to the source of information in the New San Francisco - Anansi, so that's where they are currently headed. Appearance: - Spoiler:
Weapons: - Spoiler:
A spear inlaid with silver ornaments - he received it from Chrys, who took if from among the trophy weapons the Lycan confederation gathered in the numerous fights. It seems to have a weak blessing bestowed.
A small crossbow (10 wooden bolts, 10 silver-tipped, 10 iron-tipped) - a gift from his and Chrys' marksman trainer.
Metal Armguards - from Chrys too, it was part of the loot. Powers: - Spoiler:
Exceptional hardiness and stamina - because of wrestling with lycans all the time.
Hunter Sense - the awareness and agility of a hunter, acquired by extensive training. Personality: - Spoiler:
An exceptionally brave boy. He is eternally grateful to Chrys for saving him, and he would do anything to protect her. As a result he grew up rather serious, although he always goes along with Chrys' games, and mostly enjoys them. Sometimes he also acts as a voice of reason if Chrys seems to get too carried away in her escapades. History: - Spoiler:
He doesn't remember his life before being taken in by the Blythes. After being taken in, he received anything a growing boy could need. Thanks to his strong friendship with Chrys, he got to learn everything a human needs to increase his chances of survival in today's world. The training he underwent made him a more than capable companion, although he doesn't feel that to be the case. Since he's human, naturally he doesn't really compare to the rest of the pack, but he would be surprised at his competency should he get in a fight with another human, or even a lesser monster. After the disappearance of most of the lycans, he is even more determined to be strong enough to protect Chrys on his own.
Vampire - Spoiler:
Name: Jasmine Bouillabaisse Age: 26 Race: Vampire (Warlock) Legacy: Yes Time Skip: N/A Appearance: - Spoiler:
Appearance after falling into Berserk Mode: same as before but with pale skin, more pronounced fangs and she gives off an impression of being underwater (her clothes and hair slowly flows around her as if she walked through a current) Powers: - Spoiler:
Acrobat and Illusionist: The vampire physical traits aren't very prominent in her. Jasmine is a prodigious acrobat and can boast with deft hands capable of inhuman speed when performing various tricks, but her strength and fortitude isn't worth mentioning; it is barely above a human's level, albeit a human that trained every day of her life.
Dark Matter: a substance which is formed inside the vampire's blood and can only be produced by the members of Noah bloodline. The process of extracting the dark matter and moulding it into usable form is a closely guarded secret of the bloodline, however the young of the coven receive a sort of genetic memory with the basic knowledge upon turning. How they develop it is up to them. 1 litre of blood can be converted into 5 litres of dark matter. The DM has various defining characteristics; it can freely change its shape, it's durable and highly elastic while also being poisonous to any non-Noah; it can also interact with normal matter altering some of its properties, making this substance very versatile. The used matter can be recovered back into the body by direct touch, given there's enough time to do so.
Techniques:Invisibility - DM has the ability to alter the degree of visibility of itself and anything that comes into contact with it thanks to refraction of light. Depending on the amount of the DM used, it can turn anything perfectly invisible, be it items or living organisms. The degree of visibility varies from semi-transparent and blurry to complete invisibility, and with the size of the object the difficulty level rises. It spreads by touch.
Direction - The user is capable to produce gummy DM strings from any part of their body. These strings can be attached to the opponent or anything solid in the environment by direct touch, or fired by pointing a finger in the desired direction. The user can also freely detach them from herself and attach them somewhere else. This includes transferring the string from one thing to another when they are in contact. The strings have both the properties of elastic and bubble gum, making them very versatile because the user controls these properties at will.
Symparate - an ability to launch a transparent wave of invisibility-inducing DM gas that can turn anything it hits invisible, even enemy attacks, be they physical or energy-based. Other than their visibility, they wouldn't be affected at all. The scope of the technique can be controlled for fine-tuning.
Metamorphosis - the user can transform the dark matter which is in direct contact with them into any material they desire, provided they know what it is. (so no copying mysterious substances and so on) This would mainly work as armour or camouflage, though the transformed DM can also be shaped into simple objects and thrown.
Rumbling Ribbon - The user chews on a piece of DM; thanks to that, she can imbue the sound waves of her voice with the matter. This works the best if singing. The melody and words of the song spread out as a semi-transparent, colourful ribbon, coiling in the direction the user wills them to. This ribbon is in fact explosive and can be set off by pausing the singing. Once the sound goes off, the ribbon stops flowing from the user's mouth and there's a countdown of 5 seconds until it explodes. It can also be set off prematurely by snapping one's fingers, but then the explosion is smaller (the earlier the snap, the smaller the explosion).
Berserk Mode: After a Noah depletes half of their body's DM reserves, they become able to use the matter in a more advanced way. The DM gas can in this state also create visual illusions. These however only involve mirage, it can't add anything that isn't already in the environment.
Reality Lapse - The user can decide whether or not the illusions created by the power of the Berserk Mode are real or not and vice versa; that is, they can give the illusions actual substance and properties of the original or make the original ethereal. This is of course extremely draining if used for prolonged periods of time, although the efficiency increases with training.
Weapons: - Spoiler:
Staff - A staff with a heavy silver globe on one end and a sharp iron thorn on the other end. This thorn can be fired from the staff, however after that it has to be retrieved, making it only usable once under normal circumstances. The body of the staff is made from the dark matter, it can act as an emergency supply of it if necessary.
Viper's Kiss - An elegant green-and-orange butterfly made from DM that is highly poisonous. When it comes into direct contact with a body part, it can cause paralysis in it. It is also capable to release 2 types of poisonous mist. The green mist acts as tear gas, and the orange one has numbing effects, it basically slows the opponent down and causes coordination problems. Jasmine hides 10 of them in her top hat, but more can be made from the DM in her body at any time.
Thistle - A small scorpion made of the DM. It can produce a highly corrosive acid, up to 1 litre by itself, or indefinite amount while linked to Jasmine (ofc within the reserves of DM on her and inside her body). This acid is also easily flammable, and Thistle can choose to release part of its stock of the DM as gas, which is then ignited by a spark created at the mouth of the 'creature.'
Dark Matter Supply - Jasmine's hat, cape, sash and tuxedo coat are made from the dark matter. If she uses them up, she would need 24 hours to 'regenerate' them to the original state without exhausting herself. Personality: - Spoiler:
While she was human, Jasmine was an outgoing, optimistic and cheerful girl. After she became a vampire, she turned out to be just as deceptive as the skills she learned in the circus suggested. It is very hard to discover what she is really thinking, since she only rarely discards her "human" personality. She did, nevertheless, develop a phlegmatic, often sarcastic inner self that occasionally flares through, mainly in the company of other vampires. As for her loyalties, she doesn't seem to want to completely destroy the humanity and the exorcists especially, rather she likes to play with them for her own amusement. She is as likely to help out another vampire as she is to let an exorcist to escape. So far, she didn't openly rebel against the higher ranks, but no one could tell even if she planned to do so. History: - Spoiler:
Jasmine grew up in a travelling circus troupe, never knowing who her parents were. As a result, she was trained in trickery and acrobatics for as long as she could remember. At the age of 15, she was already the best attraction her circus had to offer. The troupe was getting by even in the apocalyptic world that came to be when Jasmine was 5; after all, the refugees needed a good laugh every now and then to keep themselves sane. Life with the group was still hard though, and Jasmine often had to stoop to stealing or begging to just get something to eat. In spite of that, she grew up to be an outgoing, optimistic and cheerful girl, since the performers all treated her as family. Once she rose to the top of the acrobatic division of the circus, even money coming in got better, and she would have been perfectly content with her life staying that way.
However, fate would not have that. On her 21st birthday, the troupe threw her a party to celebrate her becoming an adult. The next day, she woke up to find out she's a completely different person. Apparently, as she was returning to the camp at night, she got intercepted by a passing vampire of the Noah coven. Too drunk to remember any details, she only noticed the symptoms of vampirism manifesting after a few days. The lingering feelings for her friends made her run away as her thirst grew larger; she left the circus without a word to anyone, and ever since then she wandered the world under the guise of a lone illusionist and acrobat, wearing her old personality as clothes. In reality, she spent a few months wandering San Francisco and discovering her new powers. It was only a matter of time before she was contacted by the coven of Warlocks and became a part of their 'family'. She spent her time since then inconspicuously, finding her place in the organization but still keeping to her individualistic methods.
After the aether incident, her coven is in disarray and her whereabouts largely unaccounted for, though there had been some rumours that she was travelling with a human. Her involvement in it was surprising in itself, since it was rathe unusual for her to make an interest in other people's problems. Provided, a catastrophy of that scale was everyone's problem... but you never knew how she would see it.
There, should be done : o I added a bit to the histories to include book 1, and also developped/added to the powers slightly.
Last edited by Rin on Tue Nov 26, 2013 10:36 am; edited 6 times in total | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 29 Location : UK
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sun Nov 17, 2013 12:16 pm | |
| Just something I thought up while day dreaming, I felt like posting it. - Character:
Name: Zai Race: Impundulu Legacy: n - Appearence::
- Weapons::
An old blade that was part of the contract with his master, it will always find its way back to Zai as it is a part of him. Powers: Vampire - Zai drains a human's energy by drinking their blood, thus restoring his own. As he is a living creature he only needs to do this when his powers are low after a fight. Witch familiar - Zai gains huge power by entering a contract with a female witch at the cost of his free will, however as his old contract was not correctly ended he is stuck on earth in his human form. Thunder Claw - As an Impundulu Zai can generate an electrical charge within his body that he can use to shock people in close combat. Currently it can only paralyse targets. Cold Body - Zai's body is simply a fake made 100 years ago. As such it does not age nor change, not even generating heat or waste, this means that he is invisible to infer-red scans. Bones of a Bird - Zai weighs next to nothing, letting him move silently and quickly, however this has the draw back of making him fragile to crushing and blundering. Strength - By using his energy he can increase his strength, letting him hit harder and move faster. however due to Bones of a Bird this can lead to him hurting himself. Bird Demon - Zai can communicate with birds and others that inhabit the sky as well as those from the hell realms as he is considered their cousin. This also means he has safe passage where the boundaries have weakened although he may not leave the human realm even when the gates are open and the inhabitants will still hunt him. Glamour - As a sex Demon Zai will always look wonderful and never smell, tire or get dirtied, this also means that any damage heals faster than normal and anything that mars him, cuts or bruises for example, heal far faster than anything else. Personality: Zai is a loner who's only wish is to remain free, to this end he has been travelling the world, never staying in one place for long and avoiding all women. Not that the last part was too hard on him, Zai hates human women due to the horrible life he suffered at the hands of his old masters, serving them for years only to be passed on to their daughters with no free will. Even when he was let out that only meant that he would be of to seduce some one else who would with out fail hate him by the end. He's a skilled survivor, thanks in part to the fact he does not need to eat at all, letting him live in the harshest of places as long as there is a human near by when his energy gets low. Biography : Zai is an Impundulu from Africa, a Lightning Bird in human form he has spent the last 100 years wondering the earth, being free. Before then he was the slave to a family of witches, passed down from mother to daughter and used as a tool, whether for his bodies' magical proprieties or as a doll to be used to vent stress. In all of this he had no will of his own, he was simple the knife held in his masters hand, that was until while out collecting plants for her he found himself free. His current master had angered the local tribe and so in revenge they had attacked her and killed her while Zai was away; he was now free. Not hesitating at all Zai started to run as far as he could, away from where people would know what he was, like any one who had been given their first taste of freedom he would never be content losing it.
| |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Wed Nov 20, 2013 3:19 pm | |
| rin all approved, shayu approved but as your a magic user you get a "neon sign" which simply means monsters are attracted to you and it is very difficult for u to hide. Spirit working on your changes, ryu approved | |
| | | Spiriter Amateur Author
Posts : 3423 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: Anarchy Rising Book 2 SIGN UP Wed Nov 20, 2013 5:34 pm | |
| - Spoiler:
Name: Prayer Night Race: Human Legacy: N Time skip: *blank* Appearance: - Spoiler:
Weapons: 7 holy bracelets on each arm. Powers: Using the dark spirit, Exodia's powers, He can heal wounds and illnesses, which exodia 'extract's and 'devour's. When doing so, Exodia manifests in the form of a shadowy, slightly humanoid wolf, twice Prayer's size, with large clawed hands. The 'healing' process takes several minutes or hours depending on the severity of the wound. Small cuts and bruises taking only a few seconds. It is thus, not very useful in battle. For battle situations, He can take Exodia into his body, giving him heightened speed, agility, strength, claws and beast-like senses. When in this 'form' he can't use the healing abilities, and vice-versa. Due to Exodia being bound to his soul, he cannot be 'turned' by vampire bites, etc. Personality: (I'll get to this) Biography : Born to exorcists on a mission to eliminate the powerful and sadistic Dark Spirit, Exodia, who fed on wounds and illnesses, who enjoyed inflicting these wounds, Prayer was born with incredibly high levels of holy energy. The place had been Exodia's hunting grounds for a long time, and nothing anyone did could subdue him. When Prayer was born, Exodia attempted to devour his soul completely, which would have been possible due to it being new. However, Due to his high amount of holy energy, instead of being devoured, or Exodia being destroyed due to his own high level of power, the two's souls fused, binding Exodia's will to that or Prayer's. Due to Exodia being essentially defeated by Prayer, he was given the name Prayer, as in "The answer to [the people's] Prayers"
Last edited by Spiriter on Tue Jan 28, 2014 10:55 am; edited 6 times in total | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2292 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: Anarchy Rising Book 2 SIGN UP Wed Nov 20, 2013 11:07 pm | |
| I haven't updated the sheets for book 2 yet, but here are the old ones Vela Aqil - Spoiler:
Character creation Name: Vela Aqil Age: 19 Faction: Vampire, Warlock Legacy: Y Timeskip: Appearance: - Spoiler:
Weapons: Shotgun: powerful but has to reload after one shot with one round of silver ammunition, along with a whip that been attuned to Vela's life energy allowing her to run the energy through it easier and to others. Pet: Radiant - A black and cold raven that is brimming with life energy that links with Vela. The bird has lost its ability to breath fire after turning. Personality: Vela used to be very patient and caring towards those she respects, but over the events of the past book Vela has grown more pessimistic and rushed. She doesn't like to stop for anything and keeps moving and practicing if she needs too. Most of her noble grace has faded and her jargon has become more vulgar lately, but she still some of that grace clings to her which can be seen from time to time. Her hatred for the church still looms in her blood, and will give any member of the former church a glare or two expect for a chosen few. She still has ambitions for rebuilding a new church under her image, but she is much more silent and closed about it now. Biography: Vela grew up in a very rich family that used their wealth to bribe high seated church members to protect and shelter Vela as she grew up. She spent her time playing in her family’s mansion or yard, and was actually taught that there was no world outside of her home. If she was to leave, she would fall through the ground and be cursed to fall for all eternity in the endless abyss. Of course this wasn’t true, but she believed it being as young as she was. One day she was outside starting at the giant walls that symbolized the outer regions of her home. She blankly stared at it for what seemed like hours, wondering what it truly looked like outside. Was the ground dead? Did it look demonic? All these thoughts flowed into her head, holding her gaze towards the endless walls. Then something weird happened, a bird flew over the wall! It was a beautiful, pure, and white bird soaring high into the sky. She warmly smiled, holding up her hand to for the tiny creature to land on her finger. It gracefully landed on her finger, accepting her kind offer. With its little eyes gazing at Vela, twitching its head from side to side every so often until it did something a little weird. Fire, yes fire, came out of the bird’s beak and Vela thought this was absolutely amazing, she cheered in excitement throwing her hands in the air, and the bird didn’t even fly away during this careless action nor leave her finger. Immediately, she ran over to her parents, who were graceful like always, drinking tea at an ebony table. Vela showed them the bird, but their response wasn’t their usual kind smile like she suspected. It was one of utter disgust, as they immediately knocked the bird off her finger. She cried, and cried while closing herself to the world around her. The parents didn’t even bat an eye at this, they simple returned to drinking their tea expecting her to get over it. She didn’t, and in the middle of night she awoke with little tears on her cheeks for the little bird was nowhere to be found and assumed dead. So she decided, she would leave the walls and fall endlessly into the abyss. that will teach them. She snuck out her house, while her parents were sleeping and worked her way to the giant gate which complimented the size of the insanely high wall. A faint whisper was heard, and she immediately ran for a bush nearby expecting her annoying parents. It was a man, she didn’t know garbed in robes of some sort. They spoke of how the family could no longer make the payment, and planned on kidnapping her daughter for the months they stalled, saying “Oh, sorry, we’ll be sure to sell off some furniture to pay you next month with interest of course .“ Vela noticed them open the gate to let more men in, and she took this chance to run past all them and to finally be outside. She looked down at her visible feet and noticed she wasn’t falling through the ground, and smiled a lot bigger than she ever done before. This was followed with the return of the white bird, and she smiled even larger than she ever thought possible when she saw this. “I think. I’ll name you Radiant” she said. Her situation at the start of book 1 She is building up her own force and religious beliefs to overthrow the church. In all honesty it’s very similar but she believes her religion is less corrupt. She believes more in spreading her beliefs peacefully as the majority of the church is good to her, and hopes that once people accept her beliefs it will get rid of the corrupt. It’s unknown as to how her old home is doing today. She still has a lot of wealth from the jewelry she wore during her days at the mansion.
- Spoiler:
Name: Ember Crusic Age: 24 Faction: Exorcist Appearnce: Weapons: Two handguns 6 bullets per round and a few sets of silver bullets. Powers: Ember has the ability to infuse her handguns with holy incantations, to add various effects Holy Enchantment: Adds holy effects, and will automatically stop the bullet if it is about to collide into something enchanted by a holy aura. This is used to prevent friendly fire. Fire Enchantment: Adds fire effects and has more destructive power but it’s very easy to cause friendly fire or even burn herself at close range.
Biography: Ember was born inside a normal family with a normal life. She had a very kind father who always smiled, and helped everyone he could. Her mother was even better, going around the neighborhood for charities, and preaching for her religion, which has had an increased number of applicants ever since the wars started. She was 4 and her mother asked if she wanted to come with her while she preached. Ember happily obliged and on the first house there was a very friendly man who was already willing to convert to her religion. Ember’s mother was ecstatic especially since Ember was here, and handed the man a paper to show him the place and times he could show up to the church. The man took the paper with a very calm smile and said “Oh, I’m sorry there seems to be a small complication with me joining your religion.” The mother was confused at first but soon regained her composure, and asked “Anything I can do to help?” The man’s smile turned into a frown of arrogant pity, as he pulled out a demonic handgun and shot the poor mother in the head. “No, I’m afraid you can’t” he said while he began to reveal his ghastly fangs. She woke up next to an old priest who informed her that not only did her mother get killed, but her family was overrun by undead moments after. The old priest adopted her, and she spent the next 10 years alone in her room pondering why they would kill someone like her mother. They were always demonic? Are they evil? These thoughts went through her head, as she tried to find her solution. Then someone called Leo Sain showed up, and told her of his beliefs. It made sense to her. They were just corrupted, and lost their way. She could save them. Her mother and father made many people happy, and why would these creatures be any different. She has been practicing throughout her entire life her in the church, while she looked for the answers, so she won’t be killed like her mother did. She’ll live long enough to bring about the light in them, and then things will return to normal with her new friend Leo. She was ready now, and today she planned on showing Leo what they were up against. This way he won’t die like her mother would…. Right?
- Spoiler:
Name: Leo Sain Gender: Male Age: 23 Appearance: Wears a few holy markings across his armor, as a memory of his old days.
Picture
Faction: The Covens
Weapons: A pistol with 5 bullets per clip, a dagger, and a few grenades for more desperate situations Abilities: Leo can manipulate the aura of the ground around him to create plants. In desolate areas it’s more difficult to grow plants. Forest’s Entrapment: Vines slowly grow at the location Leo designates. The roots take a few seconds to bind a target and will take longer the farther away Leo is. Fast moving targets are practically impossible to bind. Venom of the Vines: Leo can grow a plant next to him to apply a non-lethal venom to his knife. The venom will slowly weaken, and it can cause exhaustion. The poison cannot affect Leo.
Personality: Leo prefers not to talk to others and think out ideas alone, even if talking to somebody else will solve the problem immediately. He is merciful and prefers not to turn or kill enemies but if he feels him or his coven are threatened enough, he will fight to kill. His mercy does not apply as much to the serpents. Panics easily if caught off guard, but he is very efficient if he has time to plan out a strategy.
Biography: Leo was originally very friendly and very devoted to his religion. He planned to become an exorcist and dreamed about saving the monsters from their poor states. One day he was talking with another girl who planned to be an exorcist and had a similar idea to him. “Come with me, I want to show you what we plan to deal with” she said. He knew this was a horrible idea, he decided to trust her, otherwise he would never be able to trust a monster he wanted to change. They approached a base of the coven and even ran into a vampire on the way there. The girl somehow was able to make him flee in terror with some sort of ability like the exorcists used. After she got rid of the vampire, she smiled and said “Just a little further, there are more than vampires I want you to see.” The two were passing the coven when Leo heard something behind him. He quickly turned around to see if something was there but nothing. He asked if the girl heard something, but when he turned around he didn’t face the girl anymore. He was now face to face with five bloodthirsty crazed vampires, who were probably alerted from the fleeing vampire, and the girl had already turned around and ran, not looking back. Leo blacked out at that point waking up in the coven of the Warlocks, and the Warlocks told him they saved him from the Serpents, and only saved him because the girl who left him to die made him sick. Leo left the warlocks for a while, to find the girl, but she was now an exorcist. She did not take kindly to the fact he was a vampire and yelled with zeal “Filthy Vampire! I’ll murder you here and now, so you’ll never harm another human again.” She didn’t seem to care it was Leo, and no longer held the same dream she once had. He ran barely with his life, and returned to the warlocks. He too no longer had the same dream but, he will protect his coven, the ones who saved him, and get rid of the serpents who caused all of this. This will be done, one way or another. “A lot of life still exists in these corrupted lands, just watch.” (Leo)
Last edited by Dannytheman1 on Sun Dec 08, 2013 10:32 pm; edited 3 times in total | |
| | | Silver90 Worthless Wordslinger
Posts : 193 Join date : 2013-08-19 Age : 34
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Nov 22, 2013 6:26 pm | |
| the red parts are new stuff i want for my chars Baal - Spoiler:
Name: Baal "Incarnation of Sin" Gender: depends on current body Age: Unknown Appearance: original human form - Spoiler:
Weapons: none since they are sealed away Abilities: Possession: can possess a living creature/undead using one of the 9 sins (the host must be very greedy/enraged/arrogant/whatever) Demonic regeneration: increases the host's regeneration(only when he is inside the host's body) Immortality: upon the destruction of the host Baal's spirit will simply seek out another creature to poses, down side is that without a host he's pretty much powerless Mark of corruption(9 types, only one can be used per person/creature) : each of the 9 sins grants the the host 1 ability based on the sin that was used to possess him: -Mark of Famine(gluttony): grants the host the ability to absorbs magic,energy,elemental attacks(unable to move while absorbing,stronger attacks take more time to absorb) -Mark of Cresil (sloth): alters a creatures sense of time making everything apear to moving slower/faster then they really are (doesn't work on objects) -Mark of the succubi (lust): cannot be attacked directly by the target,can still attack indirectly(example target cannot shoot the host directly but can shoot a gas tank next to the host causing an explosion) -Mark of envy: host can copy 1 ability from the target -Mark of fury(wrath): increases the host's combat ability beyond its natural potential -Mark of Vanity(pride): ability to nullify attacks with his hands (can only block 1 attack at a time) -Mark of Avarice(greed): can grant the targets deepest desire for a price, the stronger the desire/harder to achieve the higher the price required -Mark of Mephisto(herrecy/treason): host can infect 1 target at a time(infection occurs like a normal virus infection,blood,saliva,etc NOT airborne) the infected will be compeled to go against his greatest belief/wish/desire seeking out to destroy it, once it's mission is accomplished the infected returns to normal. -Mark of Insanity: The host is able to project his twisted thoughts and ideas as illusions in order to spread chaos and insanity. Personality: sarcastic,sadistic,deceiving,"evil", ambitious, cold-hearted,rebelious Biography: Baal is a half demon, the son of Vetis(demon of corruption) and a mortal human. Long ago his greed got the better of him rebelled against the demon lords in a failed coup'd etat, as a "reward" for his little fiasco his body and powers were sealed away. Now his spirit travels to the human world where he corrupts and posses other creatures but most of his powers and original body remained sealed away in the demon world.
refugee guy - Spoiler:
Name: Zhi Jing Gender: Male Age: 27 Faction: Refugee Appearance: - Spoiler:
Weapons: wards and talismans he made himself. Ability: Master of Martial Arts: he has been constantly training in martial arts since a very young age, this allows to be able to fend off creatures that are still somewhat in human range of physical attributes. Enlightened: He has been studying and learning the ancient teachings of Buddha since he was born has given him great knowledge about the world and its creatures(allows him to create warding spells/talismans), also gives him a higher resistance vs illusions. Sealed: His spiritual powers were sealed away and now only has a fraction of them left, in an ironic twist though this helps protect him from spiritual/astral attacks( like possesion) which is how he managed to avoid Baal's possesion. Growth: either by training or the seal weakening(unknown), Zhi's spiritual powers are slowly returning.
Personality: Thinker,Open Minded, Calm, self indulgent, nihilistic. Bio: Zhi was abandoned at a Buddhist monastery since he was an infant and has been raised by the monks as one of there own for as long as he can remember. Zhi quickly became one of the top disciples and earned the head monks recognition, the head monk even believing Zhi would become the next Buddha... but, despite the head monks wishes and guidance Zhi's behaviour was anything but a monks one, he loved drinking, partying,women,gambling,etc. Zhi was well aware that they were all just fleeting moments and traps that kept him bound to Samsara(cicle of death and rebirth) but he did not care and choose to indulge himself in his worldly desires rather then attain nirvana. The Monk was haunted with sadness and regret at the wasted potential, as if summoned by the weakness of the head monk Baal showed up and started "whispering" ideas into the old monks head, among which was a sealing spell that would paralize the targets body completely but leaving the mind intact, the spell was ment to force and help people into meditation like state for a couple of days without being burdened by the desires of the body. Even though the old mans wishes were pure that did little to nothing to stop baal from taking control of the monk and altering the spell, Zhi would be sealed forever unless he would let himself be possessed by baal, well even if he refused baal figured that the betrayal and rage Zhi would feel would allow him to control the young disciple even against his will. Baal was right the young disciple refused his offer but the regret,betrayal and anger he felt was enough for Baal to posses him, but there was one miscalculation, the altered spell had a side effect which acted as ward preventing Baal from taking control of Zhi. Deciding that there was nothing he could right now Baal just left thinking after a while of being stuck like that the young disciple would give in but this was his second miscalculation, Zhi's spiritual power was to great and it started weaking the sealing spell. Now a few years later Zhi finds himself in SF, a city overrun with creatures of the Asura realm, while he has regained full control of his body most of his spiritual power is still sealed away.
Exorcist - Spoiler:
Name: Faust Age: 31 Gender: Male Faction: Exorcist Appearance: - Spoiler:
Weapons: A powerful revolver with silver bullets designed for taking down lycans and shapeshifters A silver holy hidden blade, for when things get to close Blessed Cards: they look like a harmless deck of cards but they are blessed with holy incantations to use against undead and creatures weak to holy artifacts. Blessed Armored Clothing: while his clothes looks normal they are made out of special fibers which are bullet proof and also blessed to offer him some protection against the hordes of monsters out there Ability: Mark of Avarice: mark appears as a random tatto on his chest (see baal above for how the marks work) Degenerate Gambler: Due do his need for gambling he used the marks power upon itself to alter it, now everytime the marks is used a gamble needs to be involved. example: someone would ask for a gold statue, the easiest to pay the price required would be for him to provide the gold needed for the statue, well that's how the mark would normally work(think equivalent exchange from fma). now in this case a gamble must be made, lets say rolling a dice, if the dice lands 6 then faust gets to keep the statue, while for a 5 faust would need to pay the price( in this case the gold) for the statue,etc (you get the point, depends on situation but there's a chance factor involved) Conartist: very good at persuading and tricking others, also great at "reading" other people Chaos Form: By mixing holy and demonic energies into a volatile state, Faust enters a special form that allows him to wield a strange form of energy which he calls chaos energy. This energy is has the special ability of being able to affect any sort of creature equally but as a drawback it has no special advantage over any type. A second (dis)advantage is the fact that this also applies to his defense, meaning he will not be able to reduce incoming damage with elemental defense (such as defending with holy against demonic, fire vs ice, etc)
Chaos Infuse: infuses an object or attack with chaos energy.Personality: Opportunist, Con-Artist, Gambler, Disloyal, Survivor, Sociopath Bio: Faust is one of the best Conman that ever lived, trained from an early age by his parents into the "family business", he knows every trick in the book and more. His hole life he moved from one place to another living from tricking and deceiving others, never settling down or caring about others. After all hell broke loose,literally, he joined the exorcists figuring it was his best chance at staying alive. While he was more of the agnostic/that has nothing to do with me tipe and his behaviour was less then "appropiate", he was able to con his way into the church udner the facade of "someone who wants to rid the world of these unclean beast"
Lycan - Spoiler:
Name: Carlos Delmont Gender: Male Age: 25 - Spoiler:
Faction: Lycan, (snow leopard) Weapons: desert eagle, revolver,glock, bereta (basically a bunch of hand guns), the bullets he usese are either silver,normal or armor piercing. Abilities: Marksman: he could rival sogeking in a snipping competition :p Richoche bullets: his accuracy is so high he can even hit things by bouncing bullets/projectiles of walls/ground/whatever Marksmanship: a natural with guns and projectile weapons Mark of Vanity: mark appears as a tattoo on his right shoulder General Lycan powers Feline Lycan: more agile then his canine counterparts Snow Leopard: more resistant to the cold Magic amulet: an amulet that allows the user to enchant an object with magic powers for a short time, Carlos uses it to enhance his bullets and guns.Personality: cocky,arrogant,hot headed, easy going, impatient, likes things simple, bit xenophobic Biography: His fascination with guns dated from an early as his father was a special forces op and his mother a police officer so he virtualy grew up with guns. When the war started it gave him the chance to test out the skills he learned from his parents. Carlos was one of the easiest targets Baal ever possessed, he willingly accepted the possession due to the benefits it would bring. A little while ago after an encounter with a golem, another refugee crashing a truck into it, and provoking a horde of monsters just for the hell of it Carlos almost got killed, what saved him was lycan, a werepanther, carlos managed to befriend the lycan girl during that crazy ass trip but his injuries were to much for his human body and the only way he could be saved was to be converted to a lycan, something he is still not comfartable with, which is why he almost always staying in human form but he is still grateful to the lycan girl that saved his life. NPC - Spoiler:
Name: Selena Age: 25 Gender: Female Species: Lycan-Jaguar Appearance: - Spoiler:
Weapons: 1 desert eagle handgun with normal bullets or salt ones, 2 combat daggers 1 iron the other silver, a flask of holy water, powder bombs(the powder in these bombs make any unholy creature or things with a keen sense of smell sneeze like crazy and teary eyes blurring their vision hindering them, no explosive damage, something like pepper spray) Powers: Lycan(regeneration,transformation,increased physical attributes, you know the usual stuff) Hidden Predator: most felines are stealth predators, but Selena can take it one step further being able to completely hide her presence making her virtually undetected(cannot be "sensed" or heard, can still be seen if not camouflaged) Feline lycan: more agile then canine counter parts Partial Transformation: she has acquired a great amount of control over her lycan powers being able to only transform certain body parts without needing to shift the rest of the body along with it. Sixth Sense: Selena relies on her insticts quite a bit and such has trained and developed a "spidey sense" Runic Dagger: Strange unknown runes are carved into dagger hinting at hidden powers. Selena had only managed to discover that wounds inflicted by this dagger will slowly sap away the energy of the target with each hit. Against mages it has an even greater threat as it burns part of their mana damaging them in the process. The mana burn ability can be temporarily transferred to another object.Biography: She has been a lycan for about 15 years now and she doesn't really mind it at all, actually quite enjoying the benefits. She was usually a solitary and reserved person that didn't really bother with others, well that was until she met a certain gun wielding, trigger happy, hot headed, arrogant human that ended up dragging her into a crazy adventure. Despite the dangers and multiple almost certain death situation it was the most fun she had ever had, the human was a bit xenophobic towards the "monsters" as he called them but for some reason he was pretty open and nice to her, she figured he was attracted to her but was trying not to show it due to his "anti-monster" attitude, something she enjoyed teasing him about, a lot. The little trip did not have a happy ending, as Carlos kept on piling up injuries which topped with a broken arm, his human body couldn't keep up as they were engaged in combat with a horde of monsters who eventually managed to overrun carlos mortally wounding him. Not wanting to let him die she did the only thing she could to save him, she turned the human into a lycan, the newly acquired regenerative powers saving his life. Selena couldn't face the former human afraid he might hate her, try to kill her or himself due to his hatred against non-humans, so she left before he woke up wondering around aimlessly,
Vampire - Spoiler:
Name: Katarina Age: 20 Gender: Female Faction: Warlock Appearance: - Spoiler:
Weapons: 2 Runic Blades(a combination between a knife and a short sword), the blades are made out of a special durable alloy and coated with silver. The blades are also enhanced with dark magic increasing the sharpness and durability while also preventing anyone else exept katarina from wielding the blades. The blades can be "pulled" to her(as if she had a magnet in her hands) is she dropped them or threw them. Throwing knives,Katana and some paralizing poison to apply on her weapons if needed. chalk to draw Ability: - Spoiler:
General Vampiric Powers: Mind Powers(hypnotic gaze, charm)
Body powers: ( regeneration, super human physical traits, enhanced senses)
"Unique" Powers: Bouncing Blade: Katarina throws her blade and it bounces from target to target before returning to her.
Mist Flash: Katarina dissapeaars leaving behind a cloud of mist and appears behind her target
Summon Mist: Katarina summons a mist to cover the area, the mist is just like any normal mist exept it gives all creatures inside it(exept katarina) a sense of dread(requires summoning circle)
Misty Aura: surrounding herself with an aura of mist katarina reduces the amount of incoming sunlight allowing her to be able to whisthand direct sunlight for a few hours ( basically vampire sunblock :p)
Blood Manipulation: can manipulate and harden blood (for example creating a sword made of blood, the sword's power will depends on the amount of blood used), can only use blood that's outside the body, doesn't matter what state it is in
Blood Pool: Katarina turns her body into a pool of blood to avoid damage, no other powers can be used untill she returns to normal with the exeption of drawing blood into the pool.
Blood Magic: Trough the use of the targets blood, Katarina is able to cast curses or buffs onto the owner of the blood (think something like voodoo, no insta death or crap like that)
Mark of Fury: increases the host's combat ability beyond its natural potential
Personality: patient,resourceful,prideful,eager,cold hearted,vengeful Bio: Katarina is what they sometimes refer to as a pureblood, she was never human instead she was born a vampire into a what you may call vampire nobility. Ever since she was born there were high expectations placed on her and riguros training. Katarina somehow always managed to handle the pressure and expectations but that couldn't not be said for her younger brother who just didn't seem to have what it took. One day katarina's father had enough of the boy's failures saying he was the shame of the family and had him killed, once Katarina found out about what happened she overcome by rage and hatred towards her parents especially her father and in the spur of the moment blinded by rage she attacked and killed her father who was caught offguard. Thanks to her berzerker moment she was now a hunted outcast, this was where Baal came in, fueling her hatred he half forced her into making the contract with him. With Baal's help katarina hunted and slayed the rest of her family, but she was still not free... there was still baal who she despised and wished to get rid of.
Serpent - Spoiler:
Name: Zack Karan Gender: Male Age: 19 Appearance: - Spoiler:
Weapons: 2 special claws made out of a rare and powerful mineral(more durable and sharper then normal weapons), the claws itself are coated in silver while the "glove" part has an iron planting on top of it, his boots also contain iron plates and a hidden dagger at the tip(dagger also coated with silver). Ability: - Spoiler:
Vampiric body: increased physical traits,senses,regeneration,biological immortality.
Insanity: Zack's insanity prevents him from using any of the vampiric "mind powers" or mentally control other undead but it also makes him immune to mind attacks(illusions,telepathy,w/e), things that try mental attacks against him actually take damage from coming in contact with his insanity(like rin did with the fog)
Trained Killer: Zack has trained himself in the art of killing and also "practiced" his skills on live targets many times, even before he became a vampire. Due to the training and practice he's physically more adept then most vampires, this skills also gives him knowledge of weak points and formed an intuition/sixth sense of sorts.
Killing Intent: Zack always releases a great amount of killing intent, anyone with some sort of martial training or beast like intuition would be able to sense this killing intent and subsequently zack. Zack can sense anyone who picked up on his killing intent or anyone who is emitting a killing intent themselfs.
Aura of the murderer: His killing desire is so strong that it allows him to physically harm things that otherwise he wouldn't be normally able to touch such as incorporal beings(ghosts,spirits,w/e), a side effect of this is that he himself is unnable to turn himself into mist/gaseous form.
Ignite: Zack is able to slash his claws with such force and speed that due to the air frictions it creates flames.
Dance of Blades: Zack jumps over and lands behind his target, while in the air he spins around creating a whirlwind that slices everyone in the path of his jump or around him.
Jack of Blades: Zack does a super fast leap(slower then high speed movements tech's like shunpo but faster then normal) towards his intended target while doing a simple slash infront of himself, anything in front of zack from the begging of the leap till the finish is cut apart.
Resonating Strike: By smashing his claws together Zack makes them vibrate then proceeds to use the vibrations to enhance an attack by either sending a sonic blade at the target or attacking in melee turning each blade of his claw into a mini chainsaw increasing the damage by a large margin. (2 shoots before needing recharged)
Afterimage: Due to his tremendous speed, Zack is able to "vanish" from the opponents sight by leaving afterimages behind.
Corruption: Due to the sheer amount of lifes claimed and misery caused by his claws, Zack's weapon had become a pseudo demonic artifact allowing zack to slowly chip away at holy enhancements and powers with each strike
Sadist: each wound he inflicts or sees sends him deeper into a frenzy, high level frenzy's even allow him overcome possession being able to regain control of his body from Baal.
Mark of Insanity: The host is able to project it's twisted thoughts and ideas onto others as illusions in order to spread chaos and insanity.
Personality: bloodthirsty, psychopath, insane, sadistic, serial killer Bio: - Spoiler:
There was always something "wrong" with Zack, even as a little kid he tortured, abused and killed little animals, as his parents were "normal" they tried to "fix" him even seeking profesional help. It wasn't long before the profesional help had to be taken to the next level and the boy would have had to be locked up in a psychiatric ward, but due to the fact that all hell broke lose on earth, there weren't many of those left around. The young boy acquired his taste of killing something bigger then humans at the age of 8 when by accident he pushed another kid while playing, the other kid fell down on some broken glass and ended up with a few nasty cuts on his arm. While the other kids were crying and running off to get their parents Zack simply stood there observing the blood with a big smile on his face, it was at this point that he first started hearing the "voices" in his head. It only took Zack one more month after the incident for him to grab a knife and carve up his parents while they were sleeping, due to him being a child and the brutality of the killing everyone else assumed that some monster broke in and killed the sleeping couple, feeling sorry for the child, other people took him in. His adoptive family's never lasted long as they often met the same end as his biological parent's, this resulted in him being called a cursed child by others and making others avoid him, still they never thought about him as being the killer even for a second. His new found freedom only made it easier for the 8 year old boy to continue killing, as now nobody wanted to have anything to do with him and simply ignored him, but still allowed him to live amongst them in the safe zone since their heart wouldn't allow them throw a 8 year old boy outside to the monsters that roamed the earth. By the age of 13 Zack was already an acomplished assassin having quite a bloody record but as he grew so did his desire for slaughter, now simple stealthy and hidden kills weren't enough anymore, his hunger kept on growing he needed more, more bloody and gruesome murders, so he had decided that night he would try a different way of killing. As nightfall came the 13 year old boy equipped his makeshift claws and sent out on his killing spree as he simply slashed at anyone that he came across, this was it, this was what he was looking for, that moment of pure and utter bliss when everything seemed right in the world. Zack continued his extasic frenzy killing left and right, as he caught most of them guard while others were simply scared and froze, his luck would soon ran out though when some witness got around to alerting the others thus forming an angry mob to get rid of this accursed demon child. Trapped in his frenzy , the thought of retreating and hiding never even crossed his mind as he kept on fighting and slaying others but he was still a child afterall and was soon overcome by the adults, however, just like before luck would again shift in favor of Zack as the smell of blood lured a horde of monsters at the gates of the camp, and with almost everyone hunting down zack the monsters broke in with relative ease raising an even bigger hell. When he came to his senses he woke up under a corpse to a sight that most would consider hell on earth, well Zack wasn't most and this blood splattered dismembered corpse infused scene seemed like heaven to the boy. Zack figured he must of been knocked out during the fight somehow and the corpse combined with the smell of blood hid him from the monsters, well it didn't really matter to him as now there was nothing left here for him, so he had simply picked up and moved on traveling around, later on escalating to killing other things then just humans. At the age of 17 he met a vampire during one his brutal slaughters who was lured at the scene by the scent of the fresh blood, having noticed the teen's combat ability the vampire decided to convert him thinking he would be a great use to her. The vampire was an old blood so she was able to overpower the human teen and convert him with relative east, but the vampire had made one grave mistake, after she had finished turning him she lowered her guard thinking the blood bound would make him obedient. Her small mistake ended up costing the vampire her life for as soon as her fangs left the teens neck, Zack's claws flew upwards stabbing the woman in the heart. The woman didn't even have time to properly process what had just transpired as Zack withdrew his claws from her chest and placed them at her neck, using both his claws he cleanly severed the vampire's head off. One year later at the age of 18 Zack had stumbled upon two of baal's hosts, with Baal present in one of them. Not knowing or carrying who they were Zack simply attacked wanting to quench his killing desire. As it was two versus one and the hosts weren't pushovers the battle dragged on which kept on sending Zack into a deeper and deeper frenzy. Having noticed assailant's insanity and combat prowess Baal decided he would make a good host and proceeded to possess him, as Zack's sin was high Baal did not need his permission to possess him and entered his body with relative ease. This is where Baal and his two hosts made the same mistake as the female vampire that converted zack one year ago, now that baal had taken over zack's body the other two hosts stopped fighting and lowered their guard, waiting to greet their new "comrade". What ensured next was unexpected, in a split second zack was next to the other two slicing one's throat open making him choke on his own blood before moving behind him and stabbing him the back of the neck as he pulled his hand up lifting dying body of the ground for a few seconds before gravity kicked in and the claws sliced right trough the skull of the victim under the effect of its own weight. Baal was actually lost , it was the first time he couldn't not control one of his hosts, Zack simply didn't not obey his command and acted as he pleased, as if he was immune to the possession, the other host was stunned unable to move after witnessing the events that had just transpired but lucky for him that didn't last long as zack quickly put him out of his misery. A short while after his encounter with baal Zack made his way to San Francisco where he was recruited by the serpent coven, as a gift for joining he had received a pair of new and improved claws.
Ladd - Spoiler:
Name: Ladd Russo Age: 27 Faction: Human/Ex-Exo/Zack NPC Appearance: the one in white Personality: Insane bloodthirsty psychopath with a topping of sadism. Weapons: - Spoiler:
bombs/explosives, shotgun(silver,normal and salt bulets), combat knife made out of a special metal that makes it tougher and sharper(like zack's claws) silver coated.
Special Grenades: holy grenades fire grenades shock grenades frost grenades gas grenades: toxic and flamable shrapnel grenades: silver and iron shrapnel
Powers: - Spoiler:
Insanity: Like Zack, Ladd is also batshit insane making mind powers useless on him, and any attempt to use such powers on him would end up with the user suffering from coming into contact with his insanity.
Trained Killer: Ladd has a long experience when it comes to killing things, due to this his body is highly trained and gives him knowledge of weak points and anatomy of creatures. Has also developed a sixth sense/intuition sort of thing that warns him of danger.
Killing Intent: Ladd releases a great amount of killing intent, anyone with some sort of martial training or beast like intuition would be able to sense this killing intent and subsequently Ladd. He can however sense anyone who picked up on his killing intent or anyone who is emitting a killing intent themselfs. Unlike Zack, Russo is somewhat able to hold himself back a bit and "shut off" his aura for brief periods of time.
Vampiric Empowerment: Ladd drank some of Zack's blood giving him enhanced physical stats and regeneration(beyond human means). Effect slowly wears off in time and must be replenished by drinking vampire blood again.
Explosive Mastery: Ladd is well versed in things that go boom or can go boom.
Former Exorcist: The church didn't take kindly to his departure and is now a wanted by them.
Biography: - Spoiler:
Ladd was the son of a Mafia Boss so he grew up surrounded by violence by and shady business, however it was violence part that always attracted him and was often in the middle of some fight. With the world going to hell and all the mafia gang run by his dad eventually disbanded since there were now worse things out there then your local neighbourhood thug. Well that didn't really matter for the young Ladd as he got tired of only killing humans and was looking for bigger prey, thus it was only natural that he ended up joining the exorcists. Ladd's stay within the church would be a brief one, while corruption did tend to run rampant, it was generally concealed and behind locked doors unlike Ladd who viewed the laws and order as something even lower ranked then a suggestion. Strangely enough it was not his anarchist ways that got him thrown out, it was his sheer love for violence, he indiscriminately killed everything, without regards for alligiance, hostility, morality or objective.
Ladd's encounter with Zack happened while being chased by some Exorcists, while the "dogs of the church" stood no chance against the combined assault of the madmen, the fight wouldn't be over yet as zack and ladd tried to kill each other. The fight between the two was stooped with the appearance of the third "brother", Vino, and instead turned into a three way fight. Due to the fact that Zack had the superior power, Ladd the experience and Vino the talent and magic the battle royale was cancelled and concluded with a draw, and in a bizzare twist of fate became "brothers". The only blood that connects the three is the blood of their victims.
Vino - Spoiler:
Name: Vino Stanfield Age: 25 Faction: Human/Zack NPC Appearance: the one in black Personality: Unlike Zack and Ladd's insanity, his is a bit different, he believes the world is just a figment of his imagination while he himself is the main character of the story. Still shares in his "brothers" taste for killing as he considers it fun. Weapons: - Spoiler:
Special gloves(mma like): made out of a special tough and sharp material(like zack's claws), has some iron plates imbeded on the outside Special Boots: same as above Special Sword: same as above but coated with silver instead of iron.
Powers: - Spoiler:
Insanity: Like Zack, Vino is also batshit insane making mind powers useless on him, and any attempt to use such powers on him would end up with the user suffering from coming into contact with his insanity.
Trained Killer: Vino has a long experience when it comes to killing things, due to this his body is highly trained and gives him knowledge of weak points and anatomy of creatures. Has also developed a sixth sense/intuition sort of thing that warns him of danger.
Killing Intent: Vino releases a great amount of killing intent, anyone with some sort of martial training or beast like intuition would be able to sense this killing intent and subsequently Vino. He can however sense anyone who picked up on his killing intent or anyone who is emitting a killing intent themselfs. Unlike Zack, he is able to hold himself back a bit and "shut off" his aura.
Vampiric Empowerment: Vino drank some of Zack's blood giving him enhanced physical stats and regeneration(beyond human means). Effect slowly wears off in time and must be replenished by drinking vampire blood again.
Perfect Reaction Time: Vino was born with an incredible reaction time, literally being able to remove the the delay between receiving information,processing it and then acting upon it, thus gaining unparalleled reflexes.
Destruction Magic: Ability to use offensive magic, can be used at long range or melee(requires incantation, longer incantations= more power). Comes with "neon sign" bonus. Spells: Fire:burns Ice:freezes Lightning: shocks Earth: smashes Wind: Cuts Death: Poison/Disease Life: Drain Life Water: negates defense/cancel
Biography: - Spoiler:
Vino was a very gifted child form the start so he always could do everything better then the others, this led him to develop some sort of god complex where he believed the world was just a figment of his imagination and he was the main character. He started working as a mercenary from a very early age and during one of his jobs he was employed by a mage. As the young Vino noticed the mage perform a fire spell, he thought it was cool and tried to copy him, while it was obvious he wouldn't be able to replicate it on his first try, he did however manage to generate a bit of heat from his had, as the mage saw the boy's talent he immediately took him in as an apprentince. Studying magic didn't last long either as Vino got bored of simply staring into books all day long and ran away again into the world, but this time with knowledge of magic.
His encounter with Ladd and Zack was mearly by chance, he stumbled upon fighting and simply intruded into their fight, this made the battle end into a draw and the three of them becoming "brothers".
| |
| | | Shayu Wolf Worthless Wordslinger
Posts : 418 Join date : 2013-10-20 Age : 28 Location : Kobe, Japan / Hampstead, North Carolina
| Subject: Re: Anarchy Rising Book 2 SIGN UP Tue Nov 26, 2013 8:40 am | |
| I have made additional changes to Jack as I have been having conflicting ideas, as well as well as conflicting feelings about how i want to play my character, so im going to be changing my character quite a lot, so id ask the mods to review this. Changes are highlighted in red- Changes to Jack:
Name: Jack Daniels (Real name: Elliot Donavan)
Race: Lycan, Wolf
Legacy: yes (very end)
Time skip: Aside from his con-ish business affairs with the darker forces in the world, Jack has taken up both hunting demons, as well as hunting humans/vampires/lycans of psychotic nature, using his demon-like power's he has acquired against them. It's become something of a hobby for him, as it reinforces his once fading belief that his dark deeds were for a good cause. It's an almost euphoric practice for him. He generally hunts by using himself as bait, wondering around shady parts of town late at night
I'd really only like to make 1 change to Jack's powers over these 6 months, I'd like to add 1 additional familiar (read below)
Now if I understand the Barons correctly, Jack would likely base himself in Dionysus' fiefdom, as it supports his drinking, and perverse habits, in addition to actually lining up with his personal religious beliefs. He would also likely have some business affiliations with the Dragon. Jack as I previously stated would make sport of hunting demon's he could isolate and separate from the others, but he has sense enough not to go straight into their liar alone and without good reason. Jack would likely also have it out for Winters for his needlessly cruel nature, the same can be said for the Witch of thorns and the Rakshasa, but Winters' roaming nature would make him a more viable target for Jack. Lastly Jack has a VERY acute interest in the Shadow, and can often be found trying to gain information on it, trying to make it appear, or even trying to hunt it down. He consider's it the ultimate target for his hunts.
(Ultimately if the Shadow is a large part of the story id like to focus my character on hunting it.)
Appearance: A tall man of about 6"4, visibly muscular but not entirely ripped. His hair is black and tends to be in a spiky bedhead state. His eyes are ice blue. In his wolf form he stands at about 6"8 and his legs are digitigrade in form, allowing him to move swiftly on all four limbs, but still allowing him to move at a brisk pace on two. His eyes remain blue in his wolf form and his face remains soft, his muzzle covering his straight and in line teeth (as opposed too gruesome teeth protruding from his closed mouth like a beast). In his wolf form, his muscular but not ripped figure remains but his chest is noticeably bigger in comparison with his waste. His neck and back are naturally leaned forwards, properly distributing the weight on his feet. In his wolf form, his fur is solid white, except on a full moon when his body comes under the control of another force, at which point his muscles grow bulkier, his fur becomes black, and his teeth become large and crooked and protrude grievously from his mouth.
Clothing: (designed so that they will still fit when he transforms) 1. Black, cotton-lined, canvas trenchcoat. (large enough to fit both forms) 2. Black, cotton-lined, loose fitting, canvas pants with belt loops, a belt, and an elastic waistband. (fits around waist when transformed, baggy leggings accommodate changing leg shape.) 3. Oversized fishnet shirt with pins in the back holding it relatively tightly around his body. (pins release when he transforms allowing the fishnet to fit around his body better.) 4. Light but reinforced armor on his shins/calfs. These leggings have inward facing hooks on the front and back, at the ankles and knees, to catch swords, preventing them from continuing on to his torso or exposed foot if he chooses to block a weapon with his leg.(These leggings are designed to pop off when he transforms into his wolf form as his leg type would become incompatible with the leggings.) 5. Celtic cross necklace. 6. A pair of black flip flops. (allowing him to step out of his shoes easily for a transformation) 7. Diapers (when he sleeps)
Weapons: 1. A hand gun that can optionally be charged with mana to increase the power and velocity of the bullet. 2. Gauntlets equipped with retractible blades and grappling hooks. The grappling hooks like the hand gun can be charged with mana to increase the firing velocity. The grappling hooks can retract to pull Elliot forwards or pull a victim closer to him. The gears that handle the retraction of the cable can also be charged with mana to increase their power and speed. Lastly the 'hook' can be charged with mana to make it stick to a surface even if the surface wasn't properly 'hooked'. 3. A serrated whip. 4. Several vials of paralyzing poison. 5. A survival knife. 6. Throwing knives 7. A double edged one handed sword. 8. A collapsable combat stick with a small retractable spring loaded spike at the tip. The is held within the stick for the majority of the time but can pop out with enough force to penetrate armor to deliver paralysis poison. Also serves as a standard battle staff, collapsibility allows for easier storage. 9. Big black book of deals, and soul sealing. The book possesses strange seemingly impossible properties: A. For to cause any of these properties to present themselves access the book must be wielded by a user has signed the blood contract in the back of the book. B. The book contains seemingly infinite pages (despite not being overly thick) that can all either be used for writing information, or for sealing souls into the book, and will appear blank and/or the pages missing if a signed wielder isn't touching it. C. A voice presumed to be satan himself will speak to the wielder of the book, this has been negated and silenced by a strange force for Jack. D. For souls to be sealed in the book two conditions must be met simultaneously. Blood of the sealie must make contact with the page, the sealies hand must make contact with the page. The usual result of a successful seal is a bloody hand or finger print. The sealie's soul is immediately sealed into the book and can be transferred or traded at the sealers whim. This process must be carried out before death or no more than 3 minutes after a person's brain goes dark. (Shayu doesn't trade any of the souls he has sealed within the book he holds onto them for some unknown purpose.) E. The book if ripped burned or destroyed in anyway will put itself back together once the destructive force has left. F. A wielder may telepathically communicate with those sealed inside the book. G. A wielder owes their "immortal soul" to Satan. H. The book gives off an unholy aura that is hazardous to weak holy entities.
Abilities: 1. Skilled in speechcraft and bartering. 2. Skilled in running and leg based combat. 3. Fairly skilled with melee weapons. 4. Fairly skilled at using fire arms. 5. Skilled at manipulating his posture and position in midair.
Powers: *Transform into wolf form. *Extreme mental ressiliance from all psychic attacks, can assault another characters mind if that character forms a connection with his mind first, can portray false thoughts and memories to those who read his mind. Can make his mind appear blank to those who read his mind. Can always tell if a force is making contact with his mind. (All of the following powers and traits are the result of deals Elliot has made with various deities.) 1. Due to a demonic mana parasite he has bonded with himself, his mana is in an un-natural form that can be used with his weapons and equipment. His equipment cannot be charged with normal mana. He cannot use normal mana. He cannot use or learn any powers that require normal mana. His mana regeneration severely stunted (recharges very slowly). He can use mana to toughen his body. 2. Because of a deal made with an unholy deity, he is Adversely physically affected by holy auras (but mentally immune). He is highly resistant to radiation, but is adversely physically affected by physical contact with silver with any part of his body besides his skin and bones. (Cuts, raw flesh, and organs are severely damaged by silver.) Elliot has an extended life span to roughly 170 years if he dies of natural causes. 3. Because of a deal made with a malicious demon,on each full moon of the moon cycle Elliot's body shifts to it's wolf form and comes under the control of said malicious demon. (wolf form shift and full moon date was a compromise made by Elliot and the demon, Elliot selected the date as it makes for an easy comparison to werewolves when explaining the situation to another person.) However elliot's mana pool (capacity) is extremely large. 4. Can summon a familiar that is equipped with needles that can drain mana and paralyze (via poison) victims. familiar can use mana to regenerate from physical damage, increase strength. Familiar cannot generate it's own mana. Elliot can transfer his mana remotely to the familiar and the familiar can do the same vise versa. Familiar can screech loud enough to temporarily deafen victims. Familiar is highly resistant to holy auras but not immune. Familiar is controlled directly by Elliot's mind meaning he can control it even when he is not in control of his body. In return Elliot owes 147 years of servitude to a dark entity after death.
Personality: Jack is a very friendly and extremely open person. He does display tendencies and interests that would lead others to label him as perverse and as having a problem with alchohol and a few lighter recreational substances. Jack is also quite intelligent as well as a good actor. In certain circumstances he will portray himself as someone with a low intelligence. He is so used to doing so that he now sometimes does it for his own amusement. In truth though Jack is capable of being sharp, quick witted and professional, but outside of a business setting he is usually too laid back to behave in such a way. Jack makes an effort to capture the soul of everyone around him that dies or is killed by him. He shows great sympathy to the dead and is very kind to the souls he has captured, he never sells the souls in his possession although it's an option available to him. Jack's dark side is that he does enjoy fighting substantially. He usually tries to make up for this by fighting for the 'right' side.
Backstory: Elliot's family was esteemed with a place in the catholic church. His father was thought to be sterile, but after months of trying a child was finally conceived. However on the fateful day Elliot was born, a terrible omen was passed onto the family. The mark of the devil appeared on Elliot's belly as infant in the form of a birth-mark. Ashamed and distraut, they hid the mark from the eyes of their peers until it thankfully healed. A miracle they called it, a miracle they would keep to themselves.
From then on Elliot was raised as a good catholic boy, in the relatively large town he resided in. The town was a mix of humans and Lycanthropes who lived in harmony. When he came of age Elliot immediately became a priest. It was his desire to carry on the will of the Lord and to serve and care for the people of his community, he wanted as well to make his parents proud. And they were proud. Elliot carried on his duties as a priest for 5 years, but in those five years he saw all of the vile corruption that was housed within the church.
One day rumor came that there was a very sick boy being taken in by the church to be cared for, aged about 17. Whenever he would ask the head priest about it however, he would be given no answers. Then on one fateful night his mother and father along with 97% of the town spontaneously asphyxiated themselves to death. On that night Elliot lost his faith in God, but he prayed anyway, it's all he knew to do, he didn't even know who he was praying too.
Hours later into the night Elliot grabbed his fathers handgun and made his way to the church to try and discover what had happened, the church being the center of the town must have surely held some evidence. Upon arriving Elliot discovered the corpses of several priests and deacons, but it was what he last discovered that was to change his life.
A boy of 17 sat in the center of the chapel with a wide stimulated eyes. He stared back at Elliot and raised his hand high. The boy spoke and grabbed his own throat with his free hand, "Starve," and with a flick of his wrist Elliot felt something vile try to push it's way into his mind. But in that moment everything seemed to stop. He heard someone speak. He knew who the voice belonged to, for he had been expecting his presence; the Devil himself. "This boy is the one who caused all of this, but you have figured that much out yourself haven't you?" Elliot did not reply. "I never told him to kill your parents, some people just can't handle power. Do you want to take vengeance on this boy of mine?" Elliot nodded. "Splendid... then.... will you just sign here..." A book appeared in one hand with the last page open and in the other hand appeared a knife. As if knowing exactly what to do, Elliot sliced his hand open and placed it on the page. The voice began to cackle, "perfect now- wait!" The voice began to shout something Elliot did not understand, and he began to feel violently sick, but suddenly his mind became quiet, and his sickness ended as abruptly as it had begun.
--
The boys face suddenly shifted to one of shock, he gasped for air and screamed falling backwards, he scramble away in the opposite direction from Elliot, eventually pressing his back against the alter. "S-satan help me!"
Elliot stepped slowly towards the boy, slently, his deathly gaze fixed on him. As he drew closer the boy began to beg. "F-father" he refered to Elliot. "Father please don't-GAH!" Elliot planted his planted his foot harshly on the boy and forced him to the ground. The boy trembled as Elliot lit up a cigarette and stared down in disgust. Elliot drew his handgun "FATHER PLEASE!-" Elliot fired the handgun. He shot the cursed boy, he shot him again, and again, he shot the corpse over and over, his cigarette quivering violently in his mouth as tears ran down his cheeks. He fired until his magazine was empty. The boy was riddled with holes, and it was only then that he realized who the boy had been, he was the head-priests son.
In anger Elliot ripped the cross necklace from his neck and through it across the chapel. "**** you!... all this could have not happened if you only did something!.... If only you did anything besides sit up there and watch!" Elliot cursed God with all of his might before he finally settled down.
It took him time but eventually Elliot turned around and left the church, but not before he said one last prayer. It wasn't God, and it wasn't to Satan... and for the first time that night... he smiled. "thank you..."
Following that night, Elliot roamed the earth under the alias 'The Man In Black', maker of dark deals. He would in time come to go by the name Jack Daniels (yes, like the whisky) rather than his own name in personal situations.
Last edited by Shayu Wolf on Sat Dec 21, 2013 1:20 am; edited 1 time in total | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sun Dec 15, 2013 12:22 pm | |
| Team Maxwell Name: ( Surge Maxwell ~ Frost) Race: (Mystic Human) Legacy: Y\N (Y) Time skip: Stated Below and Continued in Nega-MaxwellAppearance: - Spoiler:
Weapons: ( Arcane Staff ~ Runic Sheathe ~ Rune Stones ~ Mystic Scrolls) Weapon Abilities: - Spoiler:
Arcane Staff ~ imbued with the energy of the Pagan Goddess Moréna, linked with one part of the soul energy of Surge the zmajevit; grants the wielder of the staff full control over the ancient-element-Water. This Arcane Staff is specifically linked to Surge Maxwell making him alone able to wield the power within; which is visibly active with the illumination of the Blue Dragon molded at the staff’s head. Nature Ability: Combined with the innate ability of Surge’s physical body of control over the Mutual Storm Element – Wind; Surge Maxwell is able to manipulate Nature’s weather itself, albeit limited to that linked with the Water – Element only. Mystic Ability: By channeling the energy of The Goddess of Nightmares – Moréna; Surge Maxwell is able to summon forth a veil in a target(s) mind plaguing it/them with Nightmarish visions. Mystical Nature Ability: By combing all his powers, Surge Maxwell can cast the impression of a living Nightmarish World in a given physical targeted area. The targets caught under the “Mirage” will view the landscape in a specifically tailored environment solely for them; while those who were able to shield themselves or recover from the “Psychic Spell” or those not targeted; will view the world at a lesser degree. (Eg: Under-Mystic-Spell ~ Fire breathing Nightmarish Horses with razor sharp teeth galloping towards them. Under-Reality-Zone ~ Solid or vague images of horses constructed out off Fog/clouds/mist/etc blowing at the target.) Runic Sheathe ~: Upon his arrival to Moréna’s Realm, the Rune Blade along with the Ebony sheathe, disintegrated into energy particles. At first Maxwell believed it to have been destroyed, but later found out that Moréna had summoned it. Originally, the Rune blade was imbued with Surge’s spiritual energy which was extracted from within his dying body. But when Maxwell used up the lightning attributed stored energy, during a reckless attack; the blade was not able to recover from such a feat. Because Moréna was the one to initially imbue the forged rune blade with Surge’s dying energy; she was easily able to fully extract a crucial part of that energy and transmute it with Surge’s essence present inside her plane of existence. With the defining power completely removed from the blade, the remaining power which was of the frost demon, took precedence over the entire artifact. Moréna, at a later time had the blade forged into the weapon specialized for the future water Elementalist. The runic sheathe which always served another purpose, was crafted into a minimalistic design. It still served its purpose of alerting Maxwell of impending doom. Rune Stones~: Usually, Maxwell, need only to rely on his Arcane Staff for battle, but Moréna entrusted him with special stones and taught him, how to use them in various situation and needs. One such example would be on how to initiate a two-way Spell for contacting her from earth realm to the Moréna Plane. Mystic Scrolls ~: Apart from the stones, Maxwell, as well received a few scrolls for varied purposes. Some, a single time use only, while others, which could be used more than once. Scrolls of entrapment, scrolls of summoning, scrolls of blessing; were names of just a few of the tricks that they could be used for. The Rune Stones, Mystic Scrolls, and the Runic Sheathe are only accessible to Maxwell whenever he is not using the Darkness’s aided transformations and is not currently occupying any kind vessel, apart from Surge’s Body. The same goes for wielding the Arcane Staff.
Powers: : [ Advanced Corporeal Displacement ~ { Energy Vision- HawkEye ~ Frequency Perception}] ~ Frequency Vision Rune Magic ~ (Via Rune Stones) Scroll Magic ~ (Via Scrolls) Transmogrification – (into Nega~Maxwell) ~ Body of Surge- Liquid Elemental Skills: Sword Mastery ~ Staff Mastery ~ Dagger Mastery ~ Hand-t0 hand combat ~ Assassination via multiple methods (including long – close range weapon skills) Power Abilities: Corporeal Displacement Ability: - Spoiler:
He has the ability to transform his body into a corporeal state, enabling him to transfer his essence into another vessel. Once inside the host vessel, Maxwell may not be able to physically control it but he may place any kind of suggestive thoughts directly into the mind of its host, thus making them believe that they are their own dominant thoughts. When taking over an undead vessel, Maxwell gains complete control over the undead creature’s limbs and is able to move freely through it. Corporeal Displacement Limitations: - Spoiler:
Almost all sentient beings that Maxwell would come across have the potential to be Mind-jacked. Except for few exceptions such as: Smarter more sentient creatures with high spiritual presence would be hard or impossible to possess Humans/Vampires/Lycans are few of the major species which become impossible for Maxwell to latch on to.
Advanced Corporeal Displacement: - Spoiler:
- Spoiler:
Maxwell while in Surge’s body can initiate a chain jump consisting of animate to inanimate objects (with the exception of higher beings with greater spiritual presence). Once inside a targeted object, Maxwell can then further jump into another object for long as they are within the scope of his inner radius. The chain stops at a maximum of five jumps per cycle. Once in the fifth object, Maxwell must reform into Surge’s body to begin the recharge process which varies depending on the accumulated time spent within all five objects. Maxwell can reside in an object for an indefinite time, granted that he does not attack the mind of the taken over object. This rule only implies on living animate objects, such as: Animals and varied Plant Life. For when Maxwell takes over an inanimate object, the targeted object can come under complete control over all motor actions; such as: if Maxwell takes over a metal pipe, he is able to disfigure that particular metal pipe, but he will be limited to that single part of a larger structure. E.g.: Maxwell can reside inside a single suspension of a bridge and by pulling itself out of its hold; he can eventually affect the entire bridge, granted that it takes only five suspension strings to keep that part of a large bridge stable. Maxwell can only manifest himself inside a single part of a complex object during a jump. Movement speed may be affected by the thickness of the inanimate object, e.g.: A hollow structure will be easily altered, while a solid compact item may be disfigured at a much slower rate. Just like how the mental drain is affected in animate objects; which move via implanting suggestive thoughts in one’s core psyche; the more thick the object is, higher will be the endurance depletion rate and Maxwell will be forced to exit out of such object and into Surge’s body to regain stamina. Energy Vision :: HawkEye - Spoiler:
(The Image is to be viewed as a Conceptual example) - Spoiler:
Energy Vision: Maxwell’s eyes turn into dark orange globes when he activates Energy Vision. It can be activated from within any object that Maxwell has jumped into. It enables Maxwell to view the energies of the World and its inhabitants. In a 360 degree perspective All same species vessels have their fixed energy spectrum. In Energy Vision, aside of living and inanimate objects, Maxwell is also able to view the arcane and mystic aura energies of an individual object, which may be around a living being, a cursed object or even an entire landscape. The Shades of Arcania:~ - Spoiler:
Meta Humans Shape shifters Shamans Necromancers Altered Beasts including genetically enhanced humans bordering towards mystical Beasts Mystical Beings Demonic Entities Angelic Entities including top-tier Saints Gods of Arcania Vampir Lycanthrope & Family Mother Nature and The Living Beasts these consist of the living breathing world. Plants and animals including non-meta humans are seen as such. The Living Dead these are corpses being moved by mystic forces, thus the outer shell will be of “everything else” while the inner energy would be shown to fill the vessel. The energy linked to the casting power. Everything else which includes the rawness of the world from earth, ground, deserts to mountains to silver, gold, platinum and every other similar element and their alloys. [OOC: Water, Fire and Wind either comes under this or Mother Nature] Arcane Energy and the Mystic Force: these are the power cores that all mystical beings are able to manifest their energy into. [In Layman’s Terms: Fireballs, Lightning-Bolts, Water-Jets, Earthen-Walls, Wind-Slashes, Iron-Blood, and other schools of Magic that rely on supernatural elemental attacks versus Mother Nature, are all displayed in a fixed energy spectrum.]
Hawk Eye :: Tunnel VisionSub shoot of the Energy Vision. It enables Maxwell to zoom his vision into the desired viewing angle. Everything outside the selected direction blurs out, creating potential blind spots. The zoomed in vision acts just like when an object enters Maxwell’s inner radius. Energy Vision inner range: 150 Feet (45 Meters.approx.) 360Degree on all Axis (The mid Width of the larger Galleon [ship] = 150 ft. The full length is 400 ft) This is the field where the shapes of all objects appear as their real life counter parts. Their individual layered energies are easily distinguishable, alongside their shape and structure. Closer the object is in the inner range, they are much quickly jumped into / taken over. (The Image is to be viewed as a Conceptual example)- Spoiler:
Energy Vision outer range: Horizon (everything beyond is humanly impossible to view due to the curvature of the Earth) 360Degree on Z-Axis (when vision reaches outside the inner range) This is the field where all objects display their predefined energy cores as blobs in the distance. Those beings, which are under multi-layered aura energy, the spectrum blends together with their main defining energy, illuminated with a stronger glow. The further the vessel, smaller will be the blob. As Maxwell gets closer to the source, meaning that the object is reaching the inner range; the blob would grow proportionally and begin to show some resemblance to its original structure. Frequency Detection: Range 1: 150 Feet (45 Meters.approx.) 360Degree on all Axis [Corporeal Displacement, entry and exit, is only possible within this range] Range 2: 400 ft (121 Meters.approx.) 360 Degrees on all Axis - Spoiler:
- Spoiler:
Frequencies are emitted by everything present in the universe. Each element has its own unique frequency that it transmits. Maxwell, when he activates the Energy Vision, using Surge’s eyes, frequency detection is automatically activated and there is no way to block them from being received by Surge Maxwell’s mind. F.D. works with two ranges: The First Range, that encompasses the same range as the Energy Vision’s Inner Range; the frequencies within this range are all filtered and easily distinguishable with pin-point precision. The Second Range, this range takes over a wider transmission area, but the signals being received herein, are all muffled, jumbled. It becomes possible for Maxwell to establish that there may be mobile objects in the distance, but he may not be able to properly identify such objects. It could be a cat running towards its destination or simple tumbleweed, being blown around by the wind. Frequency Vision:
- Spoiler:
It is safe to say that both of these abilities work hand in hand. It is not possible, that one is activated, without the other, not being present. Surge Maxwell’s Energy Vision, drastically changes the way he views the world. The Frequency Detection, drastically changes the way he perceives objects and the world, in close quarters. By activating Frequency Vision; Surge Maxwell may be able to view far away objects in a new light and be able to discern closer objects with more detailed information than by simply viewing the world with the naked eye. But even such ability is not without its limitations: Yes he can spot differences in the objects far away, but the picture would be clearer, when there are objects with mystic properties spread about. It is like looking at a city, sunk under water, just that the structures themselves are of the same color of the sea. Clear, transparent, and blended with the surrounding itself. Though if an object of power is camped behind; it would be viewable, though as it would be beyond the range of transmission, the exact distance, shape, size, layers, type, etc, will not be discernible. Unless, it is of a pre-registered, classed object; I.E: an object which gives off a unique color/energy spectrum that has been classified as a trait of a certain specie; Maxwell will be able to arrive at a conclusion of what that hidden object may be.
Body of Surge-Liquid Elemental
- Spoiler:
His aesthetic looks may have changed but the core body that Maxwell inhabits is still the one of the Zmajevit, Surge. This meant that he still retained the abilities, prior to his change in the Water Elemental. Such as: His body is able to withstand high physical impact damages to much extent. The body may only be severely harmed when attacked by weapons constructed out of pure gold or silver, where gold being the more lethal of the two. Weapons which contain impurities and thus are not pure, may too damage Surge Maxwell’s body. The attacks from these weapons take longer to recover from. Longevity was the key ingredient in preserving the age’s long body of the Demon Hunter. The Goddess of Death had a hand in this, thus Surge’s body is forever kept in prime condition. Any damages, small or big, will eventually get completely healed over time; reverting the body back to its unblemished self. Though, Moréna did warn Maxwell that some attacks which appear to be fatal wounds may leave scars behind. Along with high physical defense, Surge’s body can also withstand attacks/conditions similar in nature of the mystical abilities that it is able to naturally perform. Such being: impervious to frigid cold temperatures and absorbing energy attacks that reach Thermal Heat (30,000 Celsius), which is like being struck by Lightning bolts. The same would apply for any internal attacks with their origin being the ice cold or lightning elements. Surge Maxwell, being a creature that can control natures Stormy weathers; Wind is another element that works hand in hand with his abilities. Now with the Frost Demon’s dormant powers being awoken inside of Surge’s body; at times, one could notice mist emanating from Surge Maxwell’s skin and his breath being icy cold which matches his outside skin temperature. Though his touch may be like a grasp from Death’s icy fingers, they do not have the potency to chill a held target to its core, but may send a shiver down their spine or leave an extremely thin layer/membrane of frost at the touched area on any objects held for too long. Personality: (who are they?) Life; if one would call it as such; has made Maxwell into an understanding, compromising, caring, protective person; yet at the same time, a vengeful, calculating, sinister being. Biography: (character history)- Spoiler:
The loss of his parents at quite an early age, barred Maxwell from having a normal childhood. The paths he kept taking without guidance, was not the kind that a young child of Seven years, should be exposed to. But then again, the young child was presumed dead in the world’s eye; when the passenger plane was shot down by some unknown terrorist group, trying to make a name for them. All passengers died on impact, when the already blasted plane crashed into the Grand Canyon. Maxwell, whom by some miraculous or Mystical interference or simply by force of nature; was blown into a cave, alongside some shrapnel, creating a path of molten metal and debris in front of him. The young survivor of the plane crash, later that day awoke to find himself bathed in the stench of blood and burnt flesh, among other scents. Looking about himself, Maxwell found out that the reason he was not bruised as much, upon being blown deep inside the cave, was due to the fact that his body rested upon the carcass of a large Black Bear. The dead animal was severely wounded by the molted metal and other shrapnel that had plunged deep into the beast’s body. Maxwell presumed that the creature might have received a quick, yet painful death. Making his way out of the shadowed cave, Maxwell stood out under the dusky sky. Peering below to where smoke still rose, were the remains of the plane that he was thrown out from. From his height, there wasn’t much that he could make out but one thing was clear, the damage below, clearly told a horrific story. The image itself scarred him for life. When the entire entourage of media and federal government began pouring in, Maxwell sought refuge within the cave and hoped no one would come looking for him. Thinking that him, being the lone survivor, would make him highly suspicious or just that the fact that the spotlight would forever shine brightly onto him; Maxwell thought it better to let the entire incident die out before re-entering civilization. Days passed by before Maxwell finally decided to find a way out of the Grand Canyon. Living on the meat of the dead animal that had saved him on that sorrowful day, Maxwell was not void of hunger. He had kept to himself during the Day and would venture out only at Night. For the first one week that he spent living, the rescue teams would be crawling the crash site, clearing out the charred bodies from within the rubble, but only during the day. For the one week that Maxwell was cooped up in the cave, the young boy felt severely trapped. He wanted his freedom, yet trekking too far away from the cave during the Night would not bode him well. The cold Nights would force him to retake shelter within the cave and wrap himself with the bear’s hide for warmth. Moving about in the Day was risky for there was a chance of him being caught by the humans below and occasionally from above, via the helicopters that had news reporters covering the crash site with an aerial view. A week later, when only the scorched marks of the news that had become already old, remained visible; Maxwell was finally free to move in the day and night as he pleased. From that day onwards, Maxwell’s life was started anew. In a world that he barely knew, a country that he had never visited before, Maxwell took the first initial steps that would later turn him into the cold blooded hunter that the underworld would come to know, fear and respect. Starting from the wild life and then to human civilization, Maxwell feared nothing and took whatever he desired. After all he did survive a plane crash where no one else did. That fact in itself made him ignorant to a risk filled world. Yet he survived and kept on doing so, alone, till the faithful day arrived when he was finally able to locate the men that he blamed responsible for warping his life. Several years had passed by, at the ripe age of Seventeen; Maxwell hunted down and massacred the entire terrorist cell, which had by that time, grown into a disdainful clan that held no remorse for their actions which included vast collateral damages during huge heists; it had become common knowledge in the underworld that they were the group responsible for carrying out that heinous act, Ten years ago. A rival group found the young Maxwell in the bloody mess, surrounded by the dead bodies of their enemies. Impressed by the actions of this unknown person, they made him an offer to work for them, in exchange for a newer, richer, safer, easier life; when compared to his then life of petty thieving and always trying to keep clear from the other clans when he targeted the areas under their control; Maxwell accepted the offer that granted him an ease of life. With his raw abilities, Maxwell soon rose in the ranks of his new family. He was then taught the ways of the Assassin which he grasped quite quickly. It was as if he was a born killer. His name rose within the entire underground network and soon began raking in offers from all over the continent. Maxwell, now a seasoned veteran of his art, left his first family and went completely freelance. Taking in orders of high profile hits from varied groups, alongside, protection services where he was paid a high price for his services and even officially sanctioned hunting of known criminals governed by the bounty hunting law; Maxwell was inadvertently turning into the very men who had taken the innocent lives of his parents and his fellow passengers. Yet he was still different from them for the image of the unrecognizable bodies of the charred passengers would always haunt him during his troubled sleep. He knew what he was and knew the path he had chosen but still for that sole image, his only motto was to minimize collateral damage as much as possible. Thus that one time due to his inexperience, when an innocent family died due to collateral damage while trying to do a big, loud job; Maxwell recalibrated his life and attempted to once again hide under the radar.
~BOOK ONE~ It was not long after he went back in hiding that the awaited day arrived. The Day the Creatures of the new world publicly made their presence known to the human civilization. The Day, the Twenty Seven year old, Maxwell the Shadow Assassin, was crushed by the vile Jaws of Death. The Night, Surge Maxwell arose from the flames as the Neo-Demon-Hunter, born from the Mystic Realm. Soon after the Day the Earth descended into The First Chaos; Surge Maxwell went into seclusion, within the confines of the land known as Treasure Island. Making that Island his new home, protecting it from the new enemy; Surge Maxwell became one of the Island’s unofficial protectors, for the next Twenty or so years. Though alone, he failed to keep the ever increasing creatures at bay and just like the rest of the world, the Island too fell into chaos and much of its life, drained of its once flourishing image. Still, Surge Maxwell continued to protect the humans who stayed back when others fled the decaying land. Circumstances finally hit the Island which forced the Demon Hunter to leave his home behind. These troubles later escalated and threw the world into what Surge Maxwell would later refer to as the Second Age of Chaos. And as circumstances would flow; Surge Maxwell departed, from the World at the brink of Chaos. ~BOOK TWO~ Though sometime after, the being, once knows as Surge Maxwell, returned, once again to his home, to Treasure Island, after Three long years since his disappearance into the Moréna Realm; only to find out that in reality, a mere Six Months had transpired. And in those six months, Chaos had for sure blanketed the entire world; for the land he thought off, as his home, was no longer how he remembered… Time Skip: /6 Months = 3 years /\ 4 Months = 2 years / \2 Months = 1 year\ For the Past Three years in the Otherworld, Maxwell has been thoroughly training and gone through various changes, physically and spiritually.
- Spoiler:
It was already ascertained, as the gears of the world were sprung and was thrown towards the new chaos, Maxwell had already entered his metamorphosis. The first was the mental change when Surge Maxwell came in contact with the Darkness sealed within the Dark Grimoire Serpentine. Maxwell later found out that the cursed book, housed a formidable entity who represented itself as Darkness Incarnate. This being was used by another much more extremely powerful entity for acts that may be considered as Unholy. The power that it held within itself was sinister enough to corrupt a lesser than itself demonic creature into something far more dangerous than its original self. The Darkness within the Grimoire, attempted to take over Maxwell more than once, but it soon learnt that after making the pact with the unique being Surge Maxwell, that task would not be so simple. Thus he acknowledged Maxwell as its new master and vowed to aid him in his quests. The ownership of The Darkness is transferable thus Maxwell was not its first master. Though the Darkness has claimed that Maxwell is its current Master, Maxwell knows not to trust such an entity, no matter what story it sticks too. Maxwell will use this Darkness within himself to reach his goals and he is sure that no matter what the Darkness states, it too would always have its own agenda. The Darkness can for the most part, read Maxwell’s mind and gain access to his memories. But Maxwell cannot do the same with the Darkness entity. 1st year à Water Elementalist During his time spent in Moréna’s Mystic Realm, The Goddess of Winter informed Maxwell that due to the presence of The Darkness, and the scarce, remnant of Surge’s Core spirit energy, which was greatly depleted during the attack on the Demon at Treasure Island, Surge’s Demonic power had grown stronger. Maxwell was no longer able to wield the latent lightning attribute that Surge was once known to harness. But the later powers that he had received before his death, during his encounter with the Ale, the Frost Demon that attacked his village, Maxwell was now able to unleash the dormant Frost Demon’s power imbued within the zmajevit Surge’s body. Maxwell had already begun to exhibit the Ale’s abilities after he reverted back from his primal transformation that the Darkness had bestowed upon the demon hunter, after the pact was sealed. With the added guidance of Moréna and her Mystic knowledge, it took Maxwell an entire year, to control and Master the Ale’s attributed mage craft. No longer a dual storm summoner; Maxwell had now become a single element caster, a Water Elementalist. With direct control over one of the arcane elements, Water, Maxwell was now able to transfer his will into utilizing this element at a cellular level. Though Maxwell’s spirit was still confined within Surge’s body, limitations were apparent. Maxwell could not alter his own physiology, meaning; he couldn’t turn his body into a mass of water; liquid, solid or gaseous for that matter. Though occurrences like creating solid pillars out of a lake, raining down a hail storm or even summoning a mist covering a land of mass was no difficult task to this Arcane Elementalist.
Continued in Nega-Maxwell
~~~~~~~~~~~~~~~~~~~
Name: Nega-Maxwell / The DarknessRace: Archaic Entity Legacy: y/n (Yes) Time skip: Stated Below Appearance: (what does your character look like?) Nega-Maxwell (Maxwell’s original visage before his Death) - Spoiler:
~~ The Darkness Incarnate - Spoiler:
Weapons: None Powers: - Spoiler:
As a separate entity, The Darkness can construct objects out of the æther, albeit using its own life force. When linked with a living host, it can grant mystical abilities to the host and can be used as a versatile power source. When enclosed in an object, depending on the object, the object gains dark attributed powers. Once again, depending on the object, the power of the Darkness can be utilized accordingly to the User and the type of object they hold.
Personality: - Spoiler:
The Darkness is an ancient entity that may or may not have been constructed out of pure energy. Though whatever its origin may be; its sinister personality came to be after it was wielded by an entity far superior to it in all ways imaginable. The Darkness was used to perform countless atrocious acts, and these led to the Darkness gaining the attributes found in a slave, extremely loyal to its master… its vile, calculating, sinister, evil master. The entity’s personality was imprinted, molded to be akin to the very being it served for a long time. So now, whenever it takes up a new host, the victim with a weak mind, is gradually, subconsciously, affected by the thought patterns of the Darkness entity.
Biography: (character history) - Spoiler:
Nega-Maxwell, a.k.a. The Darkness, it is an entity that came into existence eons ago. Knowledge of its past and existence has been shrouded from the current generation human species. Even Maxwell himself does not know of its true origin. The Pagan Goddess Moréna hasn’t revealed to him about the Darkness’s origin and Maxwell didn’t ask it of her. But for the time being, Maxwell is considered as the master of this entity and the entity is acting in compliance to his command. After all, to the Ancient entity, this being, known as Surge Maxwell, is simply a means to get closer to its own secret agenda. Thus the entity made a pact with Maxwell. The pact stated that, the entity would grant Maxwell the power to reach his goals, in turn of Maxwell, granting the entity free roam in the physical realm. Trapped for centuries within the Grimoire, shielded by the Saint’s Divine power, The Darkness wished only to be free. Though, according to it, the only way to achieve freedom without a battle was to complete the blood ritual that it claimed the Gorgon had initiated. Maxwell agreed to grant it free roam when the time came and it agreed to let Maxwell use its abundant energy in increasing his at-the-time depleted energy core which had left Maxwell in a vulnerable state. According to it, if Maxwell wanted to live and escape from the Gorgon’s hold, they had to continue and complete the Blood Pact on their own terms. Currently, after re-entering the Earth Realm, the entity who has now spent a considerable time within Maxwell, gained enough knowledge to discern that Maxwell indeed is a resourceful being, the entity plans to finally carry out its hidden agenda, alongside of continuing to act as a support for Maxwell.
Continued from Surge Maxwell Book 2 Time Skip Time Skip: /6 Months = 3 years /\ 4 Months = 2 years / \ 2 Months = 1 year\ 2nd Year à Scythe Naga - Spoiler:
Once Maxwell got fully accustomed to the Demon Bird’s powers, the next in line was to tap into the darker power by his own will. The last battle, the dread that he witnessed during it, Maxwell never wanted to experience such a feeling of insignificance ever again. Adding to the fact that Surge’s Lightning attribute was still inaccessible, Maxwell felt empty and starved. Now that he had tasted the power of Darkness; to him, it felt a waste as not to utilize the new source of energy. After all, the pact was a done deal. The initial Transmogrification into the Whip Naga was proof of that. Though the first change was somewhat involuntary, something that was forced upon Maxwell; this time, Maxwell was ready to fully understand the Darkness and mold it into a weapon that he felt accustomed to. Thus after another year of intense training which included meditation and deep conversations with Moréna and the Darkness itself; Maxwell was able to transform into a creature, linked closely to his original darker version of when he was known as the Shadow Assassin, the Harbinger of Death. At first Maxwell had difficulty controlling this form of his. It was imperfect at the start. But with continued diligence, he was finally able to fully transmogrify into this final form, which he dubbed it as; Maxwell the Arbiter of Death. In this form, Maxwell’s gains a Sea-Green skin tone, his hair like the Gorgon, are replaced by living snakes, albeit without the changing-the-living-into-stone motif. His attire consist of Dark Purplish-Crimson ribbons, these are noticeable, more so at the lower part of his body. To be precise, these ribbon shaped substance, is actually constructs of Maxwell’s mind. Thus, they are easily molded into versatile shapes and structures. Though they appear to originate from the dark rod, held in his left hand; the ribbons sway about in the air around him, as if they have a life of their own. These ribbons like substance, as mentioned, can be molded into various objects that Maxwell may use as weapons, strong and sharp enough to slice through any steel structures or the likes. The Dark Ribbons can expand or compress at high speeds from anywhere, as far as they are connected to the Dark Rod. Maxwell cannot create separate the ribbons from himself or the Rod for that matter. The ribbons grow in proportion but cannot be thrown about like Shurikens; though they can be molded into bladed weapons like pointed daggers, though they would attack in a jabbing fashion, akin to that of a snake, cobra, taking a jab at its target. This dark substance which even covers the Arbiter of Death’s lower half can too take shape into whatever Maxwell decides, pertaining situational factors. The other solid weapon is a Golden guard, which is wide enough to parry attacks and sharp enough to be used as an alternate, bladed weapon. The markings on this weaponized shield which also appear on his right that he holds this weapon in, are of an arcane nature, thus granting it an alternate use apart from simply blocking physical attacks or the likes. The only downside of the Arbiter of Death, is the fact that the source of power, still originates from the Darkness entity, thus it gives off a pure, vile auric energy, though not entirely similar to that the Demons give off, but one could classify it into the unholy category of entities. Maxwell has not yet learnt to compress this energy, thus whenever he enters the states pertaining to the Darkness Incarnate, he lights up like a beacon of pure Dark energy. Also to be noted is that the Arbiter of Death relies on spiritual senses more so than through his physical eyes, which are kept covered by a special cloth. The snakes themselves double as receptors apart from having their own consciousness. The hard Scales which protrude from this creature’s face may also shield him from overhead attacks or frontal ones for that matter.
3rd Year à Serpent Summon - Spoiler:
- Spoiler:
After Maxwell became proficient at using the Arbiter of Death, Moréna the Goddess of Nightmares, instructed him that simply giving up his physical body to utilize the Darkness within him was not the only method of controlling that enormous power. Thus Maxwell entered his Third Year of tutelage under the Pagan Goddess who he owed his life to. Harnessing the Power of the entity was no great feat. Utilizing it in effective ways was the clink. At least Maxwell didn’t have to worry about his mind getting corrupted by the Darkness entity, more so in this form of training. For this, entirely different method was all about letting the Darkness roam outside in the real world. The Darkness who had been confined inside vessels for longer than one could imagine, was extremely ecstatic to finally be free. Unfortunately for it, Maxwell still possessed the upper hand in the matter. The Darkness with its own consciousness may be able to manifest some part of itself in the physical world, but at the same time it will be forced under compliance of its current wielder. It would be as if it’s bound by a short leash. The Darkness may have had high hopes when it found out that it would be able to enter the physical realm, after all that was one of the defining factors in the pact which was made between Maxwell and the Darkness Incarnate. It even tried to escape the moment it thought it had completely manifested outside from its host, Surge Maxwell. Thankfully to the knowledge passed down from Moréna, Maxwell had only granted the entity, the illusion of freedom. When in reality, the entity only had manifested a part of itself, in the form of spiritual energy. This energy had taken the form of a beastly creature. Maxwell, who had taken up lessons of conjuring and molding, was able to utilize that training into this form. Albeit the creature was free to choose what form to take and its actions as well were of its own accord, Maxwell, if needed could force it to utilize itself per his instructions. The second aspect of this form, was the fact that Maxwell was now able to summon other entities, or more so, constructs, emerging out from the original, Nightmarish Creature. These beings would act as complete slaves, an extension of Maxwell’s psyche. These constructs, like the entity, will be constructed and give off “Dark” energies. Though they may be constructed of solidified particles, they still would be that of negative energy. The lesser constructs that are physical in nature would be destroyable by applying excessive force onto them. These objects would shatter as if they were made out of Stone like substances. - Spoiler:
Maxwell may also gain the ability of free flight during this particular transformation, though the monstrous entity needs to be visibly attached to Maxwell’s body. If the creature was to leave Maxwell’s side, which it can but for short distances; Maxwell would be grounded and unable to take flight. At the time of reaching these stages, Maxwell had yet to reach the bottom of the Darkness entities energy. Ofcourse the energy that the Darkness Incarnate consisted off wasn’t anything that could be fully measured. Thus what Maxwell used was what the Entity supplied him with and what he could subconsciously handle at the time, without any alarming consequences; like losing his mind to negative emotions. Though he did have to deal with the entity draining at his life force every time Maxwell, excessively used the Darkness’s power. Fortunately for the Demon Hunter, Surge’s body would replenish him after a complete drain or when he stopped using the entity, upon returning back to the humanoid, Surge‘s body. Also to note would be the effects of Physical harm, that of the Mystical force. Unlike Surge’s body, which is capable of withstanding high energy hits, Maxwell’s body in the Darkness forms are easily damaged by Meta physical attacks. Currently as Maxwell has yet to completely understand this new energy source, he at the moment believes it to be unholy in nature, thus he could be severely harmed upon receiving attacks of divine energy. These attacks would take longer to heal as they retain some lingering damage, unlike other physical attacks which would be healed with speeds far exceeding those when in the prime Surge’s body. These bodily damages would appear to be healed in a liquid turning to solid state; the reason being; during the Darkness transformations, the Darkness Entity oozes out from within Surge Maxwell and forms a new structure, working from the inside out; nullifying the boons granted by occupying Surge’s carcass. Later Stages/ Transformations will be added accordingly to how the story progresses in Anarchy Book 2 or Book 3 for that matter.~~~~~~~~~~~~~~~~~~~~~~~~
Name: (Raven Romanoff) Race: (Mystic Beast [can be considered similar to a shape shifting human]) Legacy: y/n (Yes) Time skip: Stated in Biography Appearances: (Beast ~ Hybrid ~ Humanoid)
- Spoiler:
Beast- Spoiler:
Hybrid - Spoiler:
Humanoid- Spoiler:
Weapons: (Talon-esque fingers ~ Hybrid \ Hardened Finger Nails in Human form) Powers: (When in Hybrid Form, Raven begins to emanate a Mystical aura /energy field. She can mold this energy and use it for versatile attacks.)
- Spoiler:
Sonic Echo: - Spoiler:
Raven’s call can create the illusion of sound waves causing pulsating waves of destruction, in a cone formation. This is basically sending the energy field around her, towards the target. Thus the attribute of the attack has an origin of pure arcane energy. It may also induce disorientation to weak bodied people via sonar/sound energy.
Ominous Force: - Spoiler:
A single condensed energy projectile is shot towards the targeted area; capable of creating large shockwaves on impact. This attack has exploding properties. [Can also be an Aerial-Shot]
Feather Dance: - Spoiler:
Raven takes flight and rains down compressed energy in the shape of feathers of the size of small daggers. These energy blasts have piercing properties.
Blade of the Valkyrie: - Spoiler:
Molding the Mystic energy around her, Raven can create a bladed weapon which could range from a sword to a lance. Each attack connecting with a target can shear away at its life force and fuel Raven’s depleted Arcane Energy which is at a constant drain when entering her Hybrid Form.
Personality: (Raven believes she is a lady and expects others to treat her with respect and admiration, even though her actions at times may be surprising. Hot tempered at times; Raven gets easily teased and lashes out without remorse, doesn’t matter if it was a friend or foe. She may be full of energy, but knows not to be rash or impulsive. Though she is loyal to her friends her true loyalty lies with Moréna and would go against her companions without pause, if ordered to do so by her true master. In battle, a force to reckon with, she would tend to go all out and protect her friends at all costs.) Biography: (character history) A young bird, which flew too close to an ancient being of power; her strong will to survive was the only factor that saved her from impending death. [Metaphorically]
- Spoiler:
Moréna the goddess of Death and winter, chanced upon this bird, that which despite the sever conditions she was in, would not leave the side of her dead mistress. Kept as a pet from birth, Raven adored her owner and would always be seen around her. But when Katya was murdered by her servants, in an assassination orchestrated by her envious uncle who hoped to take over the land and title that was Katya’s birthright; the Raven who with her underwhelming strength was unable to save her mistress, could now only stay close to her dead body as it floated around in the castle’s icy lake. Soaked in bone chilling waters, the raven would not budge from atop her owner’s gashed open chest. Every time her consciousness slipped towards the darkness, the raven would manage to jolt herself awake by slicing herself at her own chest by her sharp talons at her feet. The pain and anger would overwhelm her mind and halt it from loosing itself. Moréna spotted the little animal and took pity on her, as well as impressed by her strong desire to live when her mistress was no longer breathing while at the same time harboring vengeful thoughts against the people who brought her such great sorrow. The raven was an only bird and animal of the court; she knew none other than the person who raised her, fed her, loved her and took care of her. She accepted Katya as a mother, a guardian, a friend, a companion, her reason to live. And when she was so easily and suddenly, brutally ripped away from her, the raven did not allow losing herself in grief over the loss of the very reason of that which she considered living for, but instead her soul began gearing towards that of a vengeful spirit. Before her spirit could completely turn into that of a solely vengeful creature or finally freeze to death; Moréna plucked the little bird out and away from the freezing lake. The bird instead dropped out from the goddess’s cupped palms and settles herself once again onto her dead mistress’s body. Realizing that the little black bird won’t leave the body of the woman in the lake; Moréna carried the bird away with her as it pressed down hard on Katya’s bosom so as to not be parted from her dead mother. During the full moon of that month, the grounds of Katya’s castle were turned into a valley of crimson. Blood gushed down towards the lake as every member of the household was torn, ripped, shredded and or gutted apart by a lone hunter under the Moonlit Night, while all the time a single word could be heard echoing through the walls and hallways before they were blasted apart… SILVIU!! The name of the man who had taken ownership, over that of which was not for him to have. When the night cleared and the sun of the next day arose; sending the golden rays over the crimson land; not a single sound was heard in the ghastly ruins of Castle Romanoff. Even the wind dared not howl at that place of death. A bright light flickered in the throne room and booming thunder was heard roaring in the sky above that completely shook the serenity of the castle grounds, but only for mere seconds before silence once again blanketed the land of the dead. Seated on the throne was a woman dressed in black garments, shrouded by a sinister red aura, illuminating her body and clothes which covered her complexly, except for her face. Her pasty face, void of emotion; her eyes, lacking of soul behind them though glowing with a ghastly energy; and holding in her left hand was the chopped head of the man that had killed the very person now seated on the dark throne. Moréna stopped in front of the motionless woman, for a moment there was simply silence. Finally Moréna turned around and said; “ We need to work on that rage of yours. Come now, let us leave this in the past and follow me… Katya Romanoff.” Moréna walked a few steps before a thud was heard, signaling the head of the late ruler, Katya’s uncle Silviu, being dropped next to his ill achieved throne. A shuffle was heard from behind as the person, formerly known as Katya Romanoff, rose from the cursed throne, “ Call me Raven”. - Spoiler:
The sound of wings fluttered as they unfolded from behind the creature. Soon Moréna and Raven left the land behind as they both soared into the sky above the winter clouds. The Raven whom by the Goddess of witchcraft, Moréna’s magic, was finally one with her former mistress, though in some horrific, bizarre sense. The once black bird of the sky was now a creature of beyond imagination. Yet it was grateful to this being that had allowed her to fulfill her dying wish; which was to have vengeance over the evil doers who had ruined her lovely, peaceful life with her loving mother. The Raven gained via mystical means to transmogrify her body into that of her loving mistress, she had still yet to learn how to control her rage and that was where Moréna guided her in; leading the goddess to become her new master who she felt forever indebted to. The Raven was later sent to spy, keep track of and report to Moréna as she was to accompany Maxwell on his quest.
~~~~~~~~~~~~~~~~~~~~~~~~
Name: (Surge) Race: (Mystical Energy Being) Legacy: y/n (Y) Time skip: Detailed below. Appearance: (what does your character look like?)
- Spoiler:
Weapons: (Lightning Staff – made out of pure energy, compressed and solidified to be used as a weapon like one would a staff or sword) Powers: (Lightning Storm Elemental) Personality:
- Spoiler:
(A warrior’s mentality, that does not discriminate between the various species born of any Realm. He views all creatures as equals, even if they don’t and he would fight them as such. Surge would not deny any aid presented to him, if it is in his and his companions favor. Loyal and protective to his friends, Surge would rather charge forward and attack a group first than let other head out. A sacrificial mindset, which makes him at times act recklessly; if it means that his friends would survive, he would gladly lay down his life for them.) Biography: (character history)- Spoiler:
Surge was born a zmajevit. A human, said to be born of a female human, mating with a Dragon who had taken a male human’s shape. But then again in those times, everything supernatural was blamed on ancient or demonic entities or the likes. Nonetheless, Surge being a zmajevit; this meant that he was a being, which would have the abilities to fight their tribe’s natural enemies, the Ale, which appeared as Giant Birds that flew with strong blizzards of their own creations. These future warriors had the latent abilities of releasing the soul outside from their physical bodies and soar into the sky. These astral projections would be often seen taking the shape of large animals and would fight off against the Frost Demon Birds with their own storms, consisting of Lightning strikes. Surge, who was one of the few warriors present in his tribe, received a fatal blow from an invading Ala, before he could leave his body. The direct attack should have killed the warrior, though miraculously, Surge survived the attack. It wasn’t unheard off a human surviving an attack from the Ale; it was after all one of the ways how the Ale chose their loyal subjects. A creature, in our case a human, would visit these Frost Demons and pray to them for their leadership. The Ala in turn would blow onto them with their breath, and if the human would be to survive, they would consider them worthy a disciple. Those humans, who would survive these breaths, would gain some of the attributes of the demon, such as being able to survive harsh cold weather, or being close to impervious to most physical attacks, or even gain the ability to affect the weather itself, bringing cold winds down on areas when it wasn’t naturally the time to be so. These humans who willingly risked their lives to gain such boons from the Demon Birds, would be then become loyal to their new masters and serve them by fighting the demon’s enemies or eradicating the targeted towns who weren’t fortunate enough to have a zmajevit born amongst them. Surge, who was already a strong willed and a veteran demon hunter; upon his body subjugated to the Frost Demon’s Breath; Surge, instead of dying, as such a thing was considered fatal for a zmajevit, the warrior instead came out alive. He quickly dispatched the enemy creature and gained victory for his town. At the time, everything seemed to be in Surge’s favor, he even felt extremely energized for the following days, even easily winning his future battles for he had gained the Demon Birds attributes; combined with his own latent abilities, he had become a force to reckon with. But as the days did past by, overtime, Surge’s energy began failing him in mind, body and soul. As he lay on his death bed, the Goddess of Death came to him in person. Surge made her a final request. It was that he wished for at least one last time, once again, become a helpful member of his clan. Moréna the Goddess of Winter, was taken by the warriors ambition and promised him that he would be granted that wish, when the time would be right. Moréna later on prepared a special ritual in which Surge’s consciousness was removed from his dying body and his mystical energy was trapped inside the specifically forged blade. It was then bind to that blade via mystical rune craft. Though unknown to her at the time, Surge’s fighting will, some remnant of it too got sealed within the Rune Blade, alongside his Spiritual energy. Once, Surge’s consciousness was freed from his body, Moréna set to begin healing the lifeless body and attempted to preserve it for her long term plan. Centuries and more later, Moréna continued her ritual when she acquired the dying body of Maxwell, who unknown to him was a direct descendant of Surge the zmajevit. The ritual consisted of Maxwell’s consciousness to be transferred into the mystically preserved body of the Demon Hunter of the past. The successful genetic partnership between ancestor and descendant, created the pristine warrior. The Original Demon Hunter may have passed away, but unbeknownst to anyone at the time, a link of his fighting essence was still preserved in the Rune Blade held by his descendant, Maxwell. This link was the initial spark which activated the entire process of Maxwell new fighting powers. Initially, a person’s will, inhabits a person’s body, mind and soul. But due to the bizarre nature created by Moréna, Surge’s will was concealed inside the rune blade. This blade, when touched by the original body, with the descendant’s energy acting as the catalyst, completed the circuit and thus was able to affect the Natural weather itself. With the original before his death able to summon forth both Hail and Lightning storms; so could the new warrior, albeit with the help of the blade that possessed the original’s energy. Though the blade being an inanimate object, it could not interact with the world like a human or beast could, but the fighting will of the original warrior in the Rune Blade that also contained Surge’s Dying wish, would allow itself to be fulfilled. Thus it so happened that it believed it’s time had arrived for that wish to be granted, during the attack of the Demon at the Island Church. The consciousness at its peak used up all its energy to connect with the nature and summon forth a storm by pure will of its own. This enabled Maxwell to defeat his enemy but at the same time the consciousness with the dying will felt that its part was done; that he, Surge, had fulfilled his last wish of becoming a useful being to his family, thus it couldn’t hold itself inside the Rune blade and broke free from the rune spell in hopes of finally being reunited with the æther. This consciousness by itself, felt that it was the one and original being but upon travel to the æther, Moréna sensed the mystical phenomenon and instantly acted upon it. She reunited the dying will with the consciousness of Surge Prime that had flown into her, the Goddess of Death’s Plane of Existence upon his earthly death off mystical nature. When both consciousnesses collided, memories were shared and all was one. This led to the start of a new experiment. Surge was partially resurrected and as a trial run, was sent to Maxwell, just in time of protecting him from an attack onto his life force. The experiment produced promising results, but it still lacked a crucial factor. Moréna preformed a second attempt, which led to a startling discovery on her part. Third time seems to be the charm. Upon Maxwell’s arrival to the Moréna Realm; she instantly set upon conducting her experiment. Taking back the rune blade that she had presented to Maxwell; Moréna extracted Surge’s original energy that contained his mystic powers and transferred into the floating consciousness, kept inside her in a special zone. The consciousness, the warrior spirit and the powers of a zmajevit were once again brought together and out forged the age long Demon Hunter known as Surge. Constructed by the very energies that he wielded, compressed into a form factor bound together by Moréna’s Mystic energy itself; the Lightning elemental Surge, once again graced the realms as its own entity. Three years in Moréna’s Realm, which accounted for six months of the Earth realm; Surge extensively trained to get used to his new form. A form that did not consist of any physical body, yet gave the illusion to be of one. As a lightning storm elemental out into a physical realm, Surge had become a walking natural disaster. But due to the earlier experiments where he was transferred into Maxwell’s psyche via a direct connection from Moréna’s plane of existence; he had backbone to work upon. Thus his self training began alongside Maxwell’s trainings of mastering his Darkness. Finally Surge got a hang of how to keep him from instantly connecting with the natural environment, which used to cause an instant storm at his spot. Now, able to once again resemble himself as to how he was in Maxwell’s mind, Surge can safely walk the earth realm in a humanoid form factor alongside his descendant and their partner, without causing any collateral damages.
~~~~~~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~~~~~~ | |
| | | Leea Worthless Wordslinger
Posts : 4 Join date : 2013-12-16
| Subject: Re: Anarchy Rising Book 2 SIGN UP Mon Dec 16, 2013 10:55 pm | |
| Name: kenzi Race: lycan (wolf) Legacy: n Time skip: Appearance: short, stocky, scrowly. long shaggy darkish hair, light eyes, fair skin. clothes that are practical, but worn. You can see a lot of layers of clothes. a lot of leather and demin. a beanie on her head.
Weapons: some daggers, a smith & wesson (a lovely one)
Powers: mind listening and talking (pros of a alpha female). As listening in on ppl is quiet difficult there are limitations to those powers. With no sight (on person she wants to read) she can only identify and detect an individual. Only with sight she can pick up immediate thoughts. And only direct physical contact allows her to get a glimpse on subcon or hidden thoughts. As the mind is a complex device she sometimes only gets feelings or noises or some other sort of none sense as a result by her forced mind read. The talking works everywhere at any time. she can suck out life force from alpha males.
Personality: caring, stubborn, more stubborn, smart. slave to her hormones, once every half cycle there is that moment where willpower is just not strong enough. as she always needed to defend herself the only reaction she naturally has to strangers is anger. although she hates the hostility. its very quiet annoying to her. anger and hostility usually complicates situations. however she makes friends easily enough, thats after all her true nature. but she cant have people know her true self rooting in her trust issues.(complicated much? yes) As a female alpha she desparately needs to take care of ... someone (anyone), shield them from harm, make them happy. Also always fighting for her life made her a lovely companion in a very unique way.
Biography: As a useless alpha b*tch in her former pack, Kenzi was sold into slavery aka alpha female to a new pack. No one even cared to mentioned that shed be useless in the new pack, too. There already was a female alpha (what a surprise). Kenzi doesnt care for "sharing" or for being shared for that matter. At all. So she "escaped" to live a life as rouge. She works as a programming freelancer and tries as hell to avoid other lycans detecting her smell. Also she is pretty handy as a mechanic. | |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Dec 20, 2013 2:46 pm | |
| no sucking out life force otherwise ur good | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Dec 20, 2013 7:50 pm | |
| - Leiv wrote:
- no sucking out life force otherwise ur good
That was for Leea's character, right? or you were pointing out Raven's ability (actually Raven doesn't "suck" out lifeforce, but more so absorbs a targets mystical energy. So her blade won't work on anything which is not mana/magic/ether/curse/etc based. Eg: she can't shear away energy out of a tree, lake, normal animal, humans, etc. Basically no Mother Nature objects, unless they have been enchanted. Even then, it won't be their lifeforce she takes but the magic imbued in the object or living being. | |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Dec 20, 2013 8:16 pm | |
| yes it was ghosty Im working through yours now ghosty:) | |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Dec 20, 2013 8:24 pm | |
| your approved as well ghosty | |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Fri Dec 20, 2013 8:27 pm | |
| no second familiar and your good shayu | |
| | | Spiriter Amateur Author
Posts : 3423 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sat Dec 28, 2013 1:48 pm | |
| Lets see if I can post here.
Seems I can.
| |
| | | Chrome Worthless Wordslinger
Posts : 24 Join date : 2013-11-11
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sun Dec 29, 2013 12:44 pm | |
| Name: Siegfried Race: lycan (Komodo Dragon) Legacy: - Time skip: - Appearance: - Spoiler:
Weapons: - Spoiler:
- Custom Dual weilded kukri swords (enchanted) - Spoiler:
http://www.survivalprimer.com/a_word_on_Sunday/Kukri_on_end.jpg
Bigger in size than the image
- Set of 5 small knives - Chainmail vest (light weight) - Cloth gauntlets and boots
Powers: - Spoiler:
- One sword enchanted with the power of holy fire and the another imbibed with the element of wind, the dual swords make a powerful combination of his arsenal. The fire cannot harm himself, since it only harms unholy beings.
- Hardened body due to scales, Superior strength and agility in quick bursts, almost a semi-assassin type power.
- A powerful poison inflicting damage and drains power and stamina over time, occasional cases of momentary unconsciousness. originating from the glands inside his mouth. Sharp teeth and claws to add to the fatality.
- Pit organs, Able to sense vibrations in the vicinity and detecting even the slightest movements in a limited area around him.
- Special moves Screech of Agility: Siegfried shouts in the voice of his clan, concentrating his power on his lower body and increasing his movement speed for a short period of time. As a cost, his vitality is reduced for the duration.
Personality: Siegfried is an Introvert, but with surprisingly high moral values. Some call him the modern "Fighter of Justice" due to his habit of never giving up a friend, or even a stranger at times, in tough battles and situations. Though he is not fond of that nickname. He is a bit of a sleepyhead often catching himself falling asleep in the middle of tasks, but very focused and determined when he is serious. He does not prefer the company of strangers, but tends to get used to them soon. Overall he is a considered a just person and a good friend. Biography : Will add later | |
| | | TheDarkestAnimeFan Worthless Wordslinger
Posts : 237 Join date : 2013-08-21 Age : 30 Location : North Carolina
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sat Jan 04, 2014 11:37 pm | |
| Unless he is also a wizard, having enchanted anything is an extreme rarity and often difficult to use. I would recommend re-thinking these or altering the backstory somewhat drastically to fit.
Otherwise seems okay, but know even if you keep the swords or something similar they'll act in a similar manner as mages do to monsters, it makes it hard to hide from them as they can feel it.
| |
| | | Leiv Celebrity Composer
Posts : 909 Join date : 2013-08-19
| Subject: Re: Anarchy Rising Book 2 SIGN UP Sun Jan 05, 2014 5:45 am | |
| what darkest said, no problem with the powers themselves but magic in this acts as a giant all you can eat flashing neon sign to anything supernatural | |
| | | Sponsored content
| Subject: Re: Anarchy Rising Book 2 SIGN UP | |
| |
| | | | Anarchy Rising Book 2 SIGN UP | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|