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 The Grail Games OOC

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Prisma*Illya
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PostSubject: The Grail Games OOC   Mon Jan 06, 2014 3:58 pm


The Story

Heaven's Feel

A ritual by which seven Servants, spirits of fallen heroes from the past, are summoned by seven Masters to fight for the legendary Holy Grail, an almighty wish-granting machine. The secrets of this divine mystery were long lost, even before the days of the Great Magi War. As the major magi factions of Clocktower, Atlas, the various components of the Sea of Estray, and the relatively new organizations as Ygddmillennia and the Eastern Magi Alliance finally had their hatred and grudges boil to the forefront, an all-out war for supremacy broke out that cost each group money, research, and lives to the point where the fiercely guarded secrets of magecraft were nearly revealed to the world. One magus, Alderic Dowth, was able to use his charisma and influence to forge an alliance between Sponheim Abbey and Clocktower. With this powerful alliance struck, Dowth was able to bring the other groups in the Sea of Estray, the Prague Association and the Thule Society, into the fold. Faced with this force, the new alliance was able to intimidate the other groups into an uneasy ceasefire.

Seizing upon this opportunity, Dowth was able to propose an event to celebrate the end of the magi war. A competition to give the various groups a chance to prove their supremacy without more losses while simultaneously reminding them all that despite their many differences they all had one very common root - to reach Akasha. And so the secrets of the Heaven's Feel ritual were once more extracted to enact the famed competition that began in the Japanese city of Fuyuki many years ago.

"A Holy Grail War?" Alistair Lorelei, Head of Clocktower, asked as he took a sip of the wine in his goblet, eyes fixed on his guest.

"I think we've had enough of war, don't you?" Dowth answered softly, stroking his beard. "I was thinking.. the Grail Games."

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The Factions

Clocktower

Currently the headquarters and main branch of the Mage’s Association, the departments that compose it as well as the workshops of its members (which are mainly underground facilities) are located in the British Museum. From the outside, Clock Tower appears to be an appealing and welcoming place, but the truth is not so bright. Actually, the inner workings of the place are ruled by the power struggles between several factions of Magi. Clock Tower is currently under the control of a pseudo-aristocratic elite called the Lords. Each Lord holds great political power within the Association just by himself, and there is also those who associate themselves to other talented Magi or an important Magi lineage in a sponsor-sponsored relationship so to increase their influence. Maybe due this elitist background, preconceived and discriminatory behavior is somewhat widespread inside Clock Tower. Rune and Witchcraft Thaumaturgy are not very popular in the main branch, the latter not being taught as an academia at all. It is home to the most diverse studies of magecraft, however, with departments devoted to such magecraft as minerology, spiritual evocation, spiritual invocation, and universal research.

Sponheim Abbey

One of the main groups within the Sea of Estray, an integrated conglomerate of minor organizations of magi that are spread throughout Europe. It was the original Mage's Association that predated the Clock Tower. Sponheim Abbey is an institution that works closely with Clock Tower and resembles its more diverse academic structure.

Thule Society

Another of the components of the Sea of Estray, it is a group of magi that study rune magecraft. They are said to possess the original runic scripts.

Prague Association

The last of the component groups within the Sea of Estray. An organization that researches on alchemy, its members follow the traditional precepts of alchemists. Consequently, they are on bad terms with Atlas

Atlas

The Atlas Academy, also known as The Giant’s Pit, is located somewhere among the mountains of Egypt. An institute focused on the study and development of Alchemy, but with members that diverge from the classical view of the alchemist from the Middle Ages and are more worried about the greater truths of the universe. The most independent of the Three Great Branches, it has its own terms of relationship with the Holy Church and other magic organizations. Not surprisingly, these traits cause Atlas to be disliked by the Clock Tower and the Prague Association. Atlas has a number of unique customs for a magic association. One of them is that, at times, the institute has been known to lent its alchemist to other organizations such as the Holy Church, although the particulars of the process dictate that the other party must possess one of the seven special contracts that Atlas has printed in the past. One of the organization's main concerns in the present is the recovery of said contracts. Another custom is for the directors of Atlas to adopt the name of Atlasia during their time in office.

Members of Atlas utilize a method of prediction based on Laplace's Demon. After its first director theoretically predicted the end of the world, the alchemists of Atlas have dedicated themselves into developing methods capable of avoiding it. However, because anything potentially capable of preventing the end of the world might also create even greater devastation, eventually rules dictating that everything created in Atlas must be kept and disposed of within the domains of the organization were established. They believed that the magi war was a sign of the end.

Yggdmillennia

The Yggdmillennia: Tree of a Thousand Realms is a unique family of magi that takes in other families rather than continue a single bloodline. Though they have a long history, they are not a family of Lords. They are speculated to have lost a power struggle with the three royal families of the Association in the past or have been estranged from others due to the poor quality of their magic circuits. They neither belong to or have a connection to any other group, and they are often not recognized as a noble thamaturgical family. Having abandoned the common method of thickening the blood of thaumaturgical potential over generations while mastering the thaumaturgical system chosen by the first generation, they instead took in all magi families with even the smallest connections to them from all over the world. They focused on taking in those with little history and weak Magic Circuits, those with their Magic Circuits on the decline with successive generations, those defeated in power struggles that were forced into ruin, and those with a price on their head as a punishment by the Association.

Though the families had strayed from the core of the Association, they had refused to give up the path to the Root, so Yggdmillennia gave them the chance to leave their blood's legacy and a mark upon history. Their family names are given as middle names to each member of the family, and the Thaumaturgical Crests of each family are still passed down within each one rather than having a single unified crest for a single successor. This has caused them to develop a broad range of study with each member pursuing a different path, which include Western alchemy, dark arts, witchcraft, astrology, Kabbalah, and runology.

Eastern Magi Alliance

The newest of the magi groups, the Eastern Magi Alliance was formed in response to the growing tensions before the magi war. Fearing that they would be taken advantage of by the Association or one of the other victorious factions, the magi of the East banded together to form their own alliance to prevent encroachment of foreign magi on their practices and ways. Though there is little relation between any of these groups, the similarity in their magecraft and approach to magical studies given them a strong common ground.

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The Battlegrounds

Spoiler:
 

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The Guidelines

It is expected that participants will post at least once a day unless a reasonable excuse is given to one of the GMs ahead of time. One unexcused absence will be allowed for one day before the player's character is killed off. Players who have their characters killed off may NOT reapply with a new character. If you believe you are unable to keep up with this, then PLEASE do not bother applying. Players who are online all day and don't post because they are either lazy or too busy posting in other threads will be kicked out immediately. I don't share well.

It should also be noted that the GM's word is final. And if I approve something and later decide against it, don't put up arguments about how I approved it before. Sometimes things are difficult to tell before the fact, so I will make changes as the rp goes. Additionally, please don't harress the GM (moi) and the assistant GM (Jorg) with unimportant things.

Perhaps most importantly, be aware that characters WILL die in this rp. If you have a problem with parting with your character, please don't sign up. In this type of rp, characters need to be expendable, and I don't want to have to fight over this.

I shouldn't have to mention this, but keep in mind godmoding and meta-gaming are not allowed. This is particularly important in a Fate rp where information is power, and your character should ONLY be allowed to use information revealed to them inside the rp.

By submitting a character for this rp, you are agreeing to these guidelines. If you break them, I reserve the right to hold a grudge against you indefinitely.

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Collaboration

Since Masters and Servant will likely need to collaborate on posts together, particularly for battles, you might want to use this site to do so.

http://titanpad.com/

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The Application

Name:

Age:

Appearance:

Description:

History:

Status:

Origin:

Attribute(s):

Weapon(s):

Mystic Code(s):

  • Name
  • Type: Amplifier or Specialized
  • Appearance:
  • Effect:

Skills:

Magecraft:

  • Spell name
  • Type: (Earth, Fire, etc)
  • Speed: (Single-Action, One Verse, Two Verse, etc)
  • Chant: (if applicable)
  • Rank: (E-A, +/-)
  • Range: (in meters)
  • Effect:

Servant Type:

Base:

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Prisma*Illya
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PostSubject: Re: The Grail Games OOC   Mon Jan 06, 2014 3:59 pm

The Servants



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PostSubject: Re: The Grail Games OOC   Mon Jan 06, 2014 4:47 pm

The Masters
The Church Moderator
Spoiler:
 

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The Church of Infernity
Spoiler:
 


Spoiler:
 

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Sponheim Abbey Faction
Spoiler:
 

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Spoiler:
 

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PostSubject: Re: The Grail Games OOC   Wed Jan 08, 2014 3:19 pm

Prague Association Faction

Name: Logan Levatte
Age: 25
Appearance:
Spoiler:
 
Description: Logan's parents raised him to be a gentleman, but the burial agency taught him to trust no one. The mixture of these two vastly different philosophies resulted in the sometimes confusing and often complicated personality of Logan Levatte, who will often offer to help with something one moment, only to completely ignore the same person's existence in the next. Even his family would probably describe him as distant sometimes, despite the fact that Logan seems to show them more compassion than anyone else.
History:
Spoiler:
 
Status: Burial Agent
Origin: ???
Attribute: Fire
Weapons:
Black Keys
Fireproof Executor's Coat
Scriptures:
Samson's Shackles
A pair of metal cuffs that encircle the wrists, accompanied by chains that are roughly six feet in length on each side. The wearer of these cuffs can call upon the power of Samson to grant him or her the strength of one hundred men for a duration no shorter than five seconds, but no greater than one minute. After releasing this power, the wearer is robbed of his or her eyesight for the same duration as the power was used.
Skills:
Magecraft:
Spark Step
Fire, Single-Action, E
(In magic crest)
Produces a micro-explosion beneath the caster's feet, drastically increasing his jumping capabilities. Although the spell is far more effective if used against a hard surface, it can also be used for a short 'jump' in midair. Continued usage of the spell isn't advisable though, as it uses the caster's prana for an instant effect, rather than taking the time necessary to gather mana from the caster's surroundings.

Firebolt
Fire, Single-Action, D
(In magic crest)
The fire magus' default spell. Ignites the oxygen in the caster's hand, creating a fireball that can be launched at a target.

Taming the Balrog
Fire, Three Verse, D
(In magic crest - One Verse)
A more refined version of his father's 'Whip of the Master' spell. It creates a sword of flames in the caster's hand, which can extend to great lengths, but the longer it becomes, the more flexible it becomes as well, making it more like a whip than a sword when fully extended.
Roar of the beast,
Set free from its cage,
But tamed by scorching flames.


Phoenix Down
Fire, Four Verse, C
The caster launches a condensed ball of sparks from his hand, which spreads into the shape of a phoenix as it approaches its target and produces a deafening whistle. Upon making contact with something, each of the sparks ignites in an individual micro-explosion, causing far more trauma than a single burst of flames would. The shock and awe factor caused by the whistle and explosions is actually to draw attention away from the feather shaped embers it leaves behind as it passes through the air, each containing another micro-explosion that can be triggered by the lightest of touches.
The firebird soars on flaming wings,
A trail of ashes is all it brings,
Falling star in the dead of night,
Reborn again, the phoenix takes flight.


Burn Dome
Bounded Field, Five Verse, C
The caster creates an isolated space, roughly fifteen meters in diameter, that rapidly filters oxygen out of itself. This space in no way impedes the movement of anything passing through its bounds. At any time, the caster may dismiss the field, allowing oxygen to return to the space rapidly.
Souls burn in endless streams,
A realm composed of mortal screams,
Hellish music to my ears,
Abandon all hope,
ye who enter here.


Dragon's Descent
Fire, Six Verse, B
Wraps the caster's entire body in a coat of flames capable of incinerating any flammable projectiles before they reach the caster's body and causing sever burns to anyone, other than the caster, who is unfortunate enough to make contact with them. The flames over the caster's arms extend somewhat farther into flaming claws, giving the caster an extended reach. This state can only be maintained for as long as the caster can hold his breath, because on the first inhale after casting, the caster will take all of the flames into his lungs and then expel them in a massive stream of fire upon exhaling.
Enter now, the belly of the beast,
Upon the flames, it makes a feast,
Engorged on embers, hear it roar,
spread its wings, on which to soar,
endless prowling of the skies,
tonight, again, the dragon flies.


Servant Type: Lancer
Base: ???
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PostSubject: Re: The Grail Games OOC   Wed Jan 08, 2014 11:32 pm

Thule Society Faction

Name: Jacques Nold

Age: 60

Appearance:
Spoiler:
 

Description: A kind-looking, physically fit, but rather weary looking old man seen holding a cane for an odd reason. He constantly walks around with his shoulders held high and respect and attention and listens the views of a lot of other people. Though, he's also strange in the regard that he records almost every act he does in some form. That being said, the old man always seems very strangely distant, always lost in deep-thought.

History:
Spoiler:
 

Status: Archive and researcher of Thule society; Representative

Origin: Memory

Attribute(s): Wind (Lightning)

Weapon(s): Dual Glaives

Mystic Code(s):

Name: Emperor's Guard
Type: Specialized
Appearance: A very well forged golden-looking metallic glaive, it is inscribed with various symbols that resmble royal and various writings from past ages that come with holders that attach to the bottom of one's arm that allows the glaive to fold up when it reaches the owner.
Effect: Once these glaives are inscribed with the insigna of their power they will always return to the owner like a boomerange as long as they have the momentum to do so.


Skills: Besides his near photo-graphic memory, nothing

Magecraft:
Spoiler:
 


Servant Type: Archer

Base: Library
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PostSubject: Re: The Grail Games OOC   Fri Jan 10, 2014 6:46 pm

Name: Jayce (spoken form of J.C. which stands for Jonathan Charles)

Age: 27

Appearance:
Spoiler:
 

Personality:
He is comfortable being in the background playing a supportive role rather than taking the initiative and standing in the spotlight. Most tasks he completes, though creative and motivated at the beginning, aren't always done on time. His emotions rarely get in the way of his work unless someone really tries to piss him off. When he does get angry, it is a cold anger that he can hold for days even weeks until it finally bursts loose.  Usually, he is very down to business, unflinching even in the face of most horrible actions if they are part of the job.

Whenever he loses his initial motivation, he can appear a little unfocused and his lack of interest after the main objective is fulfilled can lead him to leaving open ends.

He is analytical and has a good eye for details. Together with his creativity, it helps him come up with ideas that appear to be reckless and irresponsible at times.

Character:
Unless he's known a person for quite a while he stays formal and critical in his interactions. When he does know someone closer, he is a loyal companion, most cheerful and sociable as long as it doesn't relate to his work. Pleasing in his behavior, Jayce can be charming in an unobstrusive way to the point where people will talk to him and then forget about him a moment later. However, he immediately becomes serious when more sensitive topics, such as missions, are discussed.

His biggest weakness is, perhaps still a remnant from the time he spent admiring his brother, that he keeps trying to prove himself over and over again. With no interest in money, his goal is recognition and respect for his talents above all.

History:
Spoiler:
 

Status: Enforcer?

Origin: Flow

Attribute/s: Water

Weapon/s: 2 daggers (one of them being Sicarii)

Mystic Code/s:

-Name: Circuit Breaker "Sircarii"
-Type: Specialized
-Appearance:
Spoiler:
 
-Effect: This weapon has the appearance of an elegant hand crafted dagger, with an adamantine blade that is engraved with tribal markings. On the outside it looks like a normal dagger and while inactive it can be used as such. Once activated by passing prana through the blade and calling out its name ("Sicarii"), it will amplify the pain from a wound tenfold, making it last much longer than it normally would. The pain is spread not only through the nervous system of the opponent, but also through the magic circuits without damaging them. As an after-effect to the pain, it also mimicks the effect of a cleansing agent, burning away all traces of magical interference done to a persons mind or their circuits.
Even a small cut will inflict far greater pain than a normal blade on those two levels, even though the physical damage may be minor. This allows the user to inflict wounds with greater effect, especially since it can range from dazing the opponent to torturing them.

Skills: Mystic Eyes of Illusion
These eyes allow the user to create a life-like illusion. This can range from simple objects appearing to the user clouding and changing his appearance in the eyes of the one affected. Depending on the strength of the illusion and the mental state of the one affected, it can last from several seconds to hours. It has tendencies to imitate the effect of hypnosis, only quicker and with a single word and glance.

Magecraft: Water, Ice

Spoiler:
 

Familiars:
Falcon - it used to be a real tamed falcon, loyal to Jayce until one day it was heavily wounded. Sad, that his companion and friend might die, he decided to make him into a familiar, that he now uses for recon and obervations.

Appearance:
Spoiler:
 


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PostSubject: Re: The Grail Games OOC   Fri Jan 10, 2014 6:59 pm

Clocktower Faction

Spoiler:
 

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Atlas Faction

Spoiler:
 

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Yggdmillennia Faction

Spoiler:
 

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PostSubject: Re: The Grail Games OOC   Fri Jan 10, 2014 7:25 pm

Eastern Magi Association Faction

 
Name: Meira 'The Devil' Franz
Age: 19
Appearance: Meira is decently tall, reaching 5'10"/180 cm. Her weight comes to 146 lbs/66 KG. Her hair is exceedingly long. Her left eye is noticeably blind, with a scar running straight down it and beyond to the side of her body. Eye color is a darker shade of blue, though it turns bright red when using magic.
Spoiler:
 
 
Personality:
Quote :
Meira is a cheerful girl who likes to joke and play when the situation is friendly. However, she is undeniably a creature of evil. She receives joy out of the suffering of others, much like a certain fake priest. But she was raised with no hope of even trying out a normal happiness. However, despite being evil and recognizing herself as such, Meira does not let it affect her normal behavior.

Meira has proficient social skills on the professional level, although anyone who's seen her darker side reconsiders their relationship with her. Indeed, she can be quite friendly to everyone, even if they're an enemy. In fact, she'll gladly talk to them with her sword in their gut. That said, she isn't mindlessly happy. She'll more than return any misfortune placed upon her by others.

As stated before, Meira readily accepts her innate desires. She will lie, cheat, and steal with no reguard, even kill people simply if there would be no consequences. However, she loves this world. She truely does. If she must be evil, then Meira has decided that she would be all evils of the worlds. Stories from her childhood firmly planted in her mind, she believed that if she became the all-powerful evil, a stronger hero would rise up and defeat her. Save the world. And so, in her own way, being completely evil and devouring those shadows around her would be her method of saving the world. It is this thought, this goal, that saves her from herself. Even though she's insane for believing in it, it is Meira's only hope.
History:
Quote :
Her mother was a magus moved from Europe to Asia to live with the man she loved, and after that, said man fell into gambling with a lot of money he didn't have. Well he did have it, but it was lent to him. Loansharks, the underground... Of course the two couldn't pay it, and eventually the husband dissapeared. The magus was furious, having thought she could protect him when they came. But they had found something fishy about her background check, and so they didn't. They believed she was a Magus, so they were careful. But that didn't stop her from coming after them. Even when she was with child.

Hell broke loose, but this was a rather big organization. The mother was overpowered eventually. They couldn't easily take her weapons away. After all, her weapon came from within. But this was a rather big organization. Some were magus, or at least knew of the trade, and her magical circuits were fried. She was a beautiful woman, something worth a lot. Even still, although her circuits were fried, she could still reproduce. This made her valuable to other magi, whom this group was beginning to interact with as it quickly grew in power.

This was the Franz group. The leader was a monster of a man, speaking both physically and psychologically. He came from Europe, and His title was "The King of Beasts." The way he acted fit the title. Soon enough, the baby was born. A few years later, there was finally a buyer for the woman. Naturally, the two family-members separated. The daughter, named Meira, was treated well enough. She was trading goods after all, the same as her mother. As she grew, it was clear that she was similiar. Not to her mother, but to the leader of the Franz group, Drake. She was cold, ruthless, efficient. Even better to him, she followed rules. It was clear she hated him for selling her mother, but it was also clear she was completely accepting of it. She may have her own reasons for being loyal, but that could be said of everyone. Drake Franz decided to use her pretty face for something other than the usual. As a growing group, it needed a 'pleasant' side. Meira was adopted into Drake's family, dropping her last name and using Franz. From there on she was the group's tool for when situations needed to be 'pleasant.' News interviews. A sweet little child and her stern father. What did Meira gain? Drake held her in debt for all the care he gave her, and she had to work it off. In fact, she might even work hard enough for the company to bring back her mother. That's what they told her, and she let them think that was the reason for her work with the company.

Eventually, the Franz Group became closer to the Eastern Magi Alliance. Meira was often a 'diplomat,' and the two giants managed to work together for a short time. Of course, things fell to shreds, and on a rather nasty occasion, Meira had lost her eye. It was fine. They had lost a lot more. The two groups became clearly antagonistic torwards each other, but no war was declared yet. Drake Franz found it suspicious, and upon finding out that the EMA was planning for something called the 'Holy Grail War,' he found it suitable to 'replace' their candidate with one of the Franz group's own. The most powerful mage in the organization, the one who had served in it from brith, Drake's adopted child... Meira.

Origin: Reaping
----Meira has the Origin of Reaping. It is in her nature to take that which is precious or necessary, even if she has no use for it. The concept of 'ownership,' does not change, meaning she fully accepts that she is taking or stealing things. She was awakened to her Origin in hopes of causing internal strife within the Franz Group.
 
Weapon: A concealed knife on each thigh. Her Mystic Code (A katana) also serves as a weapon even without its magic abilities.
 
Skills: General Combat prowess, specialized in swordsmanship and hand-to-hand. Although Meira isn't an acrobat, she moves with precision. She can handle her magically enhanced physical abilities as if they were her natural ones. She has a decently large resistance to psychological attacks and pain, and has no problem inflicting any kind of damage to others, even those close to her. Her nice girl act is also hard to see through, since it's part of her true self. Obviously, she has a strong connection to the Franz group. Despite having a weak source of Od (about 30 units of Prana,) her circuits allow her to use large amounts of Prana at one time.
 
Mystic Code: Akashic Air
Akashic Air is specialized Mystic Code in the form of a sword (see appearance) whose weight and sharpness reflect the 'Air' part of its name. As well as being a well-forged blade, Akashic Air's ability is to dissapate or otherwise physically affect magic. It reverses the process of spellcasting, meaning it can affect all magic it can touch or come near. The amount of prana used to dissapate is roughly the amount used to cast the spell. However, Akashic Air is also able to physically affect spells using much the same method, but also by applying physical force. This allows the user to save prana and physically knock away spell-based attacks, even if they are made of fire, water, or any other non-solid substance. Akashic Air 'reads' and 'saves' spells in the area around it, meaning the more times a spell is cast the more effective the weapon is at dispelling it.
 
Magecraft: Along with general spells, Meira has made her own---
Spoiler:
 
 
Other Techniques:
Quote :
Blastblade: Uses a combination of mana and technique, as well as the property of Ex-Accel. Can only be used when the sword isn't moving. By rotating, thrusting, and slashing in an instant, Meira is able to deliver a powerful blow to what the sword is touching. It can rip a hole as if it were a blender, cut deep as if it was a powerful swing, or blast a person away with the blunt end, even if the sharper end was touching them. Able to be used with her body as well, despite the name. When used with the hand, combining this technique with a throwing motion can rip off or dislocate a limb from the application of instananeous movement.

Flourish: Uses a combination of mana and technique to repeat an action and amplify the power as well as the speed upon which it is done, preserving the previous action's momentum with magic. Flourish repeats an action with twice as much physical power and speed, stacking up to four times (2^4, or 16x.) The speed and power can be immense, but if an enemy realizes the aspect behind Flourish, they can use it against her or at least predict it.
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PostSubject: Re: The Grail Games OOC   Fri Jan 10, 2014 7:40 pm


Name: Shiyan Fu
Age: 25
Appearance:
Spoiler:
 
 
Personality:
Although she always acts the part of a lady and a magus, her tongue can be quite venomous. To those she dislikes, she'll drill in a thousand barbs into existing wounds. Very good at holding grudges, but only to those who have done her (or those she cares about) wrong. Always prim in proper in the public eye, she completely unwinds around those she trusts, mostly her family.  The various shades of lying she uses in public becomes straightforward and simple truth when around her family.
 
History:
Quote :
The first born of a prominent family in the Eastern Magi Alliance, her large potential was worked upon from the start. Unlike Western Magus however, magic was very familial.  All of those in the family who could use it were embraced,  and friction was saved for the other groups. She often took it upon herself to teach her little brother.

However, while the whole family participated in magecraft, the eldest was still the eldest. She was expected to be the best, to overcome her parents, and to lead the way for the rest of them. Her potential was thoroughly tapped, and soon she was working day and night just to improve even by a hundredth of a percent. The woman who relaxed around her family found no time to relax.

The Easter Magi Association as a whole had little time to relax. The underground of society had become a mad dog, its curiousity had even reached into the realms of magic. One woman in particular was trouble, and Shiyan often found herself sitting across from Meira. A cup of tea in the former's hands, and a cup of coffee in the later's. They got along splendidly well, if you ignored the sarcasm and tone of voice. With relations being rocky, they soon found themselves at each others throat when a negotiation broke down. Shiyan managed to get Meira's left eye, but her entire group was slaughtered and she barely escaped. Things did not look too well.

But it all paid off in the end, for she was chosen to be in the Grail Games. A clear solution, and a great honor to their family was in sight.
 
Weapons: Two full-arm claw gauntlets with poison on the blades/fingers.
 
Mystic Code: Secret Strings
A unique mix of mystic code that is both amplifier and a specialized weapon. Taking the form of large amounts of steel string, it is hard to break, snap, and can even shorten or move itself with flicks of the wrist. Additionally, they can be resonated with prana to sense everything around them. A bit more prana, and they even create small explosions.
 
Magecraft:
Shiyan specializes in bodily control, both her own and of others. Able to perform incredible acrobatic feats, she can use her magic and Secret Strings to control people from the inside. She can effectively make a 'puppet' of anyone her strings enter.
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PostSubject: Re: The Grail Games OOC   Sat Jan 11, 2014 9:21 am

Name: Han Ro

Age: 21

Appearance:
Spoiler:
 

Personality: Shy around people he doesn't know, He will and mostly naturally with then in an effort to not make himself stand out. He may, however, panic if at all startled with them. With people he knows, he's pretty friendly, and may comically attack any of those he's closer to should they do or say something stupid. He is a person that tends to get lost in his own thoughts a lot, and thinks about a variety of things, prone to randomly analyzing things he's seen, and sometimes needing to be popped back to reality. He is curious, and as a result, tends to have a lot of information about absolutely random things, that may or may not be useful. Usually not. He also has a soft spot for his sister. Though he is not above questioning even her should he be unsure of her motives. Ro is kind to most people, but, something he doesn't like to admit, has incredible sadistic feelings towards his enemies.

History: Born into a prominent family in the Eastern Magi Alliance, Ro had great magic potential from the start. Being the second born however, he had much less pressure than his sister, was also his teacher at times. Seeing her working so hard, Ro vowed to work even harder so that he could protect his sister, and be of help to her. He trained day and night, sometimes getting himself sick, and getting and good scolding for it from her. As he grew, he learned not to make himself sick, as it simply provided her more to worry about. While she was doing so out of not just her own will, but the expectations of those around them, Ro was driven purely by his own will. Yet he worked just as hard.

On the day his sister's entire group was massacred, and she herself was only barely able to escape, Ro felt rage for the first time. Not just at her attackers, but at himself for being unable to be of aid. The rage he felt at that moment could be described as limitless.

When Fu was chosen to participate in the Grail Games, Ro would become her number one follower.

Origin:

Attribute(s): Wind

Weapons: Two daggers.

Skills: Acrobatic movements. Martial arts.

Mystic Code: Will of Blades
Type: Specialized
Appearance: 6 half-a-foot long, and two foot long silver blades, attached to steel rope, the two larger ones have hilts.
Effect: The weapon is specialized in moving according to it's user's will when supplied with energy. The user's magic can also be channeled through it. (the six half-a-foot long blades are attached to the sides of his stomach, and the two foot-long ones are attached to his hips, like swords)

Magecraft:
Spoiler:
 


Last edited by Spiriter on Fri Apr 04, 2014 7:25 am; edited 4 times in total
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PostSubject: Re: The Grail Games OOC   Sun Jan 12, 2014 3:04 am

Name: Izaya Orihara
Age: 23
Appearance:
Spoiler:
 





Description: About average height, Izaya is wiry, with black hair and reddish-brown eyes. He's fairly pale, and he typically wears a grin of some sort--though this grin ranges from friendly to mischievous to downright frightening. His trademark coat is black with white faux fur.

Personality: Izaya is a very mysterious man, since his almost constant smile and sharp eyes, combined with his heavy use of sarcasm and mocking politeness, make it very difficult to discern his thoughts. Many find his demeanor and appearance rather unsettling and there are very few who are willing to trust him.

With a thorough understanding of human behavior and tendencies, he is able to determine people's thoughts and predict their reactions with high accuracy. Izaya is cunning and charming. He has a jolly and mocking personality, speaking informally with most people as if they are close friends and often using nicknames.

History: Will be revealed in the Rp.

Status:Magi Mafia Member

Origin:

Attribute(s): Lightning

Weapon(s): Izaya carries a switchblade with a brown handle and a noticeable hole in the blade towards the back of the blade. Small almost impossible to see writings on the blade. Another weapon he carries but doesn't use as much is several throwing knives kept inside his coat.

Mystic Code(s):

Name: Book's End
Type: Specialized
Appearance: Switchblade with a brown handle and a noticeable hole in the blade towards the back of the blade.
Effect: The writings on the switchblade channels Izaya's magic attribute though the blade. Surging through the blade is high voltages of electricity. The electricity doesn't only shock but anything it does shock, it also infuses subconscious demands into the person's mind.

Skills: Parkour, Very Flexible, Talented Strategist

Magecraft:
Spoiler:
 

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PostSubject: Re: The Grail Games OOC   Sun Jan 12, 2014 2:30 pm

Payne - Fine

Danny - Fine

Noin - Fine

Gedo - Fine

Spirit - I want to deny all your spells just because you seem to not know how vibrations actually work and what impact they have in reality, but whatever. Fine

BBomb - I want to deny you for being unoriginal, but whatever. Fine



IMPORTANT NOTE

1 - In the past, in a previous Grail War rp there was a scene where a particular RPer was far too overconfident with his magic and spells and abilies and what not, that he thought that he could beat a Servant head on and when he did such thing and died as a result, raged to the point where he was banned temporarily. I hope that in this rp, those not playing as Servants realise that you are humans, and while you can do all kinds of ridiculous things with magic, Servants are simply in a differant level.

2 - While we have a plot to follow, we are willing to adapt in acordance to what people do, as such if you get in a possition where you should die, even if it goes against what we had originally planned for you, YOU WILL STILL DIE.

Anyway, have fun, be smart, and dont die.......early on anyway.
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PostSubject: Re: The Grail Games OOC   Sun Jan 12, 2014 2:53 pm

Thanks, Jorg. :0

The start of the preliminary matters of the Grail Games will begin soon. The actual conflict will not begin until Genesis Crisis finishes. As a result, the pacing until then will likely be very slow, but it will at least allow non-Servants to get started in the meantime.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:00 pm

Grail Games is now officially open for business! Welcome to the OOC, everyone.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:13 pm

posted. : o
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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:20 pm

Thanks. :0

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:23 pm

I get the feeling that Raphael and Logan wouldn't exactly get along. XD
they seem like the type of guys that would converse for a few minutes out of obligation and then stand there in awkward silence for twice as long.
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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:24 pm

I agree. XD

Well, on that note, I guess it should be safe enough to disperse the banquet. I'll let Gedo take a post first though.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:25 pm

so, what are you gonna do with Danny's character?
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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:40 pm

Haven't decided really. I'd prefer if someone else could NPC him, but I guess I'll have to if no one else will.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 4:58 pm

hehehehehehehehe

the humans will all die   
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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 5:13 pm



I don't know what you're so smug about. Gedo's got you on a leash.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 5:14 pm

you mean the leash of infinite mana?
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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 5:18 pm

I meant the leash of three Command Spells.

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PostSubject: Re: The Grail Games OOC   Sat Mar 29, 2014 5:19 pm

oh come on, gedo will let me run wild as long as I stick close for the first three days
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