~Welcome to the new stage of roleplay~ |
| | The Terrene | |
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RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Mon Nov 18, 2013 3:59 pm | |
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| | | Spiriter Amateur Author
Posts : 3421 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: The Terrene Mon Nov 18, 2013 4:53 pm | |
| - RyubosJ wrote:
- well I like dates.
Well, to each their own I guess. | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Mon Nov 18, 2013 5:01 pm | |
| in this, I hate dates in RL but I don't have the same system as DE had for the belgariad so i went with this and it's worked out okay | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Terrene Mon Nov 18, 2013 5:03 pm | |
| Well, just don't get caught up in all the murk of dates and events and forget the story itself. _________________ ~The Ruin of Camelot~ | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Mon Nov 18, 2013 5:04 pm | |
| - Prisma*Illya wrote:
- Well, just don't get caught up in all the murk of dates and events and forget the story itself.
well the dates and the tree that you won't get to see cause i can't share it have helped me in fact with the story | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Terrene Mon Nov 18, 2013 5:05 pm | |
| Why are you guys pushing him so hard for something like dates? It's a great way to immerse yourself in the story not forget it... the only reason you don't do dates is because it's way too much work, but the story gets a lot more detailed if you decide to that and makes it easier to deal with plot holes :0 | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Terrene Mon Nov 18, 2013 5:07 pm | |
| It's just cause focusing on inconsequential details can hinder the process. I'm not saying he shouldn't. I'm just saying don't lose focus. _________________ ~The Ruin of Camelot~ | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Mon Nov 18, 2013 5:09 pm | |
| - Dannytheman1 wrote:
- Why are you guys pushing him so hard for something like dates? Â It's a great way to immerse yourself in the story not forget it... the only reason you don't do dates is because it's way too much work, but the story gets a lot more detailed if you decide to that and makes it easier to deal with plot holes :0
thanks :m.m: - Prisma*Illya wrote:
- It's just cause focusing on inconsequential details can hinder the process. I'm not saying he shouldn't. I'm just saying don't lose focus.
please feel free to point out any inconsequential details you spotted, I am rather invested so i could have missed something | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Terrene Mon Nov 18, 2013 5:17 pm | |
| True, if something's inconsequential it's not worth noting, but there is a lot of life you can put into a story by going through the history that will have effects on culture, landmarks, the way people speak, and so on :0
np, I'm sort of a history nut when it comes to stories though, so I'm more on the extreme side lol | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Terrene Wed Jan 15, 2014 4:25 pm | |
| QUOTE:He spoke in his rage, and his words turned each to crystal and broke them apart and scattered them over the 15 planets below them.- Spoiler:
 If: Crystals = Gods  And: Shards = Scattered parts of the Gods  Then: this means that all 15 planets should have shards that the humans can interact with and gain magic consisting of all the gods (depending what shard they use). Â
  QUOTE: They all had mere hemispheres in the palms of their hands. - Spoiler:
 If: Hemispheres are held in the palms  And: Planets are created by joining two hemispheres  Then: The true images of Gods are exponentially huge, in contrast of the tiny planets that they can each hold in their hands. Â
  QUOTE: So the First waited, hidden in his small moon and watched his children attempt to guide the words he had sealed them on. - Spoiler:
 If: the Gods are sealed  And: they have been reduced to shards, scattered across the 15 planets  Then: Is it, that the humans with, "affinity to the varied gods", are the only ones able to somehow create a direct link to the core consciousness of the gods, even though they are merely touching one part of the god, a shard of the single crystal, which was shattered into near-infinite amounts? (as a single god is supposed to be insanely gigantic, it is only understood that shattering them into tiny shards, is the only possible way that they could have spread around the planets, without destroying the planet's shape, due to impact (or even if they were slowly "placed on them by the FIRST", they still will have to be extremely small, to be able to cover the planet with shards consisting of ALL THE GODS.   Basically, due to the gods being so much larger than the planets itself(which are small enough to be held in their hands[one planet in each hand]) if they all were shattered and spread about; I would have imagined the entire planets to be covered by layers and layers of the shards of the gods.
 QUOTE: The distribution of the crystals of the gods is not balanced, instead the crystals of the gods that made a world are the most common with the other 8 being very rare,               Due to how the worlds were made they reflect the gods that put their hands together. - Spoiler:
 Before reaching to this part of your information: I began to think that the ice/wood planet formed, because it contained an ICE god shard and WOOD god shard, which was insanely huge(Like an extremely wide and/or high mountain range, etc), compared to the sizes of the other gods-shards.   But reading about how the planet is influenced due to the joining of the two hemispheres; I'm led to believe that the amount and/or size of shards of the varied gods, do not influence the world. Rather, their being present on the planet simply enables the humans to gain the varied powers that may or may not be linked to the two gods that created the planet's hemispheres. Â
  QUOTE: The greatest fort in the world this building and her men are all that stands between civilization and madness, yet she is not invincible. Because of this every day small groups head out into the dark forest to watch for the barbarians that call it their home. You are one such group, who knows what terrors you will see. - Spoiler:
 So for this RP:  We are placed in one of the planets made by the Ice &Wood Gods.  Have to battle the enemies of the educated human race (the barbarians).  Travel across the world, that is basically all Ice and forest and end up visiting different continents for adventuring purposes/thrills by foot(as there are no air-planes or submarines or other fast travel, transport vehicles).   Will we be:  Stuck on this planet forever?  Ever travel to the other planets?  Be able to gather all the shards, separate them and organize them into the 10 gods. On one planet. And further transport them to the other planets and one by one, eventually have the 10 gods-shards accumulated on the planets in such a way that the 10 planets which has a God attribute in higher level, compared to its partner god that built the other hemisphere; has all the shards on that planet.  Example. The planet, currently selected to be Role-played on.. I believe it to have a higher concentration of the ICE god's influence over the WOOD god's. Thus this planet should be the one which gets dumped with all the Ice God shards, collected from all 15 planets.   Actually the only way that would be possible in my understanding, would be if the humans of all the planets, worked together. There are 15 planets. 5 of them are free to be populated by the humans. The remaining 10 will be used to shift about shards. This process would begin, after al Planets have been visited and it has been finalized as to which planet, holds the highest concentration of the said 10 gods. Example, a Sea/Ice planet, which has more sea than ice on it, would be considered the SEA god's planet, thus have all the Sea God Shards, dumped onto this planet. But as there are 15 planets, there may be Gods which have 2 planets, under their influence which would be brewing with more of that god's attribute. Either that, or those "5" planets will be living in harmony, the gods attributes, balancing each other. Â
 QUOTE: Two of the players will be allowed to have experienced characters unless only three people join. - Spoiler:
Experienced, as in: Those two characters will be masters in molding the element(s) attuned to them and the rest of the characters will be apprentice, novice level?  Example being; As this is an ICE/Wood planet.. which would mean that those two elements would be highly accessible; thus the experienced players would have the abilities to:   Create mountains of ICE, freeze entire objects to their core and shatter them to destroy, able to absorb surrounding energy to bring forth trees(i.e.: absorb an animal’s life force and have trees grown out of it as it will act as the tree's core energy or something like that).   The apprentices would only be able to do small molding magic like create a moving snowman, build small vines using their energy or a small living object's. Etc   And then there are the other shards, but as the planet is not closely linked to those gods, for it wasn't them who helped in building the 2 hemispheres, the abilities that these humans would be able to do would be at a much lower level when compared to apprentices of Ice/Wood magic.   Though for humans wanting to utilize these other gods attributes, they might be able to gain a higher level if they carry with them lots of these god shards. (as the magic is produced when one touches these shards(or how you stated about interacting with the seals), so having a greater amount of shards touching your body would mean that you would be able to have a stronger molding magic ability, (compared to apprentice level Ice/Wood humans)  But those humans who have Ice/Wood affinity, they do not need to have a lot of shards with them as they, once beginning to tap into their god's powers, will be able to use their molding magic much more freely, only because the planet itself would be linked to the 2 gods.   Ice/Wood affinity humans would be able to learn magic easily.  Non Planetary God affinity humans (other God-Shard holders) will be able to gain more power as soon as they gather a lot of shards, before the Planetary Gods affinity human apprentices can gain experience in their field of magic.   Basically, more shards one has, he can tap into a greater amount of that Gods power, even if he is just a starting magic learner of that god's attribute. It acts as a power boost (lots of shards are needed as that would be the only link he can have to the other Gods. More shards equals to him getting closer to that god.  But for a Ice, wood or both, affinity human (in the Ice/Wood planet): he doesn't need to rely too much on shards, to create a link to his chosen God.  This would also mean that a single human can harness multiple god powers at the same time(depending if they managed to gain a lot of those god shards and managed to create a strong enough link to learn how to use those powers) BUT because it is mentioned that all humans have a strong affinity to one(or2) gods.. then if they find god-shards of those gods, then they will be more proficient(learn easily, quickly) in that area of molding magic. Also they would need double or triple amounts of god shards to be able to use the powers of the other gods.  Example: A Dark affinity human finds a Dark God Shard on a Sea/Ice planet.. he also finds an Ice God Shard(IGS) and Metal God Shard(MGS). Because he has a Dark God Affinity(DGA), he would require Dark God Shards(DGS) to be able to activate his Molding/Will Magic. Once he is able to use magic, he can then tap into the other God Shards. But because he has a D.G.A., he would require 2 I.G.S to be able to use Ice attribute magic, only because this is a Sea/Ice planet. To be able to use the other God's power, he would require 4 M.G.S. to understand that god's power and be able to then use it in his molding magic. [The number of shards I mentioned is only examples]                  Now.. a less complicated and restrictive method, would be that a human who has a god's affinity, would only be able to use that gods power (once he acquires that God's shard on a planet that is not of that god.) and even if he manages to gather other god shards; to him, those shards would be nothing but fancy objects(which, he if wanted, could use as a sort of trading with other people he encounters along his way, or sell them to shops for money or switch with the shards of his God affinity that the shop is selling, probably at a discounted price if he gives them the other God Shards in his possession)                                This way the players/humans/NPC/characters/etc will only be able to use one(or2,etc) God's power that they were born with the affinity off, and thus will only be strong in their magic area.                 The only issue that I have with this is that; the Children of Sun(the humans) were stated to be the common factor in all planets. Thus that would mean that they were linked with the 10 God's mother; thus they should be having the potential of utilizing any God Attribute.(the process could be being as how I mentioned above with the shards)                  The counter to that could possibly be that the children(humans) who were born on the God's planet would have magic affinity due to being linked to the "SUN", but because they were born on that particular planet, they would only have that planet's god's attribute affinity.                   But as you mentioned that "Most humans have such an affinity to at least one and at most two of the higher gods"; This could mean that "humans" as a universal being have affinity to the gods that may or may not be the ones that created the planet that they were born upon.
                                                              QUOTE:Humans are different from almost everything else one might find when travelling the fifteen worlds                       - Spoiler:
Does this mean that planetary travel is freely, openly, easily, etc, accessible to all?
  QUOTE:By having skin contact with the crystal that a god is bound to; a human with the correct affinity can channel the energy of the seal into a shape of their choosing, thus casting a spell. Not all humans can do this as it requires a high level of balance between the three plains. Those that meet the first requirement must then face a second, an affinity to the gods. Most humans have such an affinity to at least one and at most two of the higher gods and it is the seals on these gods that they can affect. As the distribution of the crystals of the gods is not balanced, instead the crystals of the gods that made a world are the most common with the other 8 being very rare, most countries have their own style of magic which is often limited to nobility due to the price and power of them.  - Spoiler:
 The shards of the gods that made the world are most common...?  Okay, that can be plausible but at the same time, you mention that they are limited to nobility, due to price.  This I don't get. because if the planet (or all planets, if every planet has a basic set/feel to it) is not abundant with the God shards (the God who created it or the other gods), then you have to mention somewhere there that the excess shards are supposedly somewhere unseen (or seen, but then you have to state the presence of them, like moons revolving around the planets or simply like asteroids going about in space at a non fixed (haphazard) orbit, etc). Why I say this is because of what I mentioned about the difference in proportion between the planets and the Crystallized Gods (which were then shattered and sent to appear on the various planets. And by your description, the planets created by the gods have their own shards in majority, over the other god shards).    So you see, even if the shattered gods were broken into large shards, a size of a pinky finger of ONE God, would be enough fill the core or more of that planet, which(the planet) is so small that it could fit in the palm of their hands. And that is only one finger (or two if you want to push it). Basically those large shards would shatter the planet, or change it exponentially from its original spherical shape.      This is why I stated that the shards would be in an infinite amount and covering the entire planet (which actually would not be so feasible to live on). Thus why I also mentioned the reason of the planets not having an abundant supply of shards but rather the majority of the Shattered pieces of the Crystallized gods would be floating in outer space. Leaving only a scarce amount on the planets itself and in those, the shards of the gods that created the planet would be in a higher amount, comparatively to the other god shards.  There is another way to fix all this: When the First God(the Father) crystallized his children(the 10 Gods), what he actually did at the same time; he shrunk, compressed the gods into a much smaller scale factor(small enough that they could be like the sizes of large mountains. This way, when he broke them apart and sent their shards across the 15 planets.. they God Shards were fully utilized. None lay in excess and as you mentioned, the ICE/WOOD God shards would be in more quantity on the ICE/Wood planet and in far less quantity on the other planets. But still they would be abundant (if you shrink them to a Mountain's size), and due to that they should be accessible to every adventurer for the shards would still be spread about the entire world. (If you break a mountain, there are a lot of boulders left behind.)  So in this case, if you are going towards the Shrunken Gods lore route: then you can have them shrunk to an even smaller size, smaller than a mountain, smaller than a hill, basically a medium or small sized iceberg would do. That shattered into tiny shards and then spread about the 15 worlds would be good enough to be in short amount and not interfere in the story line of only rich people having them.                  Now you could get an idea of how small (carry able) shards would be like, when you hold a bag of diamonds in your hand. or break a glass jar. They are extremely small. A jar would break into a lot of small pieces so when a Giant God breaks apart, he would be in an even higher amount of pieces (if they are the size of a shattered glass jar)                                                 You could always have it so that the giants were shrunk and broken apart into three pieces and each planet will have a piece of a different god. These large pieces would be the stationary type, not easily movable by physical force. And the people gain powers by either chipping off the big shard or simply harnessing its power by other means. Though all this would make you lose some of your original world concept as it becomes more akin to Final Fantasy story lines.                 Either ways, I made a chart of how, I thought the planets would be formed by which gods. Ice Wood            Wood Earth       Wood Sea Metal Thunder Fire Metal          Light Thunder Sea Earth            Sea Ice                 Earth Metal Light Fire            Sky Light             Fire Sky Dark Sky              Thunder Dark   Dark Ice  ICE 1    WOOD 2    EARTH 1    SEA 2    METAL 1    FIRE 2    LIGHT 2    THUNDER 1    SKY 1    DARK 2 These numbers are only to show which element has a higher power over the other element in the planet it is paired with.  Eg: Ice is only stronger in 1 planet when compared to the other paired elemental planets of Ice. This would be in the Ice Wood planet. Whereas: it is weaker in the Sea Ice and Dark Ice planets.                 This means that the Sea God's attribute has a higher influence on the Sea Ice planet than the Ice God attribute. Likewise: the Ice God Attribute has a higher influence in the Ice Wood planet. This is shown by how the Ice Wood Planet has more natural Ice than natural Wood and in the same way in the Sea Ice planet, there would be more bodies of Sea than areas of Ice covering that planet.
 In all, I don't find anything particularly non interesting in your information. Can't say it turned me off or I found the whole R.P.World pointless. I do think that you did a good job of it.  Oh and yeah the only thing point-worthy would be about the restriction of 5 playable characters and even in those the limitation of them being weak in their chosen field of magic.  I didn't really get why you chose to do place those upon the Role Players. Also the premise of the story points out to a bunch going about on a hunting expedition. That also didn't give me that much motivation as to Darkest's Roleplay world's premise of exploring a never explored part of the world, though at the same time he had given the information that it would be a mystery, thriller and part survival genre. So that was what piqued my interest (even though it didn't have characters with magic abilities but everything else which was a natural (our real world) world setting; it was still acceptable to me. Once again, it is not that I do not like your world; it’s just... maybe, it’s the restrictions and limitations that I found are what are stopping me, at the time being (other than non-digital world time constraints). I can’t say with full surety though, but all the best in your RolePlay Game.  Usually I tend to not go into too much detail of the world when I choose a RP to join, so I may not be the best critic. I pass on the task to Danny as he said that he is a history nut. He would be a much better at helping you flesh out any background story related issues, like the he mentioned about the cultures and history, dates etc. | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Wed Jan 15, 2014 4:50 pm | |
| Thanks a lot G-man.
yes he compressed them, I know see that I should have mentioned that.
No you can't gain an affinity, it's something you are born with.
By experienced I meant a higher rank, giving you more control over the direction the party takes as well as being less likely to get OHKO
Yes travel to other planets is possible but not for anyone human at the time this one is set.
No the gods are balanced however ice is more powerful in that part of the world. (think the verse)
Humans are balanced in all three(mind,body,spirit) however this balance is imperfect thus some people are better at magic than others. When some one is born they may obtain an aspect and if they do it will be most likely one of the two gods that made their planet.
The limit is because the RP was going to be small and short so extra people would have slowed it down, think of it like a beta test in which I wanted control so that I could push the rules and players
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| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Terrene Wed Jan 15, 2014 4:54 pm | |
| Actually, I think starting with a small group was a very wise idea. _________________ ~The Ruin of Camelot~ | |
| | | Spiriter Amateur Author
Posts : 3421 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: The Terrene Wed Jan 15, 2014 5:51 pm | |
| *wants to join* can I have arm-mounted blades? | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Wed Jan 15, 2014 5:53 pm | |
| | |
| | | Spiriter Amateur Author
Posts : 3421 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: The Terrene Wed Jan 15, 2014 6:02 pm | |
| - RyubosJ wrote:
- ..........no........
why not? They're gonna be altered axe-blades, and there's gonna be 3 on each arm. | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Wed Jan 15, 2014 6:12 pm | |
| cause your not thinking logically | |
| | | Spiriter Amateur Author
Posts : 3421 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: The Terrene Wed Jan 15, 2014 6:14 pm | |
| - RyubosJ wrote:
- cause your not thinking logically
How is that not logical? :/ you want me to go around with a giant Axe or War Hammer instead? cuz I can't do heavy weapons. Actually, you know what? Just gimme a double bladed Spear. | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Terrene Wed Jan 15, 2014 7:25 pm | |
| - RyubosJ wrote:
- Thanks a lot G-man.
yes he compressed them, I know see that I should have mentioned that.
No you can't gain an affinity, it's something you are born with.
By experienced I meant a higher rank, giving you more control over the direction the party takes as well as being less likely to get OHKO
Yes travel to other planets is possible but not for anyone human at the time this one is set.
No the gods are balanced however ice is more powerful in that part of the world. (think the verse)
Humans are balanced in all three(mind,body,spirit) however this balance is imperfect thus some people are better at magic than others. When some one is born they may obtain an aspect and if they do it will be most likely one of the two gods that made their planet.
The limit is because the RP was going to be small and short so extra people would have slowed it down, think of it like a beta test in which I wanted control so that I could push the rules and players
thanks for clearing those up. So basically, on an Ice Wood planet, all magic enabled humans will either have Ice powers or Wood Powers (or both). And it is also mentioned that the other 8 shards would be rare. So if one can not gain affinity of those God attributes.. then what purpose to those shards have for being present on the planet if the humans born on those planet can never make any use of them. (the only possible reason would be of when the planet is visited by humans of the other planets.. if that is the reason then I'm perfectly fine with all types of God Shards being present on all 15 planets. Though them being rare... eh, I guess its fine) So when we start the RP and only one planet is playable; we have the choice of only 2 magics. Both being either one of the Planet's creator and none of the other attributes. So basically the information of all 10 gods you gave, was for future play-through. Right now we are limited to only Ice/Wood. | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Thu Jan 16, 2014 4:41 am | |
| no the other 8 powers are there but both them and the shards are so rare on the planet that they might as well not matter.
sets say you had 100 people.
normal - 70 ice - 10 wood - 10 fire - 1 ect ect
but make the rarity higher so if some one wanted to be lets say a fire mage they could, but they would have to be very rich and give me a really good reason as to why OOC | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Terrene Thu Jan 16, 2014 8:09 am | |
| but that fire-mage wouldn't be a human of the Ice/Wood planet, right? - Quote :
- When some one is born they may obtain an aspect and if they do it will be most likely one of the two gods that made their planet.
Or he could be but as you said, the rarity of one being born would be really low. But I don't get the being rich part. Is that because he needs the money to acquire the FIRE God Shard so that he can begin his Fire Mage training, and the only place to get those other God's Shards would be the palace-merchant? First of all how does one know as to what affinity have they been born with? And are the Ice/Wood shards in abundant supply (scattered around the planet) on an Ice/Wood planet? Also can't a poor human go about stealing the non-Planetary Shards (to you know, find out what affinity he is.) Or the palace lets anyone come to them and touch(study) the other god shards kept on display for a low price to find out what that persons affinity is to. And Once the human finds out; say he was attracted to the Sky Shard, the palace merchant would stop him from further "testing" and put a insanely high (or moderate high) price tag on it for if he wishes to buy it for his personal use. | |
| | | RyubosJ Simplistic Scripter
Posts : 1637 Join date : 2013-08-23 Age : 28 Location : UK
| Subject: Re: The Terrene Fri Jan 17, 2014 4:19 am | |
| kinda, they way you know if you have the skill is you are given a shard and you try to use it, however it's controlled by the higher nobility in places like kartash (think rare metals in mistborn). If you come from a low born familly the chances of you being aloud to learn would be very small.
Ice/wood shards are not abundant however they can be found almost everywhere. The largest known "mine" for ice shards is near Zoffany | |
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