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| | The Ancient Weapons OOC | |
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+3Spiriter Shadow-Heart Nexius 7 posters | |
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Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: The Ancient Weapons OOC Sat Apr 16, 2016 1:57 pm | |
| The Ancient Weapons Once upon a time, Desra was divided into five kingdoms.
The North Kingdom was called Diox, ruled by the King named Arusa
The South Kingdom was called Eston, ruled by the King named Xeons
The East Kingdom was called Shira, ruled by the Queen named Naria
The West Kingdom was called Ras, ruled by the Queen named Liz
The Kingdom at the center was called Ariana, ruled by the King Ivan
The five Kingdoms prospered together as they all wanted long lasting peace.
However, that united dream was shattered as the King Ivan became greedy.
He created weapons with the property of unknown magic, and that powerful weapons were used to conquer other four kingdoms.
The four kingdoms fought against the King Ivan, but they all collapsed one by one.
Desra was united under the rule of King Ivan.
King Ivan's greed, however, did not end. He started to collect higher taxes, closed his eyes to people's suffering and did not listen to people's cry for justice.
Several years passed by, and some of the warriors that once fought for King Ivan's greed had changed of heart.
They decided to stand against the King Ivan's rule.
It was inevitable.
The outcome of the second war was horrendous; the King Ivan did fall with his soldiers, but the land of Desra took massive hit as well.
The land was not in the shape of fertilization nor had the power to restore itself to former's beauty, so victorious rebellion soldiers used weapons' magic to restore Desra.
In the process, this created seven floating cities.
To make sure this would not happen again, the soldiers had made all the floating cities float around the sky of Desra randomly.
Except one city; The City of Ancient Weapons.
A Place to make sure everyone to remember what one man's greed brought upon their beloved world.
A Place where it displayed all the ancient weapons that had no longer power to change or harm the world.
**************************************************** Thousand years had been passed after the second war; all the floating cities, just like what ancient wanted, never had a chance to make a contact.
However, that changed after several years of magic and technological advancement.
Flying Ships were invented and mass produced, enabling the floating cities to find each other.
Soon, flying ships were not just used for transportation, it developed further and it became ships for trading goods and trading technology.
It became a symbol of humanity, a symbol of humanity becoming one again
But people started to talk.
There was a rumor that one city is building massive military ships to conquer other cities.
Which one of the six?
No one knew, and many brushed it off as nonsense
**************************************************** The Seven Cities City of Magic, Lunia Description: City of Magic, Lunia is the home of the spell users of fire and air. The place is always busy with the projects that has to do with spell advancement and it trades other cities with its knowledge of fire and air spells. The locals believe that it would have been their city that would have brought the seven cities together, if not for Ironshield's weird invention called "flying ships" Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Pyrokinesis: Born with the power to manipulate fire and control them with their will.
Aerokinesis: Born with the power to manipulate air and control them with their will.
************************************ City of Technology, Ironshield Description: The place for the inquisitive mind and it is the place for the people who are sarcastic towards the power of magic. The place is full with wonders of technology and this is also the place where very first flying ship was invented. Without their technology, no city would have made contact to others. Well, that is what they believe. Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Electrokinesis: The power to control electric current, energy, and electricity with their will.
************************************ City of Knowledge, Unia Description: A place where education is valued best; after the invention of the flying ships many teachers and youngsters moved into this city, leading this city to become city of knowledge. This place is where all youngsters who craves for knowledge gathers and this place is where all masters who wants to teach gathers. The city has now more schools, and universities than ordinary housings. The peaceful nature of this city made it hard to believe that this city was once known as city of entertainment. Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Depends on the origin of a character.
************************************ City of Miracles, Hosia Description: Hosia is the place where people who wishes to help others gathers. This is the place where magic and technology works together in harmony to help others. This is also the place that gave birth to teleportation spell. The secret of teleportation spell is guarded heavily that only locals of Hosia knows the spell, unless the person put himself a curse of telling the secrets of teleportation spell, it would not be taught to the foreigners. Healing magics and medical field knowledge is their trade. Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Telepathy - Human: The power to relay thoughts to others and read the mind of those who are connected with the user
Light Magic: A form of magic that could perform miracles such as healing minor wounds to curing unexplained disease, and it has capacity to use it for combat if it must.
************************************ City of Druids and Rangers, Dionois Description: Peaceful and calm city; they are the home of the water and earth spell users and hunters. Their weapons of choice may considered to be old and ancient by the people of Ironshield, but their bow is strong and powerful. Their water and earth spells are also well guarded and they also used those as trades. The bows are also often in the item of trades. Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Hydrokinesis: The power to control liquid with their mind
Terrakinesis: The power to control earth with their mind
Telepathy - Animal: The power to relay thoughts to others and read the mind of those animals who are connected with the user
************************************ City of Simple Life, Yanis Description: A city where different people with different past; Yanis is ideal for those who wishes to have quiet and simple life. The people who lives in this city could be ex-convicts to outcasts, ordinary people to ex-military officers, people who wish for better future to people who want to get away from their past. It is a place where various group of people gathers to live in harmony. But breaking that harmony... the consequence is great. Appearance: - Spoiler:
Locals Inborn Abilities: - Spoiler:
Depends on the origin of a character.
************************************ City of Ancient Weapons, Seal -Not For Starting Location- Description: A place where all ancient weapons could be found, or at least that's what everyone believes. The weapons in this ruins have used up all of their magical property in order to restore Desra's beauty. This place is not meant to be lived nor meant to be taken care of. This place is known to everyone and it is meant to be served as a place of memorial so that everyone could remember what Greed of one man brought upon their beloved world, Desra. Appearance: - Spoiler:
Last edited by Nexius on Wed Aug 23, 2017 11:54 am; edited 5 times in total | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sat Apr 16, 2016 1:58 pm | |
| Ancient Weapons The Only Chosen Characters (Players and few NPCs) would have access to Ancient Weapons that are still functional. Types of Ancient Weapons:
Swords Axes Spears Shields Hammers Bows Claws Scythe Fists Siege Weapons
The Magic Power of Ancient Weapons:
Tier - Alpha Alpha Ancient Weapons are just ordinary weapons; they are just stronger than ordinary weapons and may have better style than any other ancient weapons. However, depending on the user it could grow stronger than any other ancient weapons; but, only few Alpha weapons have such property.
Tier - Beta Beta Weapons are better version of Alpha, but they do not have any unique property like Alpha. The Beta weapons, however, do have special ability to store magic inside them so the user could unleash spells without casting time.
Tier - Gamma Gamma Ancient Weapons are powerful than Beta, its magical abilities are usually in the form of utility spells; some may help the user to fly, or be able to use several spells at once, or provide the sphere shield that could take some beating and etc
Tier - Delta Delta Ancient Weapons are equally strong as Omega Ancient Weapons, but the difference is that its strength depends on the user. Its abilities are locked as well unless weapon accepts its user as its true master.
Tier - Omega Omega weapons are strong no matter how weak the user is; it enhances user's physical strengths as well as mental strengths. The drawback is that the person who uses this weapon becomes significantly weak without his/her ancient weapons, unless the user truly becomes the master of the weapon. Ancient Weapons' Law
1.One Cannot Have Two Ancient Weapons. Weapon Class as Twin Weapons, Claws, and Fists are exempted from this Law. (EG. You cannot have Ancient Weapon Shield and Ancient Weapon Sword at the same)
2. Tier does not mean stronger tier will break lesser Tier. All the Ancient Weapons are greatly durable and powerful; the critical difference between tiers are the power it may provide the user. Alpha doesn't provide great magical ability nor utility, nor infinite mana, nor whatever. They are just being a great durable weapons.
3. Be reminded that, even with the above comment, some Alpha Ancient Weapons would grow to be better version than any other Weapons in later stages. This is only with the Alpha Weapons that had been given the ability of "growth" and the Alpha Weapons' ability would be only unlocked when it has reached to the point of stronger than Beta Ancient Weapons.
4. All Siege Weapons are Delta Ancient Weapons. They are very rare to obtain. Players Cannot Obtain them unless they convince GM...
5. No Customization of Ancient Weapons are allowed. (Probably the appearance?)
6. Choose one from the list(Below). List of Ancient Weapons ******************************* - Spoiler:
Swords: Blue Dragon Storm Rider
Freedom - Taken
The One - Taken
Twin Swords:
Genesis & Revelation - Taken
Axes: Berserker
Spears:
Mercy - Taken Jupiter
Shields: Darkness Eater
Hammers: Roaring Thunder
Bows:
Destiny - Taken Judgement Justice
Claws: Ying & Yang Darkness
Scythe:
Soul Eater Taken Soul Destroyer
Fists:
Fist of Dragon Taken Iron Fists Black Hand
******************************* - Spoiler:
Swords: Breaker
Axes: Slayer
Spears: Angels' Tear
Shields: Spell Eater
Hammers: Defender
Bows: Spell Caller
Claws: Spell Disruptor
Scythe: Nemesis
Fists: Spell Fists Lightning Hands
******************************* - Spoiler:
Swords: Mind Breaker Nightmare
Axes: Spell Cutter
Hellgate Taken
Shields: Invictus
Hammers: Shield Breaker
Bows: Shield Bow
Claws: Silencer Chaos Bringer
Scythe:
Fists: Hatred Judge's Hands
******************************* - Spoiler:
Swords: Dragon's Fang
Twin Swords: Sunlight & Moonlight
Axes: Hell Splitter
Shields: Heaven's Shield Guardians' Shield
Hammers: Omen Legend
Bows: Heat-seeker Widow-maker
Claws:
Crimson Claws - Taken
Scythe: Blind Rage
Fists:
******************************* - Spoiler:
Swords: Finisher Archangel's Blade
Twin Swords: Sol & Luna
Order & Chaos - Taken
Axes: Life Eater Black Edge
Shields:
Reflector - Taken
Spears: Blood Seeker Crying Madness Divinity
Hammers: Verdict Hope Crusher Stomper
Bows:
Gunslinger's Bow - Taken
Claws:
Scythe: Death's Scythe
Fists: God's Hands
Last edited by Nexius on Wed Aug 23, 2017 11:55 am; edited 16 times in total | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sat Apr 16, 2016 1:58 pm | |
| Spells There are Six Elements available for Players: Fire, Air, Water, Earth, Electricity and Light. ******************** - Spoiler:
Lunia mages are divided into two different mages; they are divided into fire mages and air mages. Fire mages are manipulator of fire, born with the ability of pyrokinesis. But in order to use powerful spells the mage must summon magic circle that reflects mage's element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Fire-Enchantment: Enchanting weapon or armor with fire element that might burn enemies alive. Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element
Fire-Projectiles: The fire magic user could send out fire projectiles - the bigger the projectiles, it will take longer for user to send out projectiles at the target
Fire-Property: The User could enhance their physical property using fire-element for short duration. Strength +++++ Defense + Speed +++ Against Fire +++ Against Water +++++ Against Air + Against Earth +++++ Against Electricity + Against Light + Resistance to Cold +++++ Resistance to Shock + Resistance to Burn +++ Resistance to Poison +++++ Resistance to Stun +
MCBS
Tier I Spell Formation: Calling/Order/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
******************** - Spoiler:
Lunia mages are divided into two different mages; they are divided into fire mages and air mages. Air mages are manipulator of air, born with the ability of aerokinesis. But in order to use powerful spells the mage must summon magic circle that reflects mage's element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Air-Enchantment: Enchanting weapon or armor with air property that enables to weapons and armor to be lighter. This allows the enchanter to increase his attack speed and be able to move faster. Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element
Air-Projectiles: The air magic user could send out invisible air projectiles - the bigger the projectiles, it will take longer for user to send out projectiles at the target
Air-Property: The User could enhance their physical property using air-element for short duration. Strength + Defense + Speed +++++ Against Fire +++ Against Water +++ Against Air +++ Against Earth + Against Electricity +++++ Against Light + Resistance to All Special Effect +++++
MCBS
Tier I Spell Formation: Calling/Command/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
******************** - Spoiler:
Dionois mages are divided into two different mages; they are divided into water mages and earth mages. Water mages are manipulator of water, born with the ability of hydrokinesis. But in order to use powerful spells the mage must summon magic circle that reflects mage's element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Water-Enchantment: Enchanting weapon or armor with water elements that deals cold damage. Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element.
Water-Projectiles: The water magic user could send out water or ice projectiles - the bigger the projectiles, it will take longer for user to send out projectiles at the target
Water-Property: The User could enhance their physical property using water-element for short duration. Strength ++++ Defense ++++ Speed ++++ Against Fire +++++ Against Water +++ Against Air + Against Earth + Against Electricity + Against Light + Resistance to Cold +++++ Resistance to Shock + Resistance to Burn +++++ Resistance to Poison + Resistance to Stun +++++
MCBS
Tier I Spell Formation: Calling/Order/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
******************** - Spoiler:
Dionois mages are divided into two different mages; they are divided into water mages and earth mages. Earth mages are manipulator of earth, born with the ability of terrakinesis. But in order to use powerful spells the mage must summon magic circle that reflects mage's element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Earth-Enchantment: Enchanting weapon or armor with earth elements that deals poison damage. Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element.
Earth-Projectiles: The Earth magic user could send out earthly projectiles - the bigger the projectiles, it will take longer for user to send out projectiles at the target
Earth-Property: The User could enhance their physical property using earth-element for short duration. Strength ++++ Defense +++++ Speed + Against Fire ++ Against Water ++ Against Air +++++ Against Earth +++++ Against Electricity +++++ Against Light +++++ Resistance to Cold + Resistance to Shock +++++ Resistance to Burn + Resistance to Poison +++++ Resistance to Stun +++++
MCBS
Tier I Spell Formation: Calling/Command/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
******************** - Spoiler:
Ironshield mages are not called mages, but psychics. They are born with the ability of electrokinesis, an ability to control electrical current and energies. Even though they are not called mages, similar to other mages, in order to use powerful spells they must summon magic circle that reflects their element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Electricity-Enchantment: Enchanting weapon or armor with electricity elements that may shock enemies. Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element.
Electricity-Projectiles: The Electricity magic user could send out lighting bolts from their hands to shock his/her enemies - For more damage and more targets, it will take longer for user to send out lighting bolts at the target/s
Electricity-Property: The User could enhance their physical property using electricity-element for short duration. Strength + Defense + Speed +++++ Against Fire + Against Water +++++ Against Air + Against Earth + Against Electricity +++++ Against Light + Resistance to Cold ++ Resistance to Shock +++++ Resistance to Burn + Resistance to Poison + Resistance to Stun +++++
MCBS
Tier I Spell Formation: Calling/Command/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
[/center] ******************** - Spoiler:
Only People from Hosia could use this element. People from Hosia learns the spell of teleportation that allows them to teleport masses to another location. Even though both rangers from Dionois and mages from Hosia are born with the ability of telepathy, Dionois' rangers telepathy works with only animals. Mages from Hosia could only use their telepathy with humans. Same as others, in order to use powerful spells the mage must summon magic circle that reflects mage's element to use the spells. The summoning of magic circle could be in words or by performing certain actions. This could be different from individuals to individuals.
- Spoiler:
Spells are divided into two different types:-
Action Based Spells (A.K.A ABS): Action based spells are spells base on the idea of quick attack, defense and support however, it would not be terrifying/powerful or effective as Magic Circle Based Spells. Spells performed under this form would have shorter duration than Magic Circle Based Spells.
Magic Circle Based Spells (A.K.A MCBS): Magic Circle Based Spells are spells that requires user to summon the magic circle in order to use the spell. Depending on the spell, it may take time for spell to unleash its full power. The spells executed by Magic Circle tend to last longer and powerful.
List of Spells - Spoiler:
ABS Light-Enchantment: Enchanting weapon or armor with light elements that may sharpen their weapon to its fullest capacity or blind them temporary with bright light (which may stun their foes). Drains energy and strength of the user as it last. For armor, the enchanter could make it strong against its opposition element.
Light-Projectiles: The Light magic user could send out concentrated light energy from their hands to pierce through their enemies - For more damage and more targets, it will take longer for user to send out lighting bolts at the target/s
Light-Property: The User could enhance their physical property using light-element for short duration. Strength +++ Defense +++ Speed +++++ Against Fire +++ Against Water +++ Against Air +++ Against Earth +++ Against Electricity +++ Against Light +++ Resistance to All Special Effect +++++
MCBS
Tier I Spell Formation: Calling/Command/Spell Name Eg. Fire that is bound to me/Destroy my foe/Fireball
Tier 2 Spell Formation: Calling/Expression/Command/Spell Name Eg. Fire that resides me/the shield of my life/protect me from the harm/Fire Shield
Tier 3 Spell Formation: Calling/Expression/Expression/Command/Spell Name or Calling/Expression/Command/Command/Spell Name Eg. Raging Fire inside my heart/burning bright with hate/turning everything into ashes/destroy everything in front of me/fire storm or fire inside my heart/burning bright with hate/destroy everything in front of me/burn everything that breathes/fire storm
Tier 4 Spell Formation: Calling/Expression/Expression/Command/Command/Spell Name Eg. Raging Fire Inside me/the power that grows with hate/the power that wishes to devour my enemies/burn my foes without mercy/leave nothing but black ashes of my enemy/Fire Nova
The Spell formation could be in any order, except 'Calling' must always come first.
Tier 4 is strongest spell formation, however, it also takes longer time to cast. Tier 4 cannot be used often as others spells as it would tire out the spell user rather quickly.
The Maximum Mastery level is five stars, this means the caster could cast it faster and be less tiring.
******************** Rules For Spells 1. Do not add any new element, if it is not there then it is not an element you can use! 2. Do not argue against GM, if he say it's not approved then there are reasons...3. Characters could only be able to use one element. (Example, if your character is from Lunia then he/she could either be air or fire user. He/she cannot use two elements.4. Characters could cast one spell per post unless his/her weapon grants him/her an ability to cast more spells.5. Characters could have maximum of six spells.
Last edited by Nexius on Tue Aug 01, 2017 9:54 am; edited 12 times in total | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sat Apr 16, 2016 1:58 pm | |
| HOW TO MAKE A CHARACTER 1. Players are recommended to make just one character; however, players could make maximum of 2 characters. 2. Your character could be from rich family, or from the family of great warriors, or one of the loyalties, one of the great merchants... or whoever. At the end, you have to give me an idea why & how you would be traveling to City of Ancient Weapons, Seal. 3. Players must remember that 'Stronger' in ancient weapons does not mean one ancient weapon is 'weak'. This is only a comparison of how powerful ability it would provide the user. For instance, Beta Weapons are great for mages as it stores extra spells for them and it could also help the user to be continuous threat to the foes. Gamma weapons provide special ability to user; Delta weapons have their own unique ability and it would also grant ability for its user, but its strength entire depends on the user; Omega weapons gives boost to physical property and mental property to its owner, but it comes with a condition that user must not stay far from the weapon unless the user actually became a master of the weapon. It would also have its own ability as well. Alpha weapons, most of them, are just extra ordinary weapons that are very durable. Alpha weapons with 'Growth' ability would make Alpha weapons as powerful or even more powerful than Omega weapons. 4. Do not get tricked by above comment and just go for Alpha weapons as most of them would not have unique ability called "Growth" 5. You can decide how you want your weapon to look like, I will just let you know the property of your weapon. 6. Once you have taken ancient weapon, non-refundable. If you lose it, well, it's good bye ancient weapon and you probably need to buy new one. (And you won't get any ancient weapon this way) 7. Your characters could have skills. But when it involves any elements, it is considered magic. There is no such thing as passive skills. Character could have, however, in born ability and granted ability by his/her ancient weapon. 8. If I do not approve it, then it was not approved. I will let you know why so you could make changes. 9. Characters from Yanis and Unia needs to state their characters' origin (as in where their parents are from, or where they are originally from) and chose their element according to their origin. (i.e orgin - Lunia, then make a choice between fire and air)10. Age Advantage: The mastery of ABS spells are maxed out if your character is older or equal to 30 years old, you will also get 12 stars to distribute to your character's MCBS. If you are younger than 30 years old, you will start with 4 stars in ABS spells, and 9 stars to put into your MCBS. However, if you decided to have 6 MCBS (Which is not recommended), you are given total of 24 stars to distribute to your MCBS, even if your character is younger than 30 years old. Character Sheet
- Spoiler:
Character's Name:
Starting Location:
Gender:
Age:
Appearance:
Personality:
History:
Spells & Skills:
Ancient Weapon's name:
Ancient Weapon's property:
Ancient Weapon's appearance:
Characters The City Governors Lunia Governor - Spoiler:
Character's Name: Alaz Runihura Starting Location: Lunia Gender: Female Age: 32 Appearance: - Spoiler:
Personality: Brave and bold; she is openly sarcastic about other cities ruling. She stands strongly against any policy that may damage profit of her city. History: - Spoiler:
Alaz is great-grand-daughter of Lunia's 4th Governor, Ares Runihura; Lunia was once divided into four faction and it was her great-grand-father had brought it together. Thus, Runihura families are well-respected and well-known. However, after Ares Runihura, no sons and daughters of the bloodline wanted to become politicians as they saw how power could change the person. Even though, Ares Runihura was well respected, he died lonely as he did not take care of his family that well. Thus, no Runihura wanted to follow Ares' footsteps, the Runihura family stepped away from politics. But, as soon as Runihura's involvement with politics lessened, Lunia descended to the chaos due to the greed of many politicians. The suffering of Lunians soon reached the point of angering the common folks of Lunia. Runihura families feeling responsible for the suffering of common folks of Lunians, they have supported rebellions from behind and the rebellion won the battle, giving birth to new government.
However, the new government was too young and too inexperienced with foreign policies, giving the chance to other cities to take advantage of them. The new government was at the verge of the collapse, and when they needed to search for new leader, they had reached out to Runihura families to step in. The grandson of Ares Runihura, Xerxes Runihura, declined the offer. But, to everyone's surprise, his daughter, Alaz Runihura took the offer.
At first, many were skeptical about Alaz chances of becoming the next governor, but her show of force and her unique color flame earned many hearts.
She became the first female governor of Lunia and within two years of her government, the city started to prosper and became powerful once more.
Spells & Skills: - Spoiler:
Inborn Abilities - Pyrokinesis: Governor Runihura is born with the ability to control fire and start fire with her will. Her flame burns in golden color and thus her nickname used to be 'G-flame'. She is the only one in the history of Lunia who is able to use such flame.
Weapon of Choice - Fist: She is well taught in martial artist and there's a rumor that says she had defeated more than thousands of beasts on the surface with her magic and bare hands.
She is master of all three types of Fire Element ABS (ABS Mastery Level ★★★★★/★★★★★, this is counted as three spells): The reason why she was elected as new Lunia governor three years ago was that Lunia wanted a strong leader, and she fits that perfect description.
MCBS1: Tier 3 Mastery Level ★★★★★/★★★★★ The fire that is burning inside me/The One that chosen me for purpose/Open my path that is blocked by my foes/With the fiery breath of yours/Dragon Breath: Magic circle is formed in front of Alza, and like flame thrower, it sends out cone of golden flame that burns whatever that was in front of her.
MCBS2: Tier 3 Mastery Level ★★★★★/★★★★★ I call upon the power that dances inside me/The power that was given to me to eradicate my foes/Open the gates of fiery storm/the moment has come for its rage to swallow my enemies/Storm of Meteors: Several magic circles are formed behind Alaz and fires several large fire balls at her enemies, destroying every thing that she viewed as hostile towards her.
MCBS3: Tier 4 Mastery Level ★★★★★/★★★★★ The fiery rage within me, come forth/become my fiery sword and burn my foes/let my foes face my merciless wrath/do not even give them the moment to taste defeat/let them be burn before they cry for surrender/Dragon's Judgement: Magic circle is formed underneath the area and when it is activated, fiery pillars are erupted from the ground burning everything that is within its heat range.
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
Ironshield Governor - Spoiler:
Character's Name: Rai Kurotate (Dr. Kurotate) Starting Location: Ironshield Gender: Male Age: 35 Appearance: - Spoiler:
Personality: Acts like know-it-all, and strong believer that one day technology could best all the magic of Desra. He is secretly in love with Alaz in his heart, but, in his head, he is denying such feeling. History: - Spoiler:
Rai was born from the family that created first flying ship and the Kurotates had received great honor from Ironshield Council. However, the Ironshield Council soon became blinded by the profit they made with airship and people voted them out of the council. To not repeat such corruption from happening, Kurotate family take over Ironshield.
With the guidance of Kurotates, Ironshield prosper and became most richest city. Rai is the tenth governor and he is teaching his younger brother Kai to become the next governor. But many people of Ironshield are confused why Rai is hurrying it so much as all the Kurotates had ruled over the Ironshield more than seventy-five years.
Spells & Skills: - Spoiler:
Inborn Ability - Electrokinesis: Rai, just like every Ironshield citizens, can control electricity current and even charged himself with electricity to send out lighting bolts at his foes. It is said, however, he is the fastest man alive in Desra.
Weapon of Choice - ???: It is said that Rai has variety of arsenal to fight his foes, furthermore, no one so far in Ironshield dare to challenged Kurotates as they have Kamitates as their guards.
Rai has mastered two applications from Electricity ABS:- Electricity Projectile + Electricity Property (ABS Mastery Level ★★★★★/★★★★★, this counts as two)
MCBS1: Tier 2 Mastery Level ★★★★★/★★★★★ The power of thunder/be my weapon of destruction/destroy everything that may wish to do me harm/Lightning Strikes: Quickly the clouds over Rai's head becomes dark and strikes down his enemies with lightning.
MCBS2: Tier 2 Mastery Level ★★★★★/★★★★★ The power I was born with, heed my call/ be my tool to express my anger/ melt them from within / Chain Lightning: Rai starts electric current from his hands that spreads to all of his enemies, shocking them with high voltage, which may kill them by melting their internal organs.
MCBS3: Tier 4 Mastery Level ★★★★★/★★★★★ Power that hungers for destruction/Become my sword and become my shield/become the power that I need now/become one with me/give me the power to disintegrate my foes/Transcendence: Rai harness the power within him and for good amount of time, becomes the energy itself and be able to move across the battle field with great speed and each attack he does electrocute his enemies.
MCBS4: Tier 4 Mastery Level ★★★★★/★★★★★ The power to overwhelm my enemies, heed my call/become my expression of my anger/become the power to terminate my enemies/make my enemies wish they were dead/destroy them and have them feel every pain/Pulse of Pain: Rai sends out electric current to the surroundings and electrocute his enemies with high voltage of power that kills them ever slowly and painfully
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
Unia Governor - Spoiler:
Character's Name: Anton Günther Starting Location: Unia Gender: Male Age: 60 Appearance: - Spoiler:
Personality: Warm and welcoming; humble and gentle. Anton is well liked by all governors and he is highly respected due to the story of how he had defeated dangerous flying creatures that threatened all the flying cities of Desra. History: - Spoiler:
Anton is the descendants of the warriors who had fought against the corrupted king, and who also had used weapons power to restore Desra.
Proud of his heritage and growing from well-lived family, he had no wish to jump into politics or live life for others.
However, all changed as the flying ship was discovered. The city became a place for entertainment, a business that increased ugly crime rate and so forth. Even though, it made city rich, such business made the common folk to live with less.
Anton thought it was small sacrifice that city had to pay, until a victim of such poverty hit hard his friend and made his friend lose his life.
After losing one of his friend to the criminal syndicate, he decided to jump into the politics and started to change Unia, the city of entertainment into Unia, the city of education.
It was hard; he had to go through the troubles of rounding up all the criminal syndicates in Unia and he had to shut down many casinos and entertainment places, causing Unia to lose many benefactors and profits.... But after all this, he made Unia great again by offering all the masters of magic arts to come and research in Unia and also offering training facility none like other cities. Even education systems that had been lost was found in Unia.
Everything was going so well, until one day flying creatures of surface decided to attack the cities. In order to protect the cities from such threat, Anton charged into battles with his trained students and masters to fight them off and came out victorious.
Looking at his effort for Unia and passion for Unia, the people of Unia decided to give Anton the right to rule as governor of Unia. Under his care, Unia have become popular place for every youth who wanted to know more about Desra and that wished to become master of their inborn ability.
Spells & Skills: - Spoiler:
Inborn Ability - Terrakinesis: It is not clear why he has such inborn abilities, but Ariadne suspect that his origin lies with Dionois. In any case, Anton doesn't care where his heritage is from as long as he could use it to protect the city he loves.
Weapon of Choice - Spears: Just like his great ancestors, his family had been mastering spears to defeat any threats that would attack the city.
Master of All Three ABS of Earth Element (ABS Mastery Level ★★★★★/★★★★★, this is counted as three spells): He is taught that the foundation of his magic is important for every situation.
MCBS1: Tier 3 Mastery Level ★★★★★/★★★★★ The Power of Titan/Become my shadow/walk with me/fight with me/The Gaia Giant: From the surface huge earth golem is created to fight against his foes until it is completely destroyed.
MCBS2: Tier 4 Mastery Level ★★★★★/★★★★★ Mother Earth, heed my call/bestow me godly power of yours/the power to punish the evil in front of me/show your anger at those evil doers/grant me the permission to erase them for the greater good/Gaia Falls: Magic circle is drawn on sky and from magic circle enormous piece of earth make its fall to the targeted area, with intention to crush whatever that is underneath.
MCBS3: Tier 4 Mastery Level ★★★★★/★★★★★ Mother Earth, Heed my call/Empower my rage with your power/Empower my hunger for Justice with your power/Show them no mercy/destroy and leave no trace of them/Ragnarok: The earthquake splits the ground, messing up the gravity and pulls Anton's enemies to the crack, swallowing them.
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
Hosia Governor - Spoiler:
Character's Name: Ava Ivanov Starting Location: Hosia Gender: Female Age: 25 Appearance: - Spoiler:
Personality: stubborn and proud, never backs away from the argument unless she is proven wrong. However, she is not reasonable person, she admits to the mistakes if she had made any and she is very humble in front of Anton as she respects Anton's work in transforming the culture of one city. She respects Anton as her teacher as she is an alumni of Unia University. History: - Spoiler:
Ava Ivanov is from one of the noble families in Hosia, and as a noble, she was naturally had to be educated in politics, and under the teaching of current Unia governor Anton, she finished her studies.
The election of 12th Governor of Hosia was a quite competitive one as all the candidates had come forth with interesting policies and addressed the issues that looked dire for the people of Hosia.
No one knew who would earn the majority vote of Hosia people.
By small margin, Ava won the election and she did the most surprising action that made her even favorable by all the people of Hosia by having all the nobles who had participated in election as her advisers to form great council of Hosia. She even doors for commoners to actively part of the politics of Hosia as well.
As she became very favorable, the people of Hosia completely trust her leadership and they are looking forward to her governance.
So far, Hosia under her care for six months is doing good.
Spells & Skills: - Spoiler:
Inborn Ability - Light Magic: Born from Hosia noble family, thus she is born with the ability to control light magic.
Inborn Ability - Telepathy: She has ability to speak with her allies telepathically. This is only limited to human.
City-Specialty: Teleportation/Mass Teleportation: Once per day she could teleport to the other location or even city if she wanted to. However, this spell drains magical capacity too greatly, preventing the user from using other spells for a day.
Weapon of Choice - Spears: As many ladies would train for sword mastery, Ava decided to learn the way of spears through the teachings of Anton.
In processes of mastering all the ABS of light Element (ABS Mastery Level ★★★★/★★★★★, this is counted as three spells): She agrees with the foundation of Mastery of Magic must be strong to be strong in person.
MCBS 1: Tier 3 Mastery Level ★★★★★/★★★★★ The Gentle Light, Come to my aid/the light that shields life/heal the wounds that invites death closer/remove everything that takes my allies life away/Healing Circle: This spell creates a magic circle underneath every allies of hers and heals them from small to serious injuries and cures any negative effects that they have on them.
MCBS 2: Tier 3 Mastery Level ★★★★/★★★★★ The light of justice, listen to my calling/be my sword/be the light that brings doom to my enemies/destroy that wish to do harm/Raining Lances: Several magic circles would be formed from the sky and rain down light lances, piercing the enemies of Ava.
MCBS 3: Tier 4 Mastery Level ★★★★/★★★★★ The Light of Heaven, I plea to you/Be the shield for my allies/Be my sword against my enemies/heal the pain of my allies with care/disintegrate my enemies with prejudice/The Pillar of Judgement: The massive magic circle is drawn on the surface and pillar of light is erupted from the circle surrounding everyone in that area. Ava allies are healed while her enemies are would become dazed and loses their strength.
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
Dionois Governor - Spoiler:
Character's Name: Ariadne Smith Starting Location: Dionois Gender: Female Age: 27 Appearance: - Spoiler:
Personality: Proud and arrogant, she is very much disliked by Governors of Lunia, Hosia and Ironshield. She only shows respects to Anton and she has great interest in Yanis Governor. However, even with all that personality, she is viewed as powerful as Governor of Unia as she have the tamed the ice dragon that had risen to attack the city of Dionois. History: - Spoiler:
Dionois was engulfed by chaos as it lifted up to the sky, the people started to fight each other for control and people of Dionois believed such chaos would never end. But, miraculously, the chaos ended quickly thanks to old hero who could use the power of water and ice. The rangers and druids flocked under his commend and quickly the city became united under one ruler, Ethan Smith.
From that day on wards, the Smith Family ruled over Dionois, but to prevent the disaster of old Desra happen again, one ruler did not rule the city more than 20 years. Moreover, the condition to become the ruler, he or she had to be the most powerful Child among the Smith families.
When the time for Dionois had to chose the new ruler, Ariadne, who was 23 years old at that time, defeated all of her brothers and cousins who looked down on her and she had been ruling Dionois since.
When she reached 25 years old, Dionois was attacked by the ice dragon, the being that was supposed to be not summoned by any druid's calling. However, the rampaging dragon was stopped by her.
That incident solidified her status among the Smith family and she was treated as the ruler without question asked.
Spells & Skills: - Spoiler:
Inborn Ability - Hydrokinesis: Ariadne showed great gifts in controlling water.
Inborn Ability - Cryokinesis: Only Ariadne could use the element of Ice.
Inborn Ability - Telepathy, Animals: Ariadne could read animals mind, when the animals has special bond to her. Her ice dragon is one of them.
Weapon of Choice - Bow and Claws: She is well mastered in the art of archery and are well-versed in using claw weapons.
Master of ABS of Water and Ice elements (Two elements of ABS Mastery Level ★★★★★/★★★★★, Ice is considered different element from water element.) : Ariadne trained herself through the battle since her young age and her mastery of inborn ability was none like other hydrokinesis. She is also perhaps only hydrokinesis who could use element of Ice.
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
Yanis Governor - Spoiler:
Character's Name: Samuel Cheon (Governor Cheon) Starting Location: Yanis Gender: Male Age: 30 (The way he looks like it) Appearance: - Spoiler:
Personality: Samuel is quiet and do not show much of emotions; rest of the governors tried to get information about him as much as possible, however they always get their spies being captured and had been proposed with unfair deal for their life. Moreover, the spies that have returned with their lives intact do not remember anything of what they have learned about Yanis Governor. He treats everyone respectfully, and with calmness. He also speaks very formally to others, that makes him sound like he is older than he looks. History: - Spoiler:
Not much is known about him, but many people of Yanis believes that he was the descendants of the first citizen of Yanis. Some even believe he was there since its foundation.
Some even believes he is immortal and older than Yanis itself. No body knows the truth stories of Yanis Governor, but people flocked to his cities in the hopes of finding peace and simple life.
The city never had elections as if it was handled in the form of monarchy, and people whoever flocked into his cities had no interest or whatsoever to question the rule of Yanis Governor.
Also, for some reason, all the governors could not remember clearly how Yanis governor looks like after the meeting which makes many people wonder, what kind of trickery he is playing...
Spells & Skills: - Spoiler:
Inborn Ability - ???: No one knows what he is capable of. But it is said that the people who had been recruited to become Phantoms saw his power and keep secret of his powers until their death.
Weapon of Choice - Sword? : The people made an educated guess that he is master of sword as he always wears one; however, is he only the master of one weapon? No one knows.
Master of Spells: The information about Yanis Governor's magic prowess is close to non-existent as he never have revealed his inborn ability nor had he put into situation that warranted him to use his power against any foes.
Ancient Weapon's name: NA Ancient Weapon's property: NA Ancient Weapon's appearance: NA
+++++++++++++++++++++++++++++ The Elite Guards The Judges - Spoiler:
The elite forces of Lunia; it is formed with talented fire and air mages. Their duty is to watch over Lunia and protect Lunia from inside threats as well as outside threats. Their job includes watching over their governor's safety and follow the commands from the governor.
Kamitate - Spoiler:
The Ironshield have created military branch in order to confront any hostiles. This branch consist of talented weapon creators. researchers and soldiers. They are the ones who are going to be employed to fight against internal threats as well as external threats.
Wisdom Guardians - Spoiler:
Wisdom Guardians are made from group of talented mages who graduated university in Unia. As many people from outside became Unia citizens to gain free education of Unia university, this group consist of mages who are talented in different form of magic.
Star Knights - Spoiler:
The elite magicians of Hosia; the title of Star Knights are bestowed upon the mages who have reached and or have potential to reach highest capability in mastering Light element. Their duty is to guard the secret of teleportation magic and the people of Hosia. They are also said to be the guardians of resurrection scroll that could revive the long dead.
Wild Cards - Spoiler:
Wild Cards are group of elite rangers and druids who are also masters of water and earth magic. It is perhaps smallest elite armed forces among the six cities, and it is also most merciless armed forces of among the six cities.
Phantoms - Spoiler:
Phantoms, the elite guards of Yanis governor. Not much is known about them, but it is said that their presence is the reason why no other cities dare to touch Yanis...
+++++++++++++++++++++++++++++ Outlaws Hellions - Spoiler:
Formed by the people who got bored of their repetitive military training and peaceful days; they are the ones who seeks adventures and excitement by living their life dangerously. Furthermore, their definition of living life dangerously involves putting other lives in danger as well and of course, fortune.
King Hunters - Spoiler:
This is the group formed by the descendants of ex-politicians who were exiled due to their wrongful doings; this group is also the reason why Elite Guards exist in every cities.
Overlords - Spoiler:
Criminal Syndicates that had been forced out by Anton Günther joined their forces to make troubles to Unia and other cities. Anton had been trying to find their HQ, but so far, no luck.
+++++++++++++++++++++++++++++ Masters of Ancient Weapons (IC Characters - GM) Isaiah Cheon - Spoiler:
Character's Name: Isaiah Cheon Starting Location: Yanis Gender: Male Age: Late 20s Appearance: - Spoiler:
Personality: He speaks in very much in monotones. However, it is not like he is emotionless; he is usually misrepresented as cold and mean, even though he definitely shows he is very kind and warm. History: - Spoiler:
Isaiah do not remember much of his childhood, but he remembers that he had his brother taking care of him since Isaiah was very young. Isaiah did sometime ask his brother about their parents, but his brother's answer was always the same. "Time will tell."
After hearing that answer more than thousand times, he stopped asking questions about his parents. Moreover, Samuel never let Isaiah leave the house until recently.
Isaiah was surprised to find out that his brother was the governor of the city; he was also surprised to learn that there were other humans apart from his brother and his brother's servants (Phantoms).
The first human that Isaiah became very close to was the young male who introduced himself as Joshua Agam, and since that meeting Isaiah frequently hang out with Joshua. Soon, Jeremiah joined them after the comical misunderstanding.
Spells & Skills: - Spoiler:
Preferred Weapon - Sword: Isaiah had been carrying around a huge sword on his back; however, Joshua and Jeremiah never saw him drawing a weapon. Most of the time Isaiah handles himself very well with just fists.
Inborn Ability - ?????: Joshua and Agam never saw Isaiah using any spells even they went down to surface to hunt.
Ancient Weapon's name: The One (Acquiring it in Prologue Of IC) Ancient Weapon's property: - Spoiler:
Tier - Alpha : Ordinary weapon with much better durability, close to indestructible.
Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons
Ancient Weapon's appearance: - Spoiler:
Joshua Agam - Spoiler:
Character's Name: Joshua Agam Starting Location: Yanis Origin: Dionois Gender: Male Age: 26 Appearance: - Spoiler:
Personality: Very cheerful, and optimistic; loves animals and very gentle. He do not like the idea of violence. History: - Spoiler:
Joshua's families are born and raised from Yanis; it is said that Agam's families came to Yanis even before the airship were created. It is believed that it was possible because Yanis' first governor and Agam's families had special ties.
However, what made them special was long forgotten. Joshua, who is born from Agam, does not know what that is as well.
But, after he become a friend of Isaiah, he wanted to know more about it.
Spells & Skills: - Spoiler:
Inborn Ability - Terrakinesis: Born with the power to control earthly elements. For Agam, he could control the force of nature as well.
Telepathy - Animal: The power to relay thoughts to others and read the mind of those animals who are connected with the user
Mastering of All Three ABS of Earth Element (ABS Mastery Level ★★★★/★★★★★, this is counted as three spells)
MCBS 1 Tier 3 Mastery Level ★★★★★/★★★★★ Gaia, mother of nature/Be my voice and show your presence/hold my enemies in place/restrained their movements/Earthly Web: Joshua forms huge magic circle underneath his enemies and from the magic circle thick and hard vines grow and hold enemies for short duration.
MCBS 2 Tier 3 Mastery Level ★★★/★★★★★ Gaia, mother of nature/Listen to arrogance of my enemies/sinous fang to theik your poisonr body and their soul/weaken them in your presence/Poisonous Needles: Magic circle appears underneath his enemies and poisonous plants quickly grows and explodes, splinting into countless needles. It doesn't do much any damage, but it weakens the enemies of Agam.
MCBS 3 Tier 4 Mastery Level ★/★★★★★ Gaia, the mighty earth goddess/listen to my anger/let your presence felt/crush them with your foot/show them no mercy/Gaia's Stomp: Giant rocks and stones are gathered forms huge foot covering huge area and descends to earth, crushing Agam's enemies.
Ancient Weapon's name: Genesis & Revelation (Acquiring it in Prologue Of IC) Ancient Weapon's property: - Spoiler:
Tier - Alpha : Ordinary weapon(s) with much better durability, close to indestructible.
Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons
Ancient Weapon's appearance: - Spoiler:
Jeremiah Anan
- Spoiler:
Character's Name: Jeremiah Anan Starting Location: Yanis Origin: Lunia Gender: Male Age: 33 Appearance: - Spoiler:
Personality: Most of the time, Jeremiah is cool headed, and easy going. However, in fights, he is notorious for not showing any one mercy if someone picked on him or his friends. History: - Spoiler:
Jeremiah's family moved to Yanis as their families did not want to be any part of the politics. Especially, as the people of Lunia wanted someone strong as their leader, the families of Anan moved to Yanis to enjoy peaceful life. Some may see them as fools for giving up the possible opportunity to have great power in the city, but the whole families of Anan believe they made the right choice.
Jeremiah, however, misses his own city as he never saw Lunia. Thus, he is highly interested in stories of Lunia and wants to make a visit to his 'home' city. That said, it is not like he doesn't feel home in Yanis, but he is interested in more about his own origin and the stories of Anan families.
Spells & Skills: - Spoiler:
Preferred Weapon - Scythe: Descendant of warriors who fought against the corrupted king, he had mastered the art of using large scythe as his weapon.
Inborn Ability - Aerokinesis: Born with the power to control wind and air with his mind.
Mastered All three of ABS of air Element (ABS Mastery Level ★★★★★/★★★★★, this is counted as three spells)
MCBS 1 Tier 3 Mastery Level ★★★★★/★★★★★ Great Seraph of Wind/Answer to my anger/summon swords of winds/pierce my enemies/Rushing Sword of Ahios: Jeremiah's creates large circle where he wants and summon invisible air elemental swords that pierces its enemies.
MCBS 2 Tier 3 Mastery Level ★★/★★★★★ Master of the wind, Seraph of Wind/Let draw strength from you/bring out your war cry/sweep my enemies away/Hurricane: Jeremiah creates magic circle underneath his enemies that slowly creates rushing wind and that soon becomes a hurricane that sweeps enemy from the ground and may send them flying.
MCBS 3 Tier 4 Mastery Level ★★★★★/★★★★★ Lord of all winds, grant me power/power to overcome the enemies/power to be fast as I could/hide my presence/hasten all of my action/Reaper Incarnate: shrouds himself with strong gust of winds for period of time; hiding his presence from his allies and enemies; this power grants him to move quicker and attack his enemies quicker.
Ancient Weapon's name: Soul Eater (Acquiring it in Prologue Of IC) Ancient Weapon's property: - Spoiler:
Tier - Alpha : Ordinary weapon with much better durability, close to indestructible.
Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons
Ancient Weapon's appearance: - Spoiler:
Deborah Muramasa - Spoiler:
Character's Name: Deborah Muramasa Starting Location: Ironshield Gender: Female Age: 24 Appearance: - Spoiler:
Personality: Bold and loud; she had been told by many others that she's not like ladylike; however, what people say doesn't effect her much. Even though, she is bold and loud, perhaps even brave and courageous, she has a thing for cute things and dresses. History: - Spoiler:
Muramasa family is weapon smith family and as they have strong ties with Kurotate family, they are equally respected by many others as they had been helping Kurotate's project to make Ironshield as flying fortress.
The Kurotate and the Muramasa wanted to strength their relationship by getting Kai, the future leader of Ironshield, and Deborah married; but, Deborah straight out say that she doesn't like Kai Kurotate and even Rai Kurotate as they both are old.
She even stated that she did not like the idea of marrying of someone just because family wanted to. So, instead of marrying to any Kurotate, she decided to become Kamitate to protect the governor and the future governor.
Spells & Skills: - Spoiler:
Inborn-Ability - Electrokinesis: Muramasa families are easily distinguishable because the electricity they create or in their control takes the color of purplish color.
In the process of mastering all ABS of Electricity Element (ABS Mastery Level ★★★★/★★★★★, this is counted as three spells)
MCBS 1 - Tier 2, Mastery Level ★★★★/★★★★★ Rise, Storm of Destruction/Be My Weapon/Electrocute My Foes/Chain Storms: Deborah fires lightning bolt from her hands that electrocute maximum numbers of 20 targets that she had marked as her foe. But, if enemies are too far away from each other, it would not electrocute to its maximum targets.
MCBS 2 - Tier 3, Mastery Level ★★★/★★★★★ Listen to my cry for Vengeance, Mighty Sky Dragon/Be my weapon of destruction/Destroy my foes/paralyze their soul and body/Raging Lightning Storm: The magic circle is formed from the sky and from the magic circle, series of lightning strikes the ground, destroying that had been marked as her foes. If it hits the living being, it may be paralyzed for short period of time.
MCBS 3 - Tier 4, Mastery Level ★★/★★★★★ Open your merciless eyes, Dragon of destruction/Show no mercy to my enemies/Show no remorse to my enemies/Destroy their bodies and souls/Let there be no survivors/Death Storm: several large circles are formed from the sky and it rains down lightning bolts that explodes as it meets the targets.
Ancient Weapon's name: Order & Chaos (Acquiring it at Prologue of IC) Ancient Weapon's property: - Spoiler:
Tier - Omega: Close to indestructible, the weapons of this tier provides user with inhumane physical stats and inhuman mental strength that allows the user to withstand mental fatigue better.
Tier - Omega Drawbacks: The moment user is further away from the weapon, the user could feel his/her strength significantly weaken unless he/she truly becomes the master of the weapon.
Unique Ability - Spell Destroyer: Order and Chaos allow user to detect and destroy magic circles.
Ancient Weapon's appearance: - Spoiler:
Last edited by Nexius on Tue Aug 01, 2017 2:37 pm; edited 45 times in total | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sat Apr 16, 2016 1:58 pm | |
| Masters of Ancient Weapons (IC Characters - Players) Sillia Elden - Spoiler:
Name: Sillia Elden (El) Starting Location: Hosia Origin: Lunia Gender: Female Age: 27 Appearance: - Spoiler:
Personality: Very convicted and loyal that carries an air of authority about her. She values power over anything else and believes kindness is nice but leads to failure. Generally shows respect to most people, but will get quickly get annoyed by people who lack conviction. Over time, she cannot upkeep her stern state and will quickly grow stressed, nervous, and seemingly depressed if under pressure for too long. When alone or with trusted friends, she appears to grow kinder and warmer. History: - Spoiler:
Sillia was born in a poor household in Lunia that believed that they were destined to rule and constantly put their children under pressure to succeed and be above all of their peers. Sillia was naturally timid however, and her parents neglected her because of it.
Their parent’s ideology was only strengthened during the chaos that consumed Lunia, and they fought for power through various means such as sabotage. However, families that held higher power easily brushed them aside at every turn. Their only way to improve was to find a family to marry into and Sillia’s older sister Erika was the perfect candidate for that, as she had the strength that Sillia did not.
Despite their differences, Erika and Sillia were very close, so much so they would spend almost every day together as Erika trained Sillia to be a better daughter to her family. Eventually Sillia held an air of authority around her and out shined even the brightest of her peers, which made her parents finally notice her.
Erika constantly told Sillia of how much in love she was in with the guy her parent’s set her up with, and she didn’t even need the underhanded tricks her parents usually used but the parent’s still used them to hurt other woman they considered a threat.
This came back to haunt the family, as one night a vengeful fire mage caught Erika by surprise causing serve burns and put Erika into a coma. So, the family turned to Sillia to help cement their power and labeled Erika weak and a disgrace. However, distraught from her sister’s condition and annoyed at how easily her family badmouthed her sister, she ended up leaving her home and calling on some relatives to help her get on a ship to Hosia. The relatives were happy to oblige as Sillia's family wasn't well liked.
When she arrived, she studied their medical trade and tried to use her fire spells to help her sister in some way, even if it seemed futile without any sort of light magic.
After years of research and practice, Sillia worries how much longer Erika will last and plans on traveling to the city of seals to study the ancient weapons to see if there is some way to heal her sister.
Spells & Skills: - Spoiler:
Preferred Weapon – Spear: Sillia was taught basic combat as a child by her overbearing family, and grew fond of spears for their ability to keep distance from her opponent and the protection they provide. Inborn Abilities: Pyrokinesis: Sillia knows basic fire mastery that she uses for healing procedures and to inflict immense pain on her opponent to create openings. Sillia has mastered two applications from Fire ABS:- Fire Enchantment + Fire Property (ABS Mastery Level ★★★★/★★★★★, this counts as two) MCBS2: Tier 2 Mastery Level ★★★/★★★★★ Blade of fire/sharp and true/appear before my hand/Cauterize: magic circle is formed in the palms of one of Sillia’s hand that conjures a sterile blade of fire that varies in length. The blade does very little actual damage in real combat, as it was developed for quick surgery. However, the pain it inflicts can make it a valuable tool. MCBS2: Tier 4 Mastery Level ★/★★★★★ Troubling fire/burning with memories of old/growing with every passing day/embody my pain/and grow to an unstable mass/Flame Specter: Sillia conjures a single large magic circle in front of her that conjures a humanoid looking flame that flies towards and attempts to latch onto the target. The spirit will cause massive amounts of pain and then explode. This spell was based off her nightmare of Erika’s soul attacking Sillia. - Spoiler:
MCBS2: Tier 1 Mastery Level ★★/★★★★★ Expanding fire/scatter out/Blossoming Flame: Sillia conjures a circle in front of her head that unleashes multiple fiery flowers at the opponent. The purpose is lower visibility and disorient the opponent with burns. MCBS2: Tier 2 Mastery Level ★★★/★★★★★ Calm Fire/soothe the world/and float from my heart/Warmth: Sillia conjures an immobile floating flame that gives off a numbing heat. People who are somewhat near the heat will feel more relaxed, while people who are very close will begin to go numb which will weaken them and help reduce pain.
Ancient Weapon - Spoiler:
Ancient Weapon’s name: Mercy Ancient Weapon’s property: Tier - Alpha : Ordinary weapon with much better durability, close to indestructible. Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons Ancient Weapon’s appearance: - Spoiler:
Aurora Reverie - Spoiler:
Character's Name: Aurora Reverie Starting Location: Unia Origin: Hosia Gender: Female Age: 22 Appearance: - Spoiler:
Personality: Born with a weak constituition, she started out as a sheltered indoor type. Her body's condition improved as she grew, though she still gets ill easier than most. This gave her a later start than others to getting to learn how to socialise. Ironically enough, she ended up being much better at it than her elder brother, being a friendly, and open person. She's normally a gentle soul, and would much rather spend her time with a book than get any sort of exercise. When she really wants something, however, she'll do whatever it takes to get it. Only a stern look from her parents or brother could stop her then. History: - Spoiler:
Aurora was born from a Lunian mother and a Hosian father who'd settled in Yanis. Both her parents happened to be martial artists and wanderers, who drifted between the cities until they ended up meeting by a twist of fate. They felt a connection and got to know each other quickly, eventually moving to Yanis to start a family. They had enough money between both of their earnings as mercenaries, so they didn't have much trouble.
Initially, her parents expected to train her like they did her brother, but were disappointed to find she had a weak constitution. She herself also graviated towards more intellectual pursuits, something she'd felt would disappoint them more for the early part of her life. She confided in her brother, and would learn that her parents actually supported what she wished. They eventually let her go to the city of knowledge to further pursue her dreams. She'd always suspected her brother's hand somewhere in the entire thing, but she's never been able to confirm such.
*Studies medicine
Spells & Skills: - Spoiler:
Preferred Weapon: Bow. While she didn't get much martial arts training due to her weak body as a child, her mother did teach her archery, which wasn't as demanding as the other arts.
Inborn Ability - Light Magic: Bearing her father's Hosian blood, she is gifted with light magic.
Inborn Ability - Telepathy: She has ability to speak with her allies telepathically. This is only limited to human.
Mastering of All Three ABS of Light Element (ABS Mastery Level ★★★★/★★★★★, this is counted as three spells)
MCBS 1: Tier 4 Mastery Level ★★★★★/★★★★★ O Guiding Light/Warming the hearts of the good/Bringing peace to the hearts of the vile/Rid my allies of their plight/Rid my enemies of their might/Holy Sanctuary: A large magic circle appears with Aurora at its center. The magic circle gives out sort golden light, healing allies inside it and weakening enemies by forcing them into a state of relaxation, which get stronger the longer they stay inside, eventually ending with forcing them to sleep should they remain inside too long.
MCBS2: Tier 3 Mastery ★★/★★★★★ O Angry Light/Shining Bright/Sear My Foes/Blind Their Sight/Grand Flares: Many small magic circles appear behind Aurora, each spitting out a small sphere of light which seeks out a target and explodes once in range, blinding and burning them.
MCBS 3: Tier 2 Master ★★/★★★★★ O Gentle Light/Soft and Warm/Ease all Pain/Healing Hand: A magic circle appears on Aurora's palms, releasing multicolored light. When touched, wounds and ailments are lifted. Duration of exposure required for full healing varies with severity of wound/ailment.
Ancient Weapon - Spoiler:
Ancient Weapon's name: Destiny Ancient Weapon's property: Tier - Alpha : Ordinary weapon with much better durability, close to indestructible. Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons Unique Ability - Bow: Desra's bow fires the elemental projectiles based on the user's element - this property makes arrows infinite, but its infinite as long as the user has mana for it. Every shot costs 0.5% mana of the user Unique Ability - Legendary Durability: This weapon is Alpha Ancient Weapon, and its a bow; this allows the user to use multiple shots with ease (Up to five arrows). Even if it is masterly craft bows, if it is not an ancient weapon, it would not allow the user to fire multi-shots with ease. Ancient Weapon's appearance: - Spoiler:
Niht Reverie - Spoiler:
Character's Name: Niht Reverie(pronounced night) Starting Location: Yanis Origin: Lunia Gender: Male Age: 25 Appearance: - Spoiler:
Personality: Niht was always a quiet kind of man, normally preferring to speak only a few words and leave things at that, or attempting to communicate in gestures instead. He would speak in length rarely, and only with those close to him. He cares greatly for his family, with the only thing he gives the same amount of focus on being increasing his combat ability as much as possible. Niht as held the pursuit or strength as his greatest focus since he could remember. He can't actually remember why, but it's always been a part of him, so he accepts it as such and carries on with it, sometimes with just his sheer, and very much impressive force of will. He is a just person, and won't hesitate to help those in need, but he is a warrior at heart, and can therefore do what must be done, even if it means cutting his way through scores of enemies. His sister's only complaint is that he needs to learn some human emotion, as he tends to come off as cold. Be that as it may, he's quite protective of her. In summary, he's strong willed, good natured, and quite protective of his little sister. Tend to lack facial expression in most situations. He'll do as he sees fit in any given situation, going at his own pace without regard for what people think of him. History: - Spoiler:
Niht was born from a Lunian mother and a Hosian father who'd settled in Yanis. Both his parents happened to be martial artists and wanderers, who drifted between the cities until they ended up meeting by a twist of fate. They felt a connection and got to know each other quickly, eventually moving to Yanis to start a family. They had enough money between both of their earnings as mercenaries, so they didn't have much trouble.
When they had a son, they began to teach him their skills once he was physically and mentally capable of following instruction. As a child, Niht was told, he wasn't very receptive to it. This suddenly changed one day, and none of the family knew why, Niht himself not remembering why either. Since that day, Niht has been almost religiously devoted to absorbing whatever his parents could throw at him.
His sister, however, was born with a weaker constitution, and much preferred intellectual pursuits over her family's more... 'Unrefined', hobbies. As such, they allowed her to attend the city of knowledge's academy when she grew old enough.
Spells & Skills: - Spoiler:
Preferred Weapon: Claws. While his parents have taught him a great deal in the use of a variety of weapons, he is most proficient in the use of claws, his father's weapon of choice when he was still a mercenary, to a frightening degree. He tends not to use them unless forced to, however, and prefers to punch his problems away most of the time instead.
Inborn Ability - Aerokinesis: Niht has inherited his mother's Aerokinesis, which actually makes him all the more formidable while using his preferred weapon.
Mastering of All Three ABS of Air Element (ABS Mastery Level ★★★★/★★★★★, this is counted as three spells)
MCBS1: Tier 4 Mastery Level ★★★★/★★★★★ Subtle Wind/Graceful and sharp/Unyielding yet silent/Obscure my form/Become my blade/Malefic Windshadow: Magic circles appear of Niht's forehead and the back of his palms. Wind wraps around his body, making the light refract around him, hiding his form and making his steps lighter, along with erasing his scent. Additionally, the wind sharpens around his limbs, granting increased speed and slightly improved cutting power. Wounds dealt while this is active will have residual wind blades digging into them and making them worse for a small duration.
MCBS2: Tier 4 Mastery Level ★★★★/★★★★★ The storm within my heart/Fast as flowing light/Unyielding and brave/Become my power/Flow through my veins/King of Storms: A maguc circle appears on Niht's chest, pumping his body full of air magic, increasing his speed immensely, and his strength to a much messer degree. Two more magic circles appear on hus back, from which extends two airy wings. The wings allow him to control his body while airborn, and glide. The enchantment also allows him to leap high into the air.
MCBS3: Tier 3 Mastery Level ★/★★★★★ O mighty wind/Strong and righteous/Lend me your blade/Shred my foes/Blade shroud: Magic circles appear in Niht's chest, his body becomes lighter and is covered in a haze, making him harder to see. The haze is cause by several tiny blades of wind hovering rapidly around his body, causing light around him to distort. When Niht comes into contact with an opponent, a portion of the blades will rush at them, cutting into them before dissipating.
Ancient Weapon - Spoiler:
Ancient Weapon's name: Crimson Claws Ancient Weapon's property: Tier - Delta: An Ancient Weapon that has its unique ability locked until the user truly becomes the master of the weapon. Tier - Delta: The Strength of weapon and power it could demonstrate is limited to the strength of the user and user's mastery over the weapon. (Mastery Level: No Rank) Unique Ability - Never Sleeping Weapon (Locked): When this weapon is mastered, no enemies and even allies can come at the user undetected, and the master of this weapon could point out any hiding enemies and injured allies. Ancient Weapon's appearance: - Spoiler:
Drake Draco - Spoiler:
Character's Name: Drake Draco Starting Location: Lunia Gender: Male Age: 20 Appearance: - Spoiler:
Personality traits: - Sarcastic - Prideful - Arrogant - Independent - Obsessive - Greedy History: - Spoiler:
Drake grew up to listening to tales of mythological beasts. As he grew up he developed a love for such things and in particular Dragons. His love for Dragons and their powers were undeniable, as a child, he always dreamed of becoming a dragon. Over the years he began to study and work as an apprentice to a blacksmith, allowing him to be close to the flames. As he got older working in the smithy, he began to feel at home surrounded by flames and felt like he was one with the flames. At the age of seventeen, his magical ability had manifested; resulting in him playing with them and toying with the flames of the smithy. As time progressed his body began to allow him to release the flames pent up inside of him...Emerald Green flames.
To remember his love for Dragons, he named each of his spells after a mythical dragon or serpent. As he matured in his magic mastery he began to realise that the mightiest of Dragon's used their claws and he too would do the same. Thus he began training in with fist weapons, in the hopes of mimicking the mighty Dragons.
Spells & Skills: - Spoiler:
Preferred Weapon - Fist: Drake began training in with fist weapons, in the hopes of mimicking the mighty Dragons.
Inborn Ability - Pyrokinesis: Born with the power to manipulate fire and control them with their will.
Mastering All Fire Element ABS: ★★★★/★★★★★ Mastery of enchantment, infusion and projectiles, this counts as 3 spells
MCBS: Tier 3: Breath of Jörmungandr ★★★/★★★★★ Come to me, protector of the word tree/as those before us are not worthy/flames belonging to the guardian of the world tree/leave only ash in front of me, Breath of Jörmungandr: Breath of Jörmungandr: A con of emerald flame spanning 30ft long and 15ft wide emanates from Lucien.
Tier 4: Níõhöggr’s Armaments ★★★/★★★★★ The flames that lurk under Yggdrasil/the lurking flames that gnaw away at life/growing with each bite/protect me from harm, Níōhöggr/bend to my will so that I may battle once more, Níõhöggr’s Armaments! Níõhöggr’s Armaments: flames weave around Lucien coating his body in emerald flames. The flames don't impact Lucien as they are flames from within him, anything external be it weapons or spell this acts as a barrier and reduces force of the external object somewhat. If the external object is wooden it can catch alight. The flames take the appearance of dragon scales, making his skin looked scaled. In addition,it creates 8 inch claws extending from his gauntlets.
Tier 2: Fafnir's Aggression: ★★★/★★★★★ I call upon the flames of the fallen/driven by greed allow me/ to destroy those that wish to claim my horde, Fafnir’s Aggression! Flames condense in front of Lucien's fist forming a fireball in front of it.
Ancient Weapon - Spoiler:
Ancient Weapon's name: Fist of Dragon Ancient Weapon's property: Tier - Alpha : Ordinary weapon with much better durability, close to indestructible. Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons Ancient Weapon's appearance: - Spoiler:
Right hand Left Hand
Mordred Viscardi Ryzez - Spoiler:
Character's Name: Mordred Viscardi Ryzez Starting Location: Hosia Gender: Male Age: 30 Appearance: - Spoiler:
Personality: - Spoiler:
Unfortunately, very few people like Mordred Viscardi Ryzez, but the fact he's disrespectful and grim is just the tip of the iceberg. Let alone the fact he's also disconcerting, frightening and desperate, but their effects are at least lessened by impulses of being active as well. But focus on him as this is what he's almost feared. There's not much meaningful that can be created because of this and his frightening nature, which is too bad for all sides.
Fair is fair though, Mordred does have some lighter sides. He's idealistic and appreciative when around good friends, it could be worth to take a chance just once. Unfortunately, his grim ways often spoils the fun that may have come from those traits. History: - Spoiler:
He's fierce, conceited and brave. This is to be expected from somebody with his tormented past.
He was born and grew up in a small family in a major community, he lived out of trouble until he was about 6 years old, but at that point life took a turn for the worst.
He lost his home when it was destroyed after an act of terrorism and was rejected by all. Alongside a sister he had to survive in an insane world. But with his skills and strength, he managed to remain out of reach of danger and find a new home. This has turned him into the man he is today.
Settled down and with some peace and quiet, he has been working as part of the Star Knights since the reign of the old Governor. By doing so, he hopes to learn more about the past and finally find a pleasure-full life he has never had. Spells & Skills: - Spoiler:
Preferred Weapon - Rapier: It was the first weapon that Mordred started to train with. Inborn Abilities - Light Magic: A form of magic that could perform miracles such as healing minor wounds to curing unexplained disease, and it has capacity to use it for combat if it must. Telepathy - Human: The power to relay thoughts to others and read the mind of those who are connected with the user Glass-Cannon : Not mastering ABS caused this character to have slower mana regeneration, and casting speed. But when it's MCBS is activated its power is generally powerful than those who are in progress of mastering ABS. 1) MCBS Tier 4 ★★★★★/★★★★★ :: Mischievous Light/cast your shadow around/take this land as your playground/unleash your wicked games/Hinder my foes/ Army of Light - Spoiler:
An illusionary army consisting of images of everyone in the playing field is thrown about to confuse the enemy. Some are stationary some move about. All are like mirages that once attacked would flicker and reform till the spell duration ends their stay on the battlefield. 2) MCBS Tier 4 ★★★★★/★★★★★:: Light from my star/that which radiates/flows like a wave/lay waste to this land/let none survive your rays/ Star Eruption - Spoiler:
The heavens are ripped apart as a wave of light washes over the land; burning away the very surface of the land it touches and any living organism and heat absorbing material is turned to a boiling pile of goo. 3) MCBS Tier 4 ★★★★★/★★★★★:: Guardian of Souls/show no bounds/reveal no weakness/push back the enforcers/protect thy brethren/ Lunar Shield - Spoiler:
An expanding translucent sphere emerging from around the caster like a marble, pushes back hostile objects while engulfing friendlies. The barrier protects the caster and friends inside while the enemy attempts to break through. 4) MCBS Tier 4 ★★★★★/★★★★★ :: Light within my Dreams/that which shines through the abyss/consumer of Darkness itself/feed upon the light from my foe/grant me and my allies the all-seeing light/ Dreamlight - Spoiler:
All light is extinguished. All foes are deprived of their sense of sight. All allies are able to see clearer than they have ever seen. 5) MCBS Tier 4 ★★★/★★★★★ :: I seek the Light Bringer/let thy light shine upon us/bestow us thy seraphim's might/unleash our potential/make us Gods Amongst Men/ Lucifer's Children - Spoiler:
A magic Circle is cast under the caster as an Aura fills around him. All friendlies near him are bestowed with auras of their inborn elements which signals that their Magic potency has greatly increased. 6) MCBS Tier 2 ★/★★★★★ :: Shimmering light/deceiver of sight/hide me in your embrace/ Deception - Spoiler:
The space around the caster begins to shimmer as all light is deflected about, making the caster appear to have disappeared. Ancient Weapon - Spoiler:
Ancient Weapon's name: Ωμέγα Reflector + Summoned Rapier Ancient Weapon's property: Tier - Omega: Close to indestructible, the weapons of this tier provides user with inhumane physical stats and inhuman mental strength that allows the user to withstand mental fatigue better. Tier - Omega Drawbacks: The moment user is further away from the weapon, the user could feel his/her strength significantly weaken unless he/she truly becomes the master of the weapon. Unique Ability - Stopping War: All fired projectiles, spells and everything that may harms the user, are destroyed before it reaches user unless its melee attack. It also has ability to clone itself when the user is under attack and it will protect its user from melee attack by using its clone. Unique Ability - Ancient Shield, Weapon Summoning - Rapier: As the user has preferred weapon as rapier, it will summon rapier as user's weapon to attack. Summoned Weapon - Rapier: It is summoned as the user take the posture to strike his/her foe. It is a weapon made of unknown element, and it has similar durability as Alpha weapons. However, it will be affected by the abilities that disrupts ancient weapon's ability. Ancient Weapon's appearance: - Spoiler:
Michiyo Ren - Spoiler:
Character's Name: Michiyo Ren Starting Location: Unia Origin: Dionois Gender: Female Age: 23 Appearance: - Spoiler:
Battle armor: - Spoiler:
Personality: Kind, high maintenance, unwavering, intelligent, quite quirky History: - Spoiler:
Michiyo Clan Chapter one: The Unforeseen War- Spoiler:
Masters, each one of the five great members all masters of their own weaponry. Master Kou, hand to hand specialist, proving his worth with magic to manipulate the earth itself. Master Miru, Also known as Hawkeye, Mastering the bow at a young age, his secret he too is a master of aerokinesis guiding his arrow for a 100% accuracy shot. Master Sakura, the only female master in generations, fierce, cunning and brave mastering the mighty axe along with pyrokinesis burning her victims to ashes. Master Kohei, the legend himself known as the strongest of the five, Kohei mastered dual daggers, along side of electrokinesis, making his moves seem to move as fast and powerful as lightning. These four masters represented the great house of Michiyo.
Sadly after the fall of Desra, four of the five great masters had perished even the strongest kohei drew his last breathe. During the battle of Michiyo's clan estate master Kohei and the rest were being backed into a corner a cliff to their backs, bodies dropping before their eyes. After three of the masters had perished it was only Kohei and his youngest cousin master Senku left, in a last ditch effort to keep the family name living he told his cousin to grab his children as he pushed master Senku off the cliff before Ivan's men slaughtered them all. Kohei holding back the army realized he needed to buy his cousin time to escape, he had no children, he knew even if he survived he wouldn't help keep the family name alive. Kohei went down swinging with a massive grin on his face as he peered into the eyes of his enemies knowing full well he may die today, but he will always be remembered.
Senku pulled himself out of the river after he was pushed of the cliff, still alive with his two children he owed everything to his oldest cousin Kohei. Wanting revenge Senku went back to the village to see what had happen, as he returned the battle and the war seem to have finished with the allied army retaking Michiyo's esate. Brought to his knees with gratitude that the evil king had perished he was stricken with grief most of his family was killed. The clan in shambles down to himself and his last two children. Senku began his travels, the world changed and seven cities took to the sky. Dionois became Senku's new home, he knew not of his families mastery of other weaponry or magic, only his way of the sword and mastery over hydrokinesis. The lone master began to teach his children hoping no more wars would come again, although he prayed, Senku was no fool he made sure his family was ready even if a third war were to come. At last he left one thing out... Magic, he presumed with magic the war was started in the first place. With great power comes greater evil to seize it, Senku wanted none of that.
Chapter two: Ceremony of Masters- Spoiler:
Senku, no longer master, lying happy slowly drifting. As his eyes began to shut, sounds of weeping took place. The son of Senku, Hõzen now the new master hugged his younger sister and grandchildren telling them "grandfather is in a safe place among the gods themselves." Hõzen and his younger sister Inoue went and buried their father years has passed since the great war they loved their new home, both realized that they were the last of their generation from the old land, the decided alongside of being great warriors they must keep the family history safe, tradition was key to securing their longevity as a clan. Hõzen taught his kids the way of the sword, while Inoue taught her family knowledge and linage, making a pack to make sure the family will never forget their ancestor's biggest sacrifice.
Many years have passed and Hõzen himself became old decided to retire passing the title of master to the next generation, from the two children he had and the three his sister birth he held an academic and tournament to see who was worthy of the title. After 24 hours of preparation the day of choosing came. Hõzen proclaimed that "This day will be forever declared Ceremony of Masters, cause this day will be a tribute to our pass ancestors, not just for the new generation. Let it be known for the thousands of years we will still live on." The ceremony had ended with crowing the new master Inoue's youngest son, Master Sagan age 38. Sagan was a brilliant man who changed the way of the sword, no wonder he was named mastered and defeated his family rather quickly for the title. As he taught the new generation that came the sword was not only a weapon but an extension of the body. Sagan was a cheerful person, never letting the title go to his head he was also remarkable smart and helped his cousin and siblings teach the next generation in knowledge.
Living on Dionoies he noticed the new generation beginning to evolve, some with earth like manipulation and the other water based. Since the family kept to themselves on the city of Dionois they never noticed magic before, such a common phenomenon would have caught someone's eye by now, even the spouses should have known... But it had been Senku, asking the wives and husband to keep magic a secret from the family. Astounded, master Sagan theorized that his children will also show signs later in life, he wanted... no he WILL teach his children to integrate their powers with sword play. Both of his son's Kazan and Cain were ten at this point. Sagan had no idea when his children's inborn abilities will start to manifest.
Chapter three: Magic with swords?- Spoiler:
Master Sagan was right, another ten years had passed and his children finally started to show growth in magic. Kazan's inborn ability was water and Cain's earth. Since Sagan himself had no inborn, it was difficult to teach any of the students he knew that he may have to give up the title sooner than his uncle did, but until then he still had a lot to teach and the new generation still had a lot to learn.
Kazan was quick like his father, putting water over his sword and freezing anything it cut. While Cain strengthen his sword with earth it kept breaking the sword, outraged Cain went to the great Storage where all the family books were held, he read books on how swords were made. Seeing how metal came from certain rocks, Cain smiled now knowing he can expand where he failed. The next day Cain was cutting boulders 5 yards think clean in half. Sagan took noticed and asked's his son how he figured out this technique. "I was going about it the wrong way." Exclaimed Cain. "I kept putting rock on my sword making air pockets in the middle and snapping the sword in half after hitting objecting, instead I now enhanced the sword with its natural element, it makes the sword heavier but it gives it a stronger blade able to cut rock." Cain grew up, and earning the next title of master. Chapter four: The Family's Familiar- Spoiler:
Another thirty years had passed since Sagan held the Master title, now in the possession of his son Cain. Cain at 40, he also noticed his family beginning to talk with animals. He too a the ability but took many year to show itself. Kazan and Cain both true warrior went into the wilds to see what other animals they could talk to, Kazan stumbled into a cavern where a giant rock came crashing down, Cain protecting his brother went to cut the rock to find out the rocked dodged his attack. "Woah watch where to point the sharp object." A sound came bursting into both their minds, they knew it was telepathy but from whom? The rock changed into a fox... no? It was no ordinary fox, it was a yokai the kitsune. "Why have you come to this protected cave?" The Kitsune yelled. The brothers looked at each other and laughed, they looked down and saw a small fox trying to be threatening they had found it to be adorable. Irradiated by the laughs the kitsune began to chuck fox flames and rocks at the two, but at no prevail since this kitsune was still a mere child and had no power what so ever. Hours passed and the two brothers explained that their family began to talk with animals so they sought out what other animals they could talk with telling the kitsune that knowledge is power. Intrigued the Kitsune asked if the two could follow her more into the cave and see if they could talk with her friend. AS cain and Kazan ventured more into the mysterious cave, the walls began to glisten, rocks gleamed of light, what the two brothers saw was a massive underground lake and in the middle swimming they saw a beautiful like serpent long and elegant. Kazan used his powers to manipulate water to try to mimic the creature to seem friendly. "YOOOOO MILOTIC, THESE TWO CAN TALK TO ANIMALS" the kitsune yelled surprising Kazan and making him lose concentration and falling over. Milotic laughed and swam over, it didn't seem to be frighten. Cain used his telepathic powers to communicate. "Hello Milotic, how... do you... do?" Milotic tilt her head and looked over to Cain confused in the way he was talking as if he was slow, she smirked. "I... am...fine." With a goofy face she replied. Cain laughed knowing full well that this creature was teasing him.
Days went by, Cain and Kazan traveled back and forth to the underground lake talking with their new friends eventually forming a strong bond with the two mythic animals, telling stories of the past, who had a crush on whom. The four became close friends, eventually even taking the two out of the cave to present them to the rest of the clan. In turn the Kitsune present the two friends with her clan of Yokai.
Many years flew by Kazan and Cain both grew old alongside the two new friends. seeing their children and the kitsune having children's of her own, both families having fun. "We live in such a peaceful city, How did no one know you two lived in the lake here for so many years?" Cain asked to both kitsune and milotic, the two didn't respond they both were quite motionless, Cain and Kazan carrying the lifeless bodies of their dear friends back to the cave. The Michiyo family and the Kitsune family were gathered to grieve the passing of their friends and loved ones. "We will be with you in the holy lands soon enough my dear friends." Kazan said as he stared down at his two friends. Cain looked over to Kazan "We knew this day was going to come, they told us that they were bonded Kitsune was still young but he was to pass as well with Milotic to be her guide." Tears flowing he clenched the two bodies close to him and his brother. Milotic was the last of her kind, she had no children, no family... Yet she had all the friends in the world, sadly it wasn't enough her liange was to end her. The Michiyo clan weeped for the two creatures, the kitsune family were moved by the Michiyo's two brothers that they would like to be part of their family as well. Master Cain accepted their request for their two friends the Michiyo clan made a pact with both the Kitsune for now and always each generation will have a bonded familiar if proven themselves worthy.
Chapter Five: Generations- Spoiler:
Decades turned into centuries, The Ceremony of Masters was celebrated many times over, the title shifted between family member to family member. Dionois now had flying ships able to transport families to different cities at whim, the new Master of the clan was Kohei the third a true scholar, with a knack of water sword fighting, his familiar the strong Kitsune had a fierce stare never getting along with anyone other than Kohei. He and his wife were both water users and they wanted to move to Unia the City of knowledge, Kohei and his wife were both teachers, the wife wanted a job at the university of Unia she heard great things, maybe she would be able to teach there one day? Kohei a teacher for a school of swordsmanship he decided as the new master he would like to teach others but the clan didn't like this idea. Kohei decided he would still like to teach others would give up the title of master to his nephew so it can stay within the family and staying in Dionois. Nephew accepted the title and was sadden for his uncle who was like a father to him for moving away.
After moving to Unia Kohei and his wife Kushina, a beauty that was more beautiful than the sun hitting the ocean horizon, had a distinctive red hair, and a personality that matched her looks, settled down in a nice neighborhood that had a flowing water passing by. Kushina and kohei soon after conceived a child, happy they decided to try to make a stable leaving before she was born. Alongside them was Kohei's familiar and his child Suijin, a baby kitsune, unlike others the child was more water based and had a bluish hue with white fur. Nine months later Kushina asked for maternity leave from the University that she wanted to work at, as she was granted full leave she went back home to find koehi also coming back home. The two smiled and were glad they were both able to do their dream jobs. Kohei's school of swordsmanship was both a teaching of sword play and show of an art form while studying the past and how to make your own swords. Kohei's teaching represented his own life how you need to be free to do whatever you want.
The next day, Kohei was running towards the doors of the hospital... but it wasn't the entrance it was the exit for the room. "IT A GIRL!!!!" Yelling with pride. Walking back into the room he looked at his daughter and hugged his wife. The two looked at the beautiful child and saw her red hair was just like her mothers. The parents crying with happiness both knew what name to give her, they both spoke simultaneously "Her name will be...."
Chapter Six: The new beginning- Spoiler:
Michiyo Ren a young beautiful girl, she loved everything beautiful, even father's kitsune, the kitsune hated everyone other than Kohei yet grew fond of Ren. It could be the protectiveness of the father familiar or it finally melted its hard exterior. She adored her own familiar more though, the two formed a bond faster than light shining from the night sky. Ren groomed Suijin, it felt like they had already formed a bond during the day she was born. Ren was a quick learn, her father said even faster than Master Sagan who was one of the fastest learners the family had to offer. She practice sword play day in and day out adding her own spin of beauty. As she grew up she began to flourish more and went to university where her mother taught, she passed at a young age graduating at the top of her class by age 15. The family was always smart, they knew it was for the best to move on from Dionois, Unia had more to offer in terms of knowledge.
Ren dislike dirt, after she got her dress dirtied one day she spent the whole afternoon figuring a way to make sure she would never get her clean dirty. The next time when she trained with her father she used her new technique which changed her appearances and created a way to keep her self clean. After two hours of training she felt twice as tired, figuring out that maintaining the form would take a toll the longer she uses it. Practicing to use it everyday would help, eventually able to use it for a full 24 hours, which still drained most of her mana. But now not as much as it once did in five hours.
After learning what both her parents had to offer, she asked her mother and father about their linage since it was their main subject to teach. The father began to teach her about everything that happen in the past, she smiled, laughed, cried for the two past friends and family that passed. She wanted to live she started to fear death, Ren wanted to stay beautiful not just for looks but her life as well. She looked at death as an ugly thing something that great sadness, her family may have not been ugly but the sheer act of dying is. She lived in the great city of knowledge if there was something it had to be here... the secret to eternal youth.
Ren now 23 and her beloved Suijin not that much older either both having a strong passion towards fashion and beauty, the decided that they needed to focus on other matters and must put that aside for now and begin to look into a source of life something to free her from the chains of death, Ren wanted "Freedom".
Spells & Skills: - Spoiler:
Preferred Weapon - Sword: Ren was taught from her father sword play which travel down generation after generation for almost a millennium, Ren finds sword play a work of art elegant and beautiful.
Inborn Ability - Hydrokinesis: Ren love's water, its nature's beauty.
Inborn Ability - Telepathy, Animals: Ren could read animals mind, when the animals has special bond to her.
Master three applications of ABS of Water - ABS Mastery Level ★★★★/★★★★★ Water enhancement, water projectile,
MCBS: Tier 1 Mastery Level ★★★/★★★★★ Gentle River/wash the filth/bubblegun Fires multiple small water bubbles, when burst a small stream of comes gushing out to wash away enemies, more of a knock back ability rather than damaging.
Tier 3 Mastery Level ★★★/★★★★★ Raging River/Passion of my soul/beauty of my love/drown evil/Crushing waves Magic circle appears in front of my sword when pointed out, creates a wave quite large not only does it push people away but it crushes them like a waterfall.
Tier 4 Mastery Level ★★★/★★★★★ Passionate Oceans/Gleaming Love/knowledge of the deep/liquefy the mundane critters/wash away the greed/Susano'o A giant magic circle appears underneath creating a giant water dragon/serpent that will fly up in the sky and break down into of very acidic rain, pouring down with sharp edges cutting and burning any foes in Ren's way.
Ancient Weapon - Spoiler:
Ancient Weapon's name: Freedom Ancient Weapon's property: Tier - Alpha : Ordinary weapon(s) with much better durability, close to indestructible. Unique Ability - Growth: The unique property of Alpha Weapons and it brings great potential for Alpha weapons to be powerful than any other weapons Ancient Weapon's appearance: - Spoiler:
Companion - Spoiler:
Familiar: Suijin (deriving from Mizu no Kamisama) Familiar Bond Ability - Great Regeneration of Mana: Michiyo Ren's mana is regenerated continuously. allowing her to sustain any spells that uses her mana continuously without much tiredness. Appearance: - Spoiler:
Property: Water
Morgana Viscardi Ryzez - Spoiler:
Character's Name: Morgana Viscardi Ryzez Starting Location: Yanis Origin: Ironshield Gender: Female Age: 27 Appearance: - Spoiler:
Personality: - Spoiler:
Looks can be deceiving when dealing with Morgana Viscardi Ryzez, but the fact she's monstrous and devious is just the tip of the iceberg. To make matters worse she's also irritable, superficial and sly, but in an odd way they're balanced by habits of being resourceful as well. But focus on her as this is what she's pretty much infamous. Multiple enemies have been made because of this and her pompous nature, but there's not much you can really do about it.
Fair is fair though, Morgana is complex and grey like the rest of us. She's sweet and sharing if you look for it, it's not like we're dealing with pure evil here. Unfortunately, her deviousness is usually lurking and ready to spoil the fun.
History: - Spoiler:
The Viscardi Siblings never knew what kindness or family love meant. From tender ages of Six for her brother and only three years old for Morgana, the siblings were forced to survive on their own.
It all happened when a terrorist group used their colony as base of operations and the Viscardi household became the focal point from where the specialized bomb that laid waste to the entire block was dispersed. If not for the young Mordred unlocking his magic abilities in those dire seconds, Morgana who was hugging her brother at the time would not have survived the blast alongside him.
Post explosion, with the survival of the Viscardi siblings, the other surviving communities were quick to point the finger on the already devastated children. Most even branding their parents as members of the terrorist group responsible for the blast; due to superficial investigation from the community members who came to view the massacre, upon finding bomb fragments in the Viscardi household that had unfortunately for the siblings, survived the blast when Mordred's impromptu barrier spell shielded him and his baby sister.
The two siblings were not given enough time to even mourn their loss as they had to quickly escape with their lives hanging on the line with the city folk chasing them with bladed weapons and firing off magical bombardment towards the children of the Monsters. Morgana could only rely on her brother as he was the only one to quickly grasp the situation and formulate cunning escape plans by utilizing the new-found magic within him.
The Viscardi sibling orphans lived a hidden life for the first couple of years. It was hard on them. The world was too cruel and in turn it made them equally cruel towards it. Like Mordred, who felt driven to find out the reasoning behind the terrorist attack and the group of people responsible for it, Morgana too focused part of her life chasing after ghosts, but unlike her brother who was already on the road of mastering his abilities, Morgana had still not unlocked her elemental abilities and whatever her brother tried teaching her, it just didn't work for her. Eventually feeling too suffocated with their lifestyle, Morgana decided it was best for her to leave the city that only reminds her of her loss and short comings. Mordred tried convincing her to stay close to him and not abandon him too but Morgana had already made her mind and was not going to linger any more. She used her resourcefulness and cunning ways to smuggle herself onto a departing freighter headed out anywhere from this forsaken city.
The sibling's departure was at bitter terms as Mordred had gotten accustomed to be the protector of his only surviving family but Morgana had become mature enough to realize that it just wasn't healthy for her to stay in Hosia, any longer than she already forced herself to do so. The only thing she was somewhat grateful of was how this place had turned her into a survivor of life.
Once landing foot onto the new city. Morgana breathed in the air of new beginnings. The moment she stepped out, the air of Yanis, it just felt comforting to her. It was a welcome change, a change she felt she could finally live her life. At least that is what happened for the first few years until Morgana's cruel past unexpectedly, crept up beside her.
Working as a bar maid to make her simple living and the city of Yanis being what it was, a host for good and bad people alike, Morgana overheard talks of the years old bombing that mascaraed hundreds of people in Hosia and how the group involved had escaped suspicion by framing the Viscardi family. Apparently, there was a rumour going on amongst the dark guilds that the Viscardi Mother was not originally from Hosia like the Father and that too that she was from a suspicious family back from her place of birth but she had eloped with the Hosia native upon his visit to her city in hopes of escaping from her dangerous family.
After her shift ended, Morgana followed the group and cornered them in a dark alley. She quickly knocked out the already intoxicated members and approached the surviving drunkard. He attempted to defend himself from this shadowy assailant but was promptly placed under choking hold. while slowly squeezing his life, Morgana began her interrogation. the drunkard soon joined the pile of sleeping trash after Morgana acquired the information she needed out of the poor sod.
Wrapping up her life, she boarded a departing ship and left Yanis for the apparent birthplace of her Mother. As she flew closer to the new city, she felt a pull inside her. The connection only grew stronger the moment she boarded over this unique place of technological wonder. It was like nothing she had ever felt when she lived in Hosia or Yanis, it was a different kind of sensation. The instant she emerged onto this huge flying mass, she knew, Ironshield was where she needed to be at the moment.
Morgana spent a short time on Ironshield but the time spent was quite informative and an eye opener. The people living here were quite different than those she had dealt with over at Hosia. Their take on the world was not entirely the same. She learned a lot about herself too. It wasn't long after she had discovered her mother's nefarious family household. Although the place was not fully occupied as she found out that most of the criminal elements of her family had moved out to Yanis, the information left behind was enough for her to acquire useful knowledge. With the help of some of the technology and scrolls in the form of blueprints and dangerous spell work left behind in hidden compartments, Morgana was able to tap into her latent abilities and akin to her talented older brother, she too possessed a sharp mind in understanding her potential.
Morgana later returned to Yanis by following the footprints of her dark family. Though she despised this part of her family, it was after all the only link to her lost mother. She felt indebted to her memory to seek vengeance for what her mother's family did to her father's family. Taking on the family name of her Mother. Morgana Viscardi Ryzez, entered the underworld that was spread around in the so called Peaceful city of Yanis. Spells & Skills: - Spoiler:
Preferred weapon - Axe: While living in the Ryzez household in Ironshield, Morgana had found weapon arts manuscripts that taught how to use strong weapons effectively. Amongst them the Mini-Axe's strength and flexibility appealed to her. Inborn Ability - Electrokinesis: The power to control electric current, energy, and electricity with their will. 1) MCBS Tier 4 ★★/★★★★★ :: I call upon my energy fuelled by vengeance/let all suffer the pain I feel/let us all be shackled together/for today you have been found guilty/and I am your executioner/ Rings of Obliteration - Spoiler:
Caster glows in a brilliant hue of pinking energy as multitude of chains emerge from within the body, all linked together in small rings. These chains snake their way to strike into the caster's targets from where they may multiply and link other targets, upon linking all beings to each other and all to the caster; The caster grips onto the chains sprouting from within their chest and instantly all linked targets are caused to suffer intense pain as energy is disrupted from deep within their bodies to reach explosive levels. 2) MCBS Tier 3 ★★/★★★★★ :: I call upon the energies that lay dormant/let all know of your existence/Let your rage run wild/trap all into your chaos /Surge of Chaotic Disruption - Spoiler:
Multiple Magic Circles appear in random locations and surfaces. Mini electrical eruptions flow through in random directions, eventually causing a large scale electrical field that becomes difficult for stationary or moving objects to avoid getting trapped in. 3) MCBS Tier 4 ★★★/★★★★★ :: Energy within me/that which keeps me grounded/release my shackles/let me roam free as the lightning/let none stop me /Time Alter - Spoiler:
Caster runs through their magic circle and as they do, their speed increases so drastically that it appears Time has stopped around them. 4) MCBS Tier 2 ★/★★★★★ :: Energy from my soul/coursing through my arms/Disintegrate my target/ Alchemist's Touch - Spoiler:
Visible energy surges through casters arm and upon contact to any held object, it will disturb its molecular structure to break it apart from the inside out. 5) MCBS Tier 1 ★/★★★★★ :: Energy around me/strike my target/ Static Surge - Spoiler:
Upon physical contact of any electrical conductive object, a static charge is released that travels through and may shock, paralyze or burn any living object that may be in the path of the energy stream. 6) ABS Electricity-Projectiles ★★★★ :: : The Electricity magic user could send out lightning bolts from their hands to shock her enemies - For more damage and more targets, it will take longer for user to send out lightning bolts at the target/s Ancient Weapon - Spoiler:
Ancient Weapon's name: Γάμμα Hellgate Ancient Weapon's property: - Spoiler:
Tier - Gamma: Gamma weapons usually have utility that could be helpful for the user, and unlike Delta, they are easily mastered as most of the time its ability is automatically turned on as it senses user's will to fight.
Tier - Gamma Weapon with Passive Ability: Gamma that provides passive ability is not affected by the other unique ability of Ancient Weapons.
Unique Ability - Made by Demon: No single target fire magic could hurt the user. When the weapon is mastered, the master of this weapon becomes immune to all fire element spells.
Ancient Weapon's appearance: - Spoiler:
Last edited by Nexius on Wed Aug 23, 2017 11:27 am; edited 76 times in total | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sat Apr 16, 2016 1:58 pm | |
| Masters of Ancient Weapons (IC Characters - Players) Mordenkenian Bloom - Spoiler:
Name: Mordenkenian Bloom Starting Location: Dionois Gender: Male Age: 21 Appearance: - Spoiler:
Personality: Mordenkenian is cold, sarcastic and generally loves bloodshed, he's calculative and only cares from himself and Mr. Bearington. History: - Spoiler:
Mordenkenian comes from a long line of Nobles of Dionois called the Bloom family. The Bloom household has been established for several decades and they are renowned for their services; in which they pets that can fulfill various purposes. Spanning from simple household lapdogs to tamed bears that are bred from in order to produce guard bears.
From a young age, Mordenkenian has tended the stables of his family business and has always had a natural flair for taking care of animals. As time passed he grew older, as well as more confident in his skills. At the age of seven, he progressed from working with simple lap dogs to bear cubs, and that’s when he met his future companion, a single bear cub, and the runt of the litter had been disowned by its mother. The young boy took pity on the creature and took it into his arms and ran away with it to his father. From that day forth he raised the young cub, it soon became his best friend. The cub was named, Mr. Bearington the 1st as silly as a name it might seem, it was the name given to it by a seven-year-old.
Five years passed, and the boy had aged significantly. His hormones were in full swing, and his attitude reflected that. He began to clash with others regularly, fighting with anyone who would challenge him; he developed a mean streak and he learned the fun of crushing someone weaker than himself. As time passed his fights gradually became more violent, and his victims became more unrecognisable than the last.
One day in a dark alleyway, his rage began to consume him and he felt feral urges unless inside of him. He drew upon those urges, channeling them into himself...Vines sprung up from the ground around him, as vicious maws with unending hunger loomed beneath his victims. Helpless to their screams as he watched them slowly be digested by these plants once the deed was done, the young man fainted onto the floor. Unknowing and unaware, he had created his first spell as well as using it on his victims but the spell was too strong for the boy, for now.
Several days passed, that felt as if they were mere minutes for the boy. On the eighth day he awoke, obvious to the prior seven days. Swarmed by maids and family members as they nursed him back to health. Mere moments pass as his parents tell him that he had been unconscious for so long. In turn, he told them what happened and the shock spread across his mothers face whilst his father smiled. “That’s my boy.” Mordenkenian’s father said with a smile, and the conversation continued, leading the young man to find out that these out-lashes were common for men in his family and these primal urges were common which is why they worked so closely with animals.
Nine years pass under the guidance of his father, in which he’s been trained in various weapon techniques and trained in the art of spellcasting. Over these years, Mordenkenian learned the darker truths of the Bloom clan, they weren’t just salesman as some of them were… People unbound by law, who dabbled in darker deeds and magics for the right amount of coin. This gathering of people was known as the Death Blossoms, and it’s the real reason the Blossoms had ascended to nobility.
In order to become a member of the Death Blossoms, Mordenkenian has been sent out on a rite of passage, to discover what happened to the earth down below and bring back the skull of a traitor. Someone who had fled from their oath and task, so they could run away with their target. This person’s name was Ducean Vine, a former druid, and servant of the Death Blooms.
Spells & Skills: - Spoiler:
Inborn Ability: Terrakinesis Inborn Ability: Telepathy - Animal
(Tier 2) Bloody Thorns: ★★★★★/★★★★★ Defenders of nature/hold your prey in place/ and restrain those that stand before me/Blood Thorns Vines coated in thorns burst from the ground and wrap around the designated target, pressing against them, thus digging their thorns into their skin; resulting in restraining and bleeding. Conditional Effect: If used after Garden of Gluttony has been cast the thorns grow from the Garden of Gluttony and pull its prey closer.
(Tier 2) Rapture: ★★★★/★★★★★ The Earth lies in waiting/with each footstep it trembles/but it will break beneath their feet/Rapture A thirty-foot circle from around the caster sinks downward as the earth bows to Mordenkenian’s commands.
(Tier 3) Garden of Gluttony: ★★★/★★★★★ Gluttonous Survivors of the onslaught/come to me and aid me in combat/a feast of blood awaits you/now rise from the earth/Garden of Gluttony! Plants rush out of the ground around the caster, growing strong and ready to kill. This spell causes an AOE of man-sized Venus fly traps to grow that recognise Mordenkenian and Mr. Bearington the first as allies. These plants feast and sustain themselves off the ambient mana in the air, along with the sunlight and of course their prey.
(Tier 3) Eden’s End: ★★★/★★★★★ God has forsaken us/in turn, he left his garden untended/thus the Eden has become overgrown and deadly/and you shall do the same, Eden’s End
All plants around Mordenkenian are the tribute to his destructive urges, he overloads them with mana and forces them to detonate.
(Tier 4) Photosynthesis: ★★★★/★★★★★ Nature grows under the sun/I aspire to do the same/and blood makes the grass grow/draw upon the sunlight and gift it to me/draw upon the bloodshed and restore my energy/Photosynthesis! Plants rise up from the earth and wrap themselves around the caster. Proceeding to deroot themselves and attach to the caster's flesh and bond with it, drawing sunlight into their body and using their mana infused chloroplasts, they convert the ambient sunlight into mana; slowly recharging the user's mana. In addition, roots stem down from this fusion of plant and skin, gradually sucking up the blood beneath him. Blood can contain residue amounts of mana and can be used to restore greater levels of mana. Also, bestows the Earth Property onto the caster. Any plants within a 10ft radius attach themselves to the caster and the large the quantity, the higher the recovery.
(Tier 4) Bloody Paradise: ★★★★★/★★★★★ The Earth trembles/Nature has overgrown and man dares to defile it/truly it has become a paradise/they wish to defile you, make them bleed/render them asunder and make it a/Bloody Paradise! The Earth trembles in their wake, and begin to defend itself from the defilers. Blood thorns burst everywhere from the ground and a mass of deadly plants arise aspiring to turn into a bloody paradise. As the bloodshed increases, the roots of the plants soak it up and begin to grow stronger, deadlier and more vicious. This results in more plants and them growing bigger, the more bloodshed...The better. Ancient Weapon - Spoiler:
Ancient Weapon’s name: Gunslinger’s Bow Ancient Weapon’s property: Tier - Omega: Close to indestructible, the weapons of this tier provides user with inhumane physical stats and inhuman mental strength that allows the user to withstand mental fatigue better. Tier - Omega Drawbacks: The moment user is further away from the weapon, the user could feel his/her strength significantly weaken unless he/she truly becomes the master of the weapon. Unique Ability – Shapeshifter: Changes into modern range weapon that suits the user’s need, no drawbacks of usual guns. Unique Ability - Bow: Desra's bow fires the elemental projectiles based on the user's element - this property makes arrows infinite, but its infinite as long as the user has mana for it. Every shot costs 0.5% mana of the user Unique Ability - Legendary Durability: This weapon is Omega Ancient Weapon, and its a bow; this allows the user to use multiple shots with ease (Up to five arrows). Even if it is masterly craft bows, if it is not an ancient weapon, it would not allow the user to fire multi-shots with ease. Unique Ability - Gun: Desra's gun needs to have bullets, and bullets are expensive to make, furthermore if it's not properly enchanted bullets, it would not be effective against any mages - this does not apply with Gunslinger's gun form as it creates bullets by using user's mana and user's elements. (Costs 0.5% of mana - Cost increases as bullet size increases) Modern Range Weapons' list and its mana costs - This is only applied for Gunslinger's Bow: Pistol(0.5%), Sub-machine Gun(0.5%). Rifle(0.8%), Sniper Rifle(1.5%), Bazooka(5%) Ancient Weapon’s appearance: - Spoiler:
Companion: - Spoiler:
Name: Mr Bearington Familiar Bond Ability - Hibernation: The bear companion saves extra mana for his companion so that it could be used for emergency. Apperance: - Spoiler:
Property: Earth
~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Chapters ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Prologue - The Awakening - Spoiler:
Chapter I - The Gathering - Spoiler:
Chapter II - Going Back Home - Spoiler:
Chapter III - The Flying Weapons - Spoiler:
Chapter IV - The Red Dragon - Spoiler:
Chapter V - The Fall - Spoiler:
Chapter VI - Turning Point - Spoiler:
Chapter VII - The True Enemy - Spoiler:
Chapter VIII - Desperate Escape - Spoiler:
Chapter IX - Counterattack - Spoiler:
Chapter X - The Sacrifice - Spoiler:
Epilogue - Good bye... - Spoiler:
Note: Title may change as RP goes on.
Last edited by Nexius on Wed Aug 23, 2017 11:30 am; edited 10 times in total | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 3:56 am | |
| Yeeeaaap my character will be from City of Magic, Lunia It looks the best to me and Magic in abundance (lots of scrolls and books... possibly some forbidden ones that a Rogue Thief(Mage class of course) could steal and memorize them | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 8:29 am | |
| Oh please, you think it would be that easy You would probably start from prison Well you have not read any description yet | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 12:51 pm | |
| - Every good RPG wrote:
You would probably start from prison
Oh I'm in then... most likely they will have magic dampening runes all over so that people can't magically create a key and get out Also it won't be too old-school so that people can't create a key out of skeleton bones of dead prisoners XD hmm... maybe charm the guard to let the prisoner out and then stab the guard in the back to make them go to sleep ... maybe also switch clothes to use as a disguise | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 1:09 pm | |
| If it was that simple then it would have lost their secrets long time ago | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 1:39 pm | |
| the secret of charming the guards has been passed down from prisoner to prisoner It is stored deep within the skeleton's skull | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 1:54 pm | |
| You think I will allow that | |
| | | Spiriter Amateur Author
Posts : 3422 Join date : 2013-09-25 Age : 27 Location : Project Hell
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 2:10 pm | |
| I shall make a cyborn superhuman that can fly, read minds, and shoot lasers from his mind! | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Sun Apr 17, 2016 8:43 pm | |
| Sorry, no cyborgs | |
| | | Spiriter Amateur Author
Posts : 3422 Join date : 2013-09-25 Age : 27 Location : Project Hell
| | | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Mon Apr 18, 2016 3:21 am | |
| - Shadow-Heart wrote:
- the secret of charming the guards has been passed down from prisoner to prisoner
It is stored deep within the skeleton's skull - Nexius wrote:
- You think I will allow that
The secret is: Once they do figure out to look under the skeleton's skull in the prison - Code:
-
The cake is a lie... there is no secret... you are doomed, just like we were. And then suddenly a wall breaks and a lot of skulls fall down and roll about next to the prisoner's feet. Picking up one skull and looking inside... it says the same thing as the previous one.. .checking more.. they all say the same thing The prisoner goes mad in despair and looses consciousness.. only to wake up later on by a talking skeleton ... the story continues | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 4:15 am | |
| That's an awesome story | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 4:18 am | |
| | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 5:13 am | |
| I don't know why I can't find any other picture of her (could be cause I don't remember her name XD) shes the Ttalking skeleton that our hero finds upon waking up... from what I remember.. though a lot of fun stuff was going on everywhere in this manhwa/webtoon - Spoiler:
I don't remember where I left it off but I think it has ended was really silly/amusing though. if you ever get some time to waste, then go check it out | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 7:03 am | |
| So are you excited about this one? | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 8:53 am | |
| all your RP's that I have come across are great ^_^ You should at least post the 13 warriors in the conceptualization for others to read... if you have all the back up and is not problematic | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 9:00 am | |
| | |
| | | Shadow-Heart Amateur Author
Posts : 2649 Join date : 2013-08-20 Age : 35 Location : The Chaos Realm
| Subject: Re: The Ancient Weapons OOC Tue Apr 19, 2016 10:15 am | |
| 13 good guys and 13 bad guys Yeah I think that should be the one as the name sounds familiar | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Wed Apr 20, 2016 1:36 pm | |
| Yeah, well I lost the file as I change my computer I wish I had saved it online.. but... | |
| | | Nexius Noteworthy Novelist
Posts : 6861 Join date : 2013-08-19
| Subject: Re: The Ancient Weapons OOC Wed Apr 20, 2016 2:00 pm | |
| Oh look I think I might have found it Will check and see if its possible to post | |
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