~Welcome to the new stage of roleplay~ |
| | The Grail Games | |
|
+8Foolcoolylover Payne madarrao Leiv Shadow-Heart Dannytheman1 NoIn-LoKi Prisma*Illya 12 posters | |
Author | Message |
---|
Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 5:47 pm | |
| ere's mine. - Spoiler:
Name: Meira 'The Devil' Franz Age: 17 Appearance: Meira is decently tall, reaching 5'10"/180 cm. Her weight comes to 146 lbs/66 KG. Her hair is exceedingly long. Her left eye is noticeably blind, with a scar running straight down it and beyond to the side of her body. Eye color is a darker shade of blue, though it turns bright red when using magic. - Spoiler:
Personality: - Quote :
- Meira is a cheerful girl who likes to joke and play when the situation is friendly. However, she is undeniably a creature of evil. She receives joy out of the suffering of others, much like a certain fake priest. But she was raised with no hope of even trying out a normal happiness. However, despite being evil and recognizing herself as such, Meira does not let it affect her normal behavior.
Meira has proficient social skills on the professional level, although anyone who's seen her darker side reconsiders their relationship with her. Indeed, she can be quite friendly to everyone, even if they're an enemy. In fact, she'll gladly talk to them with her sword in their gut. That said, she isn't mindlessly happy. She'll more than return any misfortune placed upon her by others.
As stated before, Meira readily accepts her innate desires. She will lie, cheat, and steal with no reguard, even kill people simply if there would be no consequences. However, she loves this world. She truely does. If she must be evil, then Meira has decided that she would be all evils of the worlds. Stories from her childhood firmly planted in her mind, she believed that if she became the all-powerful evil, a stronger hero would rise up and defeat her. Save the world. And so, in her own way, being completely evil and devouring those shadows around her would be her method of saving the world. It is this thought, this goal, that saves her from herself. Even though she's insane for believing in it, it is Meira's only hope. History: - Quote :
- Her mother was a magus moved from Europe to Asia to live with the man she loved, and after that, said man fell into gambling with a lot of money he didn't have. Well he did have it, but it was lent to him. Loansharks, the underground... Of course the two couldn't pay it, and eventually the husband dissapeared. The magus was furious, having thought she could protect him when they came. But they had found something fishy about her background check, and so they didn't. They believed she was a Magus, so they were careful. But that didn't stop her from coming after them. Even when she was with child.
Hell broke loose, but this was a rather big organization. The mother was overpowered eventually. They couldn't easily take her weapons away. After all, her weapon came from within. But this was a rather big organization. Some were magus, or at least knew of the trade, and her magical circuits were fried. She was a beautiful woman, something worth a lot. Even still, although her circuits were fried, she could still reproduce. This made her valuable to other magi, whom this group was beginning to interact with as it quickly grew in power.
This was the Franz group. The leader was a monster of a man, speaking both physically and psychologically. He came from Europe, and His title was "The King of Beasts." The way he acted fit the title. Soon enough, the baby was born. A few years later, there was finally a buyer for the woman. Naturally, the two family-members separated. The daughter, named Meira, was treated well enough. She was trading goods after all, the same as her mother. As she grew, it was clear that she was similiar. Not to her mother, but to the leader of the Franz group, Drake. She was cold, ruthless, efficient. Even better to him, she followed rules. It was clear she hated him for selling her mother, but it was also clear she was completely accepting of it. She may have her own reasons for being loyal, but that could be said of everyone. Drake Franz decided to use her pretty face for something other than the usual. As a growing group, it needed a 'pleasant' side. Meira was adopted into Drake's family, dropping her last name and using Franz. From there on she was the group's tool for when situations needed to be 'pleasant.' News interviews. A sweet little child and her stern father. What did Meira gain? Drake held her in debt for all the care he gave her, and she had to work it off. In fact, she might even work hard enough for the company to bring back her mother. That's what they told her, and she let them think that was the reason for her work with the company.
Eventually, the Franz Group became closer to the Eastern Magi Alliance. Meira was often a 'diplomat,' and the two giants managed to work together for a short time. Of course, things fell to shreds, and on a rather nasty occasion, Meira had lost her eye. It was fine. They had lost a lot more. The two groups became clearly antagonistic torwards each other, but no war was declared yet. Drake Franz found it suspicious, and upon finding out that the EMA was planning for something called the 'Holy Grail War,' he found it suitable to 'replace' their candidate with one of the Franz group's own. The most powerful mage in the organization, the one who had served in it from brith, Drake's adopted child... Meira.
Origin: Reaping ----Meira has the Origin of Reaping. It is in her nature to take that which is precious or necessary, even if she has no use for it. The concept of 'ownership,' does not change, meaning she fully accepts that she is taking or stealing things. She was awakened to her Origin in hopes of causing internal strife within the Franz Group. Weapon: A concealed knife on each thigh. Her Mystic Code (A katana) also serves as a weapon even without its magic abilities. Skills: General Combat prowess, specialized in swordsmanship and hand-to-hand. Although Meira isn't an acrobat, she moves with precision. She can handle her magically enhanced physical abilities as if they were her natural ones. She has a decently large resistance to psychological attacks and pain, and has no problem inflicting any kind of damage to others, even those close to her. Her nice girl act is also hard to see through, since it's part of her true self. Obviously, she has a strong connection to the Franz group. Despite having a weak source of Od (about 120 units of Prana,) her circuits allow her to use large amounts of Prana at one time. Mystic Code: Akashic Air - Quote :
- Akashic Air is specialized Mystic Code in the form of a sword (see appearance) whose weight and sharpness reflect the 'Air' part of its name. As well as being a well-forged blade, Akashic Air's ability is to dissapate or otherwise physically affect magic. It reverses the process of spellcasting, meaning it can affect all magic it can touch or come near. The amount of prana used to dissapate is roughly the amount used to cast the spell. However, Akashic Air is also able to physically affect spells using much the same method, but also by applying physical force. This allows the user to save prana and physically knock away spell-based attacks, even if they are made of fire, water, or any other non-solid substance. Akashic Air 'reads' and 'saves' spells in the area around it, meaning the more times a spell is cast the more effective the weapon is at dispelling it.
Magecraft: Along with general spells, Meira has made her own--- - Quote :
- Ex-Accel
Type: Enhancement Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Uses a burst of mana to send her body into motion. This can get her to maximum speed in any direction in a moment, or above if she uses an excess amount of mana. When used in air, it allows for changing directions in mid-air. Can be used against other people upon physical contact, sending them flying in any direction. When used this way, Ex-Accel's power is limited. This spell is also useful in melee combat, as she can redirect her sword or body at a moments notice, even after using an all-out attack.
-----------------------------
Support Sphere Type: Support Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Creates a solid sphere of mana slightly larger than her fist with various uses. This sphere locks itself in space, and would sooner be destroyed than moved. The most common of its uses is as a foothold, allowing Meira to stand anywhere at any angle by creating the sphere around her foot or elsewhere. It can also be used as a restraint, or even as a medium to transfer force from attacks should it be disadvantageous for her to directly touch the target. Although they can only be made in her immediate area, they remain until dispelled or dismissed.
-----------------------------
Scythe Crescent Type: Air Projectile Speed: Single-Action; Two-Verse for a barrage. Chant: - Quote :
- "Dance in the Devil's grasp,
and then those claws will impale you." Range: 25m Effect: Sends out a slash of air about the size of one's hand. One they hit, these projectiles of air turn into ghostly hands, grasping tightly and pulling away as they hit the target. This causes rips rather than cuts, and if blocked or resisted, the hand(s) still pull the target backwards. As this effect usually works on those who even block with a magical shield, it is useful to cause an opening.
-----------------------------
Reaper's Grasp Type: Air Binding Speed: Single-Action; Two-Verse for a barrage. Chant: - Quote :
- "Celebrate in the Devil's grasp,
and then it shall close around you." Range: 25m Effect: Sends out a slash of air about the size of one's hand. Once they hit, these projectiles of air turn into ghostly hands, grasping tightly onto where they hit. This can restrain the target as well as move him about, even into the air.
-----------------------------
Stagnate Type: Curse Speed: Four Verses Chant: - Quote :
- "You are to be punished from the light of the sun,
I gift upon you that which none have blessed, only cursed. May you be forgotten from the world itself, and rot in its underbelly, Be devoured by the abyss for all eternity!" Range: 100m or more, depending on need for accuracy. Effect: Sends out an 8 foot diameter airy gray sphere filled with maleficient intent. It isn't particularly fast, nor slow. Passes through physical objects, but can easily be destroyed by magic. Overpowers magical barriers of the same or less rank. The sphere isn't particularly fast, however it carries the curse of petrification and can hit multiple targets. Areas with physical matter it passes through are petrified, including both liquids and solids. If hit completely, death will be slow. This is a curse meant to punish, and as such it does not petrify the blood, vital organs, or the brain. With less to provide for, a person's body could take months to die of thirst or hunger.
-----------------------------
Isolation Type: Effect Resistance Speed: Three Verses Chant: - Quote :
- "Poison is a twisted substance,
it decays and spreads on its own, yet it does not harm its own kin." Range: Self/Physical Contact Effect: Restrains the effect of a spell or substance affecting her to a specific part of her body, such as a hand or foot. This can be used to isolate harmful effects such as poison, paralysis, or even petrification, whether they be caused by magic or otherwise. Although it can only be used with OD prana, the amount required is small.
-----------------------------
Purge Type: Dispel Speed: Single-Action Chant: N/A Range: Self/Physical Contact Effect: Dispels harmful effects from the body. If in contact, these effects can be transferred to another person. However, because this spell requires large amounts of OD and cannot use mana, she can only use it once per day. Because of this, Isolation is best to manage harmful effects unless the situation calls for otherwise.
-----------------------------
Mana Maelstrom Type: Mana Control Speed: Five-Verse Chant: - Quote :
- "The Strength of the World,
The Fraility of Humans, Their pointless existence, all of it is so wretched, and so it is also beautiful." Range: 40m Effect: For about a minute, Draws all mana (prana in the air) within 40m torwards Meira. The outer 20m diameter has no mana to use. Ten meters inside that there is a small amount, and ten meters around Meira is where the majority of mana circulates. Useful for limiting opponent's sources for spells, as well as giving her an abundance for her own. When inside "Devil's Castle," this spell draws in all mana inside the bounded field as well as inturupting any spells being cast when this one is initially used.
-----------------------------
The Devil's Castle Type: Bounded Field Speed: Three Days to set up. (Five if restoring a Servant with Prana) Chant: N/A Range: 200m Effect: Once set up, this bounded field gradually claims dominion of mana over the course of two days, in Meira's name. Once dominion of all the mana is complete, this bounded field will forcefully draw more mana from the Earth if any is used up. Depending on how much is used/drawn, the side-effects on the earth can range from simply being tough land to barren. When nothing more can be drained from the Earth, the land is petrified, wind does not blow, and light becomes a simple shadow of darkness.
Once mana has been claimed by Meira, she becomes able to freely use it while others are unable to use it, and must rely on their OD or other sources. In addition, their transfers of prana, external magecraft (the longer it's out,) and magecraft above two verses (increasing for each verse) are weakened.
Other Techniques: - Quote :
- Blastblade: Uses a combination of mana and technique, as well as the property of Ex-Accel. Can only be used when the sword isn't moving. By rotating, thrusting, and slashing in an instant, Meira is able to deliver a powerful blow to what the sword is touching. It can rip a hole as if it were a blender, cut deep as if it was a powerful swing, or blast a person away with the blunt end, even if the sharper end was touching them. Able to be used with her body as well, despite the name. When used with the hand, combining this technique with a throwing motion can rip off or dislocate a limb from the application of instananeous movement.
Flourish: Uses a combination of mana and technique to repeat an action and amplify the power as well as the speed upon which it is done, preserving the previous action's momentum with magic. Flourish repeats an action with twice as much physical power and speed, stacking up to four times (2^4, or 16x.) The speed and power can be immense, but if an enemy realizes the aspect behind Flourish, they can use it against her or at least predict it.
|
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 5:54 pm | |
| Well, you can PM me the links.
The Master sheets are scattered thoughout this thread. All my Master sheets are on the front page, as are the Servants. _________________ ~The Ruin of Camelot~ | |
| | | BBomb Worthless Wordslinger
Posts : 476 Join date : 2013-10-16
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:00 pm | |
| I need to see a servants sheet. *goes to check front page* | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:03 pm | |
| They're just like the ones in the FSN VN. I made them myself. ^^
...you have played FSN, right? _________________ ~The Ruin of Camelot~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:17 pm | |
| |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:21 pm | |
| Lol. On the off-chance that he doesn't know, that probably speaks volumes in and of itself. _________________ ~The Ruin of Camelot~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:25 pm | |
| whats FSN? first time hearing that :V |
| | | BBomb Worthless Wordslinger
Posts : 476 Join date : 2013-10-16
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:30 pm | |
| Fate Stay Night? Nope. You told me about that. | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:35 pm | |
| *slaps Jorg*
You've never played it? ........Jorg, give him links. He needs to play it if he's going to have any concept of Nasuverse. Have you at least watched Fate/Zero? _________________ ~The Ruin of Camelot~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:37 pm | |
| lol, it's been such a long time, this pc doesnt have those links, and i highly doubt the links would even work. |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:38 pm | |
| You have an avi from fate/extra ccc, and you didn't watch FSN BBomb? Make sure you watch all the routes too , they give you a good bit of information. | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:41 pm | |
| That one is the Karna from Fate/Apocrypha. And anyway, it's mine. I'm just letting him use it. _________________ ~The Ruin of Camelot~ | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:42 pm | |
| It looks like launcher from fate/extra ccc, are they similar? | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:45 pm | |
| Well, both are the hero Karna with a very similar appearance. But the version in Fate/Apocrypha is different than the one in Fate/Extra CCC. _________________ ~The Ruin of Camelot~ | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:47 pm | |
| I guess saying any further will spoil the plot for me?
But, Bbomb should be able to find the VN rather easily. It should still be up on the link Jorg gave me back in AC too. | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:49 pm | |
| No, not really. Karna/Servant Launcher isn't really that crucial to the plot of CCC, and Fate/Apocrypha hasn't gotten that far yet that there's anything in particular to spoil. At this point, Karna/Servant Lancer of the Red Faction has just entered his first battle against Siegfried/Servant Saber of the Black Faction. :0 _________________ ~The Ruin of Camelot~ | |
| | | Dannytheman1 Simplistic Scripter
Posts : 2290 Join date : 2013-08-20 Age : 30 Location : Eithir
| Subject: Re: The Grail Games Sun Oct 20, 2013 6:54 pm | |
| I see :0
Siegfried sounds like an interesting servant, that'll be fun to see (at least from what I know from his history) | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 7:04 pm | |
| He's pretty OP'ed. He has a passive NP Armor of Fafnir (similar to Godhand) where only divine Noble Phantasms can harm him and, of course, his Excaliber-esque sword Balmung. _________________ ~The Ruin of Camelot~ | |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 7:08 pm | |
| - Prisma*Illya wrote:
- Well, both are the hero Karna with a very similar appearance. But the version in Fate/Apocrypha is different than the one in Fate/Extra CCC.
they are as differant from one another as the Cu was. aka just oufit change to fit the futuristic setup of Extra |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 7:13 pm | |
| - Prisma*Illya wrote:
- He's pretty OP'ed. He has a passive NP Armor of Fafnir (similar to Godhand) where only divine Noble Phantasms can harm him and, of course, his Excaliber-esque sword Balmung.
That's Achilles's skin Sigfried is differant, not much as been explained other than being a really tough skin. Karma with all his power could only just scrash him. So it's not like the other defensive noble phantasms, where they either stop something or just dont exist to something else. This one seems to be a more conventional type of defence. |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 7:16 pm | |
| - Dannytheman1 wrote:
- I see :0
Siegfried sounds like an interesting servant, that'll be fun to see (at least from what I know from his history) Siegfried is a Hero of Justice......not even joking. He's an actual historical Shirou, or Archer if you want a better comparison. just more silent. |
| | | BBomb Worthless Wordslinger
Posts : 476 Join date : 2013-10-16
| Subject: Re: The Grail Games Sun Oct 20, 2013 8:25 pm | |
| I watched fate zero but for some reason FSN didnt work.....or I didnt know how to work it at the time :< | |
| | | Prisma*Illya Paramount Pagemaster
Posts : 34034 Join date : 2013-07-11 Age : 33 Location : The Unreachable Utopia
| Subject: Re: The Grail Games Sun Oct 20, 2013 9:05 pm | |
| Well, it took me a while to figure out how to get it working lol.
I don't know if that OTHER place still has a VN section, but they might be able to get you fixed up with it. I know back when we were all on AC I would send people there to play and they all managed to get it. _________________ ~The Ruin of Camelot~ | |
| | | BBomb Worthless Wordslinger
Posts : 476 Join date : 2013-10-16
| Subject: Re: The Grail Games Sun Oct 20, 2013 9:11 pm | |
|
Last edited by BBomb on Sun Oct 20, 2013 9:24 pm; edited 1 time in total | |
| | | Guest Guest
| Subject: Re: The Grail Games Sun Oct 20, 2013 9:23 pm | |
| http://downloadani.me/h80mjqm84hva/FateStayNight.part01.rar http://downloadani.me/l8crjzb63f28/FateStayNight.part02.rar http://downloadani.me/156wa6qypp4z/FateStayNight.part03.rar http://downloadani.me/lvjgfygewvt4/FateStayNight.part04.rar http://downloadani.me/0vuzcgeu620k/FateStayNight.part05.rar http://downloadani.me/uu2rjk6tfdh6/FateStayNight.part06.rar http://downloadani.me/76w4h8yig4he/FateStayNight.part07.rar http://downloadani.me/s7x757z8xsvx/FateStayNight.part08.rar http://downloadani.me/nrmra8hudi41/FateStayNight.part09.rar http://downloadani.me/jow6cu72x7qh/FateStayNight.part10.rar http://downloadani.me/o4z7jipgsqz0/FateStayNight.part11.rar http://downloadani.me/bt430huj6mhs/FateStayNight.part12.rar
Those should work |
| | | Sponsored content
| Subject: Re: The Grail Games | |
| |
| | | | The Grail Games | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|