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 The Terrene: Forest at War OOC

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RyubosJ
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PostSubject: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:54 pm

Forest at War




Description

In the far north of the Empire of Kartash, beyond the mountains, lies a deep forest. Within it's borders are warring tribes that would strike south as they chose if not for the mountain fort. The greatest fort in the world this building and her men are all that stands between civilization and madness. Yet she is not invincible.

You are a member of the scouts, men (and a few women) how brave the forests north, looking for movements by the tribes, escorting larger forces of raids, passing messages to outposts and other such duties. You are not the greatest of fighters, but you are soldiers and war is coming.

The RP is open to at maximum five people, if you would like to join please post a character sheet bellow.

Please note that this world is very cold and as such swords are rare/only the really rich will have one and not for battle.

Character Sheet:
Name:
Age:
Gender:
Magic Element:
Appearance:
Personality:
History:

Extra information can be found here http://rpbastion.forumotion.com/t33-the-terrene


Last edited by RyubosJ on Thu Mar 12, 2015 1:45 pm; edited 2 times in total (Reason for editing : past me was stuppid)
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:55 pm

Kartash Overview


Kartash is the largest kingdom on the continent covering large swathes of land all the way from the equatorial mountains to the edge of habitable land where it is cold enough to freeze blood inside of a naked hand. The central lands are flat plains that are often covered in shallow snow in winter. To the west is the great forest, the border of the Empire, while to the east is the frozen ice shelf; a death trap to any who walk across it. The south east is home to hills filled with precious metals, gems and the rare ice crystals while north is the mountains that block any progress further. Nearly all towns are built using stone as wood is too difficult to obtain, fires burning on mix of dun and peat that holds chemicals which burn slowly are tendered almost all year round with only the very rich using real wood. Due to the size of the Empire most towns are self-governed, taking care of most matters including tax, however the military is the domain of the crown and it is their might that has bound the lands together for almost 300 years. Travel is a dangerous pursuit with little protection on what passes for roads, still there is a constant flow of trade across the empire as no single town can be self-dependent anymore; so bound together they have become.
The racial stock of Kartash has little variety, the main type being tall, about 5'10, with a broad face, while to the north they become slightly shorter, about 5'8 and the west being a mix of most types, having bred with the natives of the great forest and Belgrave conclaves. The southern reaches have no native variance as the lands to the south are too harsh for anyone to have survived on their own. To the far north, beyond the mountains are the crow barbarians who, from post mortem examinations seem to be of a similar type as northern Kartashians, although that could be due to the fact that all bodies obtained were of fighting men, and no women have ever been sighted, leading to some rather foolish urban legends.
Towns in Kartash are easy to recognise due to a couple of consistencies when designing them. First is how all the buildings will be very tall, often rising to four stories even in the poorest sections, with slanted roofs that are so close together that the gap between them is normally only a couple of hand spaces wide; this is so that any snow remains in the centre of the streets as well as keeping large amounts of heat within the buildings. Second is how all but the most western towns are made of stone due to the cost of wood as trees rarely grow outside the great forest. Finally due to the cold, increased by the openness of the landscape, all settlements have large underground complexes, some being so great that whole areas have been lost over the years.
The current Emperor of Kartash is Thurlaw the third, who is 42 with no heir and sickly. His younger half-brother, Prince Lantakas, on the other hand is very different, a passionate man he leads the military in the north and has shown himself to be very loyal to his elder brother. Still with the Emperor so ill and his brother often putting himself at risk the current political climate is a deadly balance with the no clear line of succession after Prince Lantakas and rising tensions between the Church of the Ice Gods of Winter and the University of Zoffany. The world will watch Kartash in the coming years with a close eye, to see if the first empire of the world will last to see 300.



Towns of Kartash


Rakgal:
 


Zoffany:
 



Veraid (Ver-raid):
 


Kerdren:
 


Kirnash:
 



Tevulra:
 


Grevan:
 


Curgila:
 


Last edited by RyubosJ on Wed Mar 11, 2015 3:01 pm; edited 1 time in total
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:55 pm

The Aspects of the gods
Ice, Fire, Wood, Metal, Sky, Earth, Sea, Thunder, Light, Darkness. The 10 aspects that are linked to the 10 higher gods can be found in all plains. Due to how the worlds were made they reflect the gods that put their hands together. This can be anything to how the wild life has grown to the climate of the world, to even the sea level.

The Magic of Humans

Humans are different from almost everything else one might find when travelling the fifteen worlds. Although they at first look appear to be first of Matter and second of Mind it is in fact slightly different. They are instead balance such that they are strongest in Matter but Mind and Spirit are equally high, in a few cases being such that they rival body. This has led to them developing separately to all other creatures in a couple of points. This section looks at the more obvious difference, that of magic.
Their magic is that of the higher gods, the ten that are sealed within the lands. By having skin contact with the crystal that a god is bound in a human with the correct affinity can channel the energy of the seal in to a shape of their choosing, thus casting a spell.

Not all humans can do this as it requires a high level of balance between the three plains. Those rare individuals that meet the first requirement must then face a second, an affinity to the gods.
Most such humans will have an affinity to a single god, thus letting them access the seal of that god, and use magic of their element. A very select few are blessed with a second affinity, giving them a second element they can use. Affinities are linked to the world the human was born on, meaning that in almost every single recorded case a human that has magic will be aligned with one of the two that made their home world.
The distribution of the crystals of the gods is not balanced withing a world, with those linked to the creator pair being the most prevalent while the other 8 are very rare, most countries have their own style of magic which is often limited to nobility due to the price of both obtaining the crystals and then the time needed to train the user.
As a final note one who wishes to learn magic still has one final barrier, that of intelligence. Perhaps by design one needs both focus and a strong will to break the seal placed by the First such that years of study are needed to become skilled in the art.


The world where Kartash lies was made by the Gods of Ice and Wood, as such it is a very cold land although forests are often very large and expansive. It's also such that only magics of Ice and Wood are known there due to both the essential lack of other crystals and lack of those born with other affinities.


Last edited by RyubosJ on Wed Mar 11, 2015 4:19 pm; edited 2 times in total
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:55 pm

Name: Zolf Arglan
Spoiler:
 


Name: Jim Patterson
Spoiler:
 


Name: Exodus
Spoiler:
 


Last edited by RyubosJ on Mon Apr 13, 2015 5:56 am; edited 1 time in total
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:55 pm

I need this one as well
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:55 pm

and one more for luck
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 2:58 pm

Ryu: the post whore!

More importantly, you really can't expect people to comb through those walls of text to find out what they need to put in the char sheet.....


Last edited by Spiriter on Wed Mar 11, 2015 3:01 pm; edited 1 time in total
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:00 pm

sush, This is back as I've got people who want to take part in an RP and aren't interested in what Illya has on show....that sounds so wrong
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:02 pm

I find it amazing how wrong you manage to make that sound. Also, read the edit.
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:03 pm

I know the people interested and can use means other than text to help them
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:03 pm



Well, good luck. Nex posted a link to an rp advertising forum, so you might try bringing people on from there.

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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:04 pm

In other words: Shameless advertising!
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:06 pm

Well if you need people to fill spots, let me know~
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:06 pm

oh? where was this?

@spirit swords.
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:08 pm

Indeed! Well, that's what it seems to be for.

Nex posted it in the chat thread. I'll have to find it.

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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:09 pm

RyubosJ wrote:
oh? where was this?

@spirit swords.

Swords? If I make a character, he'll likely be using staves or spears.
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:10 pm

nah, I'll just make do with people I know then

Go back and read the old OOC
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:12 pm

You mean the proto-thread? I recall there would be no swords allowed, I also recall making a very elaborate weapon that incorporated axe-blades attached to the back of the arms. How many people do you have anyway? Don't want to displace anyone.
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:13 pm

Here's the link to the advertising places:
Nexius wrote:
Hey would it be possible to use this websites to advertise any one of the ongoing RP?

Spoiler:
 

Spoiler:
 
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:15 pm

People like who?

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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:15 pm

Danny, and two RL friends
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:15 pm

His RL friends Illya.

Oh, two spots available then. I'l; get to making a sheet then~

Can I make a guy that has crystals embedded in his flesh? or are crystals limited use?
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:17 pm

Danny's going to have time?

Oh okay. Good recruiting.

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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:19 pm

:m.m:

maybe, he's expressed interest in the past and I'm more lax on iteration cycles
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PostSubject: Re: The Terrene: Forest at War OOC   Wed Mar 11, 2015 3:20 pm

*question was not answered* *sulks*
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