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 Inception - Hypnos Gambit OOC #2

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Prisma*Illya
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PostSubject: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:24 pm

Inception - Hypnos Gambit

Inception - Hypnos Gambit OOC #2 188711-inception

Welcome to Inception, the world of dream sharing where infinite creation is possible and a wealth of money is to be made - not, strictly speaking, in a legal way.

Extraction - a form of corporate espionage using an experimental military technology to extract delicate and valuable information. The catch is that to obtain such information, extractors must infiltrate the subconscious of their targets while experiencing shared dreaming.

However, sometimes stealing thoughts isn't enough. It becomes necessary, instead, to implant ideas. Inception, planting an idea in a person's subconscious, is an incredibly difficult and delicate task which requires the infiltrators to dive deep into the target's mind - dreams within dreams within dreams - to leave the concept undetected.

Due to the highly illegal nature of such activity, extractors often find themselves on the run from targets they have extracted, as well as those shady groups that have hired them. But when successful, extractors can find themselves exceedingly wealthy.

Dream sharing, however, is far more than just a way to make money. It is pure, unlimited creation. To bring ideas into reality is an experience unlike any other - one that, once exposed to, it is impossible to walk away from. Dream sharing becomes more than a job. It becomes a way of life.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:24 pm

The Extractor's Guide to Dream Sharing

To join the world of dream sharing, it's important to understand the rules that dictate this life. To that end, we've compiled a list of important terms and concepts for you to understand.

On Dream-Sharing

Dreams are an integral part of the World of the Dream. They are the sensory representations of an individuals' subconscious, and are present in every living person. Through Dream-Sharing, dreams can be manufactured within other individuals' minds.

There are three types of roles in dreams:

■The Dreamer: The Dreamer creates and maintains the dream space.

■The Subject: The Subject populates the dream space with projections of his or her subconscious.

■Other Sleepers: Sleepers can manipulate reality within dreams, but not the fundamental structure of the dream.

The Extraction process is possible thanks to how the mind works when people are sleeping. When we are dreaming, we create and perceive our world simultaneously. Our mind makes it so well that we are not aware of the change. That allows the Extractors to get right in the middle of that process.

When a Extraction team is working, the Subject never knows he is dreaming, like in normal dreams. But the Dreamers can tell to the Subject that he is dreaming; when the Subject understands he's dreaming, the strange things that happen in the Dream happen again, to show the Subject he's actually Dreaming. This tactic is known as Mr. Charles, and it's used to turn the Subject against his own subconscious, but it has a failure; when the Subject is convinced that he's Dreaming, the subconscious automatically looks for the Dreamer.

Outside of the manufactured dreams exists Limbo, a shared dream space with no single dreamer. This space is the deepest anyone can travel within the mind. It is described as "raw and infinite subconscious".

Tiered "dream within a dream" strategies are used for inception, and dreamers awaken by a "kick" such as dying in the dream or falling. If the dreamer is the one who awakens, the dream "collapses". Each "extractor" carries a totem, a small object whose behavior only its owner can predict, used to determine whether a dreamer is in someone else's dream. For instance, a totem might be a spinning top that spins perpetually in the dream state, or a loaded die in the real world that will roll like a normal die in the dream world.

To initiate dream-sharing, special medication is needed and is facilitated by the PASIV Device. Somnacin is one of the drugs used for this purpose. When dreaming on only one level, a timer mechanism on the PASIV device can be used to wake up dreamers. Additionally, dying is also an extreme, though effective, way of waking the dreamer. Multiple dream levels, however, require a kick to awaken from a dream on a deeper level. To die while under sedation will not wake the dreamer, however, but send their mind into Limbo, wherein their minds will be trapped indefinitely.

Overexposure to dream-sharing can cause an individual to be unable to dream naturally. Many people who can no longer dream must use a PASIV Device if they wish to dream while they sleep.

The Roles

Teams can be comprised of few or several people, depending on the nature of the job. More complicated jobs usually require more versatile and complex rules to pull off the task. Here is a list below of fellow dream sharers that you are likely to encounter.

The Extractor - An Extractor is a person who extracts people's secrets through their dreams. At the core, an extractor is a classic con man – he creates a false set of circumstances that manipulate the subject into revealing his or her secrets. The difference is that those false sets of circumstances are created through dreams.

The Pointman - The Pointman is the information expert, whose task is to assemble all possible data on the target, from possible relationships to manipulate to whether or not they've received training to militarize their subconscious.

The Architect - The Architect is the designer of the dream space into which a dreamer brings a subject. An architect is similar in this regard to a video game designer, with the dream representing different levels within the game, complete with all the aesthetic and tactile details. The subject is brought into that dream space and fills it with details from their own subconscious and memories. The architect does not have to design using real world architecture and physics, allowing them to create paradoxes like an endless staircase. When bringing a mark into the dream, a skilled architect is essential to help the dreamer make the dream feel real. Furthermore, an architect can help design mazes or other secure locations in which the mark hides his or her secrets. The mark subconsciously hides his or her secrets in a secure location, and the deeper or more important the secret, the better or more secure the location must be in order to lure the mark into populating it with their secrets.

The Forger - A Forger is a social con person, able to make others think the forger is something other than they are. A skilled forger is a master of imitating people’s mannerisms – and in the dream world, even their very appearance. They are able to manipulate their appearance because in the dream world a sleeper's body is a projection of their mind. With enough skill a forger can take a wide variety of appearances, unrestricted by age, sex, or mass.

The Chemist - The Chemist is responsible for developing the chemicals needed to sedate the target and the dreamers in order to enter sufficiently deep into the subconscious without it becoming too stable.

The Tourist - The Tourist is any additional members entering the dream as support. Sometimes clients will insist on inside personnel to accompany the extraction team to ensure that the job is done according to specifications.

The Mark - A mark is the target of a con, and in a dream the mark acts as the subject. If someone is trying to perform Extraction or Inception on the mark, they can enter the mind of the mark through the process of dream-sharing. Once inside the mark's mind, a dreamer can create a dream space where the mark is the subject, filling the space with details and secrets from their own subconscious. An extractor can then either steal these secrets or perform inception by planting an idea and making the mark think it is their own

Further study

More information can be obtained from the sources -

http://inception.wikia.com/wiki/Category:Dream_Mechanics

Watch the movie. Do it. Seriously.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:25 pm

The Mechanics

This is how the rp will work

Jobs will be posted to the job board, with each acting as its own "mini rp" that acts as part of a larger continuity. Your actions in one job will have effects on any down the line.

Completing a job will earn you money, reputation, and connections.

Reputation will determine any jobs you take. Players are given a starting reputation (extra points may be awarded depending on the character) depending on their role. As jobs are completed, your reputation increases. Or, if a mission fails, your reputation drops. If your reputation hits 0, you will be unable to take any jobs without a connection. If your reputation goes negative, your character will be killed off by one of your vengeful clients.

Connections naturally are made during the jobs. Naturally, people will seek to work with extractors they already have experience with. Therefore, connections may allow you to trump reputation. If your actions in the job allow it to be completed, each character you work with is added to your list of connections with a plus modified to it. Each successful job with that character adds a plus. Each failed job with that character will downgrade it. Having too negative a connection may prevent you from working a job with that character. Connections can be integrated into the character's background if two players so choose.

Jobs have restrictions to pay attention to - reputation and connection. Sometimes, a connection will be preferred in dealing with a job. And reputation can mean not being good enough to get a job or being too good for it, if the client is unwilling or unable to shell out money for a task that doesn't require particular expertise.

On that matter of specialties, you can create characters with one of the following roles:

Extractor
Point Man
Architect
Forger
Chemist

Each role has its advantages and disadvantages, both OOC and IC.

Extractors are the only ones that can technically accept a job. It will then be up to them to recruit players to help them complete the task. They will also act as the team leaders for a job. Because extractors are the most prevalent role, they come with a starting reputation of 1.

Pointmen are responsible for manufacturing information that will be used for the dream. OOC, you will be in charge of coming up with background details and flaws to exploit in order to best complete the job. How creative you are and how hard you work to come up with something workable will reflect in the job. If you just decide to scrape together bare minimal details, it might not be enough to successfully plant an idea, or result in not preparing for a subconscious that is militarized. Failing to get enough could result in drastic consequences - a far more difficult job, a failure, or even dropping into Limbo. Pointmen start with a reputation of 2.

Architects will create the dream world for the job. Although you may discuss your ideas with the team and get feedback, it is up to you to develop the levels of the dreamscape and direct things inside the dream world during the task. As necessary and highly prevalent aspects of dream sharing, they start with a reputation of 1.

Forgers role is solely IC, though important nonetheless. They are integral to jobs that require deception to manipulate the client, and are also most able to adapt the dream world for their purposes - manifesting and altering items, weapons, etc. Forgers are highly specialized and start with a reputation of 3.

Chemists are the least prevalent members of the team, but essential for dreams of multiple tiers. They are unlikely to enter the dream deeply, but are responsible for holding up the top layer of dreaming, making everything beneath ride on their shoulders. Chemists are highly trained and start with a reputation of 3.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:26 pm

Job Board

The Hollingsworth Job

Spoiler:

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Colburn Job

Spoiler:

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:26 pm

Extractor Compendium

Here's where all the characters will be listed for when you search for team mates to complete a job, listed according to their specialty and reputation.

Extractors

Spoiler:

Spoiler:

Spoiler:

Pointmen

Spoiler:

Spoiler:

Architects

Spoiler:

Spoiler:

Spoiler:

Forgers

Spoiler:

Spoiler:

Chemists

Spoiler:

Tourists

Spoiler:

Clients

Spoiler:

Spoiler:

Spoiler:

Marks

Spoiler:

Spoiler:

Spoiler:

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:26 pm

Character Creation

Name:

Age:

Gender:

Appearance:

Position: (Extractor, Pointman, Architect, Forger, Chemist, etc)

Personality:

History: (include background, any experience with dream sharing, and any relationships that might come into play)

Totem:

Skills: (bilingual, photographic memory, expert at cards, etc)

Reputation: (Use the default chart value. Extra points may be awarded)

Connections: (list anyone you've previously worked a job with, as well as an indicator in parenthesis next to the name)

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Mon Dec 01, 2014 11:27 pm

Second OOC is up! Inception - Hypnos Gambit OOC #2 3680231627

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 2:55 am

YAY Inception - Hypnos Gambit OOC #2 4134108735
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 11:06 am

I think I should add back the Kenzington and Ace jobs and just divide the category into completed/ongoing and open.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 11:50 am

Great idea Inception - Hypnos Gambit OOC #2 4134108735

Well.... i was hoping Ryu or Spirit to make a post to interact with Han or themselves...

May be my dream is too big...
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 2:16 pm

Sorry, I had a friendship to fix(mission accomploshed.... I'm so awesome I surprise myself).

And yes, yes it was my cousin and friend x whose friendship I fixed....
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 2:20 pm

Good, well, hopefully you will post...soon.... very soon

Inception - Hypnos Gambit OOC #2 621929346 I need RPing right now.....
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 2:52 pm

Aww, Nex. Inception - Hypnos Gambit OOC #2 4134108735

Stop playing friend-maker and post, Spirit. Inception - Hypnos Gambit OOC #2 4178685722

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 3:07 pm

Well.... he disappeared..... Inception - Hypnos Gambit OOC #2 621929346

I just hope this mission ends well and quick.....
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 3:22 pm

:/

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 3:27 pm

Inception - Hypnos Gambit OOC #2 2416964522 Sorry Illya, I did not mean to sound it like it should end without any excitement...

Inception - Hypnos Gambit OOC #2 4134108735 I just want to enjoy RP....
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:06 pm

I know you do. Inception - Hypnos Gambit OOC #2 4134108735

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:14 pm

Inception - Hypnos Gambit OOC #2 3680231627 Well, GG and Ace Job are fun to read RP so it's alright Inception - Hypnos Gambit OOC #2 3680231627

but like what I said, I would love to post too Inception - Hypnos Gambit OOC #2 4134108735
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:38 pm

Inception - Hypnos Gambit OOC #2 4134108735

Well, if you want to scrap the current job, I'd understand.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:49 pm

Well i am little bit hopeful as Spirit came back... But will see....

And i do not want Rina's mission to stop in the middle of it.... I wanted it to end it in style Inception - Hypnos Gambit OOC #2 4134108735
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:51 pm

Well, just skip to the job itself then.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 4:53 pm

Yeah well the problem Ryu is my architect....

I should send him a PM....
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 5:58 pm

NPC him if you have to.

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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 10:20 pm

Yes i will suggest the idea to Ryu and see how does he want it to be played out...
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PostSubject: Re: Inception - Hypnos Gambit OOC #2   Inception - Hypnos Gambit OOC #2 Clock11Tue Dec 02, 2014 10:21 pm

Nex, if he doesn't come on to post, what makes you think he'll come on to look at his PMs? Inception - Hypnos Gambit OOC #2 2332200876

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