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 Chat Thread 13: The Thirteen Ghostys of Scooby Doo

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Prisma*Illya
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 4:48 pm

Yeah, I saw ssomeone use that same tactic with a roided up Jack Bros team.

Hanafuda?

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 5:08 pm

the second mini-game in fate/HA a japanese card matching game.not the simplest...
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 5:22 pm

Ah, I see. How far in F/HA are you now?

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 5:30 pm

it says around 60% completion and the plot driving scene that im avoiding is the Church at night, which i think has Bazett waiting for me, but i decided to play hanafuda instead, it`ll probably be a while till i memorize the combos and get the hang of it.
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 5:56 pm

Ah, I see. I'm getting excited at the prospect of playing it. The VN, that is.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 6:11 pm

got nothing to say to that, you should.



ah,im finally getting a handle on the tactics of this game.
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 6:14 pm

Hmm, but I'm so invested in Nocturne...

Maybe an hour of HA before bed on weekdays.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 6:25 pm

well, do your nocturne plans include doing every ending? or just 1?
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 6:28 pm

Possibly all, though I'm thinking that will be easier and faster on a New Game+

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 6:47 pm

maybe... im trying to weigh the difficulties, but i cant tell which is more annoying, replaying since the first route lock out, or NG+...i guess their to balanced...
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 7:31 pm

Personally, going all the way back to Yoyogi Park or the Amala Temple seems like too much. Might as well be at the beginning for all the hard work I've done. At least on a New Game+ I can reap the benefits of a cheap compendium with access to all the good demons I've acquired, plus that extra turn button.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 7:37 pm

i guess, good luck on that,

though i dont know of any NG+ super hard boss for Nocturne...

i guess they only started doing that after nocturne...
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Mon Dec 01, 2014 7:53 pm

That would be Lucifer (to me) lol.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 5:28 am

but thats just cuz your making him be, he wont be as hard in NG+ than in your first playthrough unless you set the game to Hard.
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 11:04 am

He will be if I don't grind as hard, which I shouldn't have to if I'm not trying to complete the compendium.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 12:13 pm

i though the recommended lucifer level was 99,i mean, he has the highest HP number the programmers could give him without changing the game`s basecode
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 12:20 pm

It is, but you're telling me that's too easy.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 12:38 pm

well, i guess i`ll heard your opinion on it later, when you fight him.


how far in Tower of kagutsuchi are you?
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 12:39 pm

Mhmm.

I made it up to Ahriman's chamber.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 1:14 pm

and do you plan to face him? or are you displeased with your party?
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 1:20 pm

I'm very pleased with it. I'll probably go ahead and challenge him.

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 2:02 pm

good luck, just remember to play his game.


Rin just came back,and Rider`s scared shitless.
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 2:05 pm

I know. Should be easy enough. Just buff/debuff when you can't attack.

Why is that?

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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 2:08 pm

i didnt have buffs when i fought him...

because Rin instantly started clashing with Sakura and tensions grew high enough for Shirou to sacrifice himself for the sake of his house.
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PostSubject: Re: Chat Thread 13: The Thirteen Ghostys of Scooby Doo   Tue Dec 02, 2014 2:49 pm

Ill prepared.

I'm saying that's the recommended strategy when facing him..

Why does she start fighting with Sakura?

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